jspec3 Posted June 10, 2012 Posted June 10, 2012 Hi - Noticed this in dcs warthog sometimes, now in dcs world as well so I figured I'd post in this forum (apologies if it's known already). Happened at the beginning of the Su-25 Georgian oil war campaign, and then just now when I started Georgian Hammer (Push 1-3.miz). On the runway, my #2 was calling out a bandit, and before wheels up he had called out an armor target for 15 and an air defense target for 22 miles (good eyes!). The bandits were 2 su-25s that weren't anywhere near us. Both of these campaigns have relatively short distances before targets, maybe that has something to do with it? I've been playing other single missions and some missions from another a-10 campaign, and haven't noticed this happening. While I'd rather have my AI wingy be too good rather than the opposite, it feels a little silly when he's calling out targets the second he's off the ground (or before). Thanks for checking it out when you can.
Jona33 Posted June 10, 2012 Posted June 10, 2012 Hi - Noticed this in dcs warthog sometimes, now in dcs world as well so I figured I'd post in this forum (apologies if it's known already). Happened at the beginning of the Su-25 Georgian oil war campaign, and then just now when I started Georgian Hammer (Push 1-3.miz). On the runway, my #2 was calling out a bandit, and before wheels up he had called out an armor target for 15 and an air defense target for 22 miles (good eyes!). The bandits were 2 su-25s that weren't anywhere near us. Both of these campaigns have relatively short distances before targets, maybe that has something to do with it? I've been playing other single missions and some missions from another a-10 campaign, and haven't noticed this happening. While I'd rather have my AI wingy be too good rather than the opposite, it feels a little silly when he's calling out targets the second he's off the ground (or before). Thanks for checking it out when you can. Basically the AI is superhuman and badly needs tweaking. It's ridiculous at the moment. Always remember. I don't have a clue what I'm doing
ALDEGA Posted June 10, 2012 Posted June 10, 2012 The AI's all seeing eyes ... It definitely would be more realistic if AI didn't have ultra vision. How can an A-10C pilot even detect aircraft like Su-25 (which don't have air radar) and even range it when they are so far out? AI improvement should be one of the priorities for DCS at this stage. It could change the game play significantly.
Recommended Posts