KosPilot Posted July 8, 2012 Posted July 8, 2012 Is there any way to make ground units do patrol circuits? What I would like is to have a ground unit (say BDRM) to move from the last WP and start again via the first WP. Can it be scripted?
STP Dragon Posted July 8, 2012 Posted July 8, 2012 Sadly no! It's on top of the wish list. Homepage: Spare-Time-Pilots DCS:BlackShark v1.0.2: BLINDSPOTs EditorMod DRAGONs ArmA2-Sounds DRAGONs BS1 TRAININGPACK DRAGONs MISSIONPACK [bS & FC2] DCS:World: TM WARTHOG PROFIL FOR BS2 DRAGONs BS2_TRAININGPACK DRAGONs TRAININGPACK DRAGONs MISSIONPACK
Grimes Posted July 8, 2012 Posted July 8, 2012 Technically yes, but its not perfect. Basically you create a series of templates for your ground units and then use the trigger action, "Stop and Form Template". Each unit in the groups position is based on the location of the first unit in the group. So if you make templates where "X" is the first unit and "y" is the 2nd unit look like this: Template 1: --------------X--------------Y Template 2 Y------------X-------------- You can alternate the "Stop and Form Template" between the 2 templates and the Y unit will simply drive from left to right and back again on an infinite loop. Its not a very clean way of doing it, but it works. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
KosPilot Posted July 10, 2012 Author Posted July 10, 2012 Thanks for that guys :) Until the option is there I will continue to apply enough waypoints to keep a unit occupied for 24 hours. It's a lot of clicking and a pain in the extreme lower neck though. My maps never last for that long anyways; the bright heads of this excellent simmers community always find ways of defeating my obstacles with far greater efficiency than what I anticipate :D
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