zzzspace Posted June 1, 2012 Posted June 1, 2012 zzzspace version 3.0 - Complete Soundpack for Lock On FC2.1 (FINAL VERSION for FC2.1) Released: June 1st 2012 === Want to hear it before downloading it? I made an audio-sampler file (in .ogg format) containing several different flybys, at various speeds, distances, manoeuvring, approach/landing/taxiing, etc. Plus some mechanical sounds and ground-war battle-sounds (namely, two armoured columns going at it with arty and missiles). Example audio: http://www.mediafire.com/download.php?t9wdbk2x0qa2cc4 Downloaded file: "Example FC2.1 zzzspace 3.0 Sounds.ogg" (approx 10.7 meg) === DESCRIPTION OF SOUNDPACK: Much processing, experimentation and testing went into making this sound pack which is the most sophisticated 'real' sounding soundpack available for FC2.1. This version deals almost entirely with the sounds within the /Sounds/Effects/ folder. The sounds are now more distinct or else less over-printed by a wash from other sounds. I've expanded the dynamic range as far as it will go which is critical for creating a life-like sound-image in Flamming Cliffs 2.1. The innovative engine 'moans' ('fore'-sounds) and the ripping and rippling ('pre'-sounds), that I initially introduced with v2.0, have also been refined, EQed and better level balanced for V3.0. It takes FC2.1 to a new level of sound realism, that has not been achieved in a previous or current modern-combat flight simulation or sound pack. Experimentation used to create V3.0 has satisfied me that further yieldable improvements would be fairly minor, so this will be the final soundpack for this version of FC. I'm pleased with what could (eventually) be teased-out of the constraints of FC2.1's sound-imaging engine. VERSION 3.0 CONTAINS THESE FEATURES: FRONT ENGINE and AROUND ENGINE : As per v2.0, but optimised and balanced (pitch and volume matched). BACK ENGINE : Although v2.0 was particularly good in this area, I needed to create a completely new sound for v3.0 to get a better sound image balance and effects. NOTE: all of the engine and external flight sounds are carefully constructed and fine-tuned to operate together. If you elect to swap or replace any of the engine sounds, the sound-image and effects will be degraded. AFTERBURNER : Same as v2.0, but volume re-balanced so it's now more distinct and 'fits' better into the sound image. EXPLOSIONS : I've never been satisfied with explosions in my previous sound packs--now I am. They're quite realistic and the ground battles, air-strikes and artillery barrages sound epic. Extensive use of stereo effects. There are small improvements and tweaks, too numerous to mention. I made an effort to address all lingering 'niggles'. The Intro-screen sound-track I included with v2.0 has been removed to reduce the size of v3.0. SOUNDPACK HOSTED BY: "LockOnFiles" - downloadable at this page: http://www.lockonfiles.com/index.php/files/file/2229-zzzspace-v30-complete-soundpack-for-lock-on-fc21/ enjoy -- A special thank you to Tom Weiss for his kind assistance and hosting of the soundpack up at "LockOnFiles" - very much appreciated Tom. ||| Romanes eunt domus ||| zzzspace V2.0 REAL SOUND for DCS World - and all Modules |||
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