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Posted

Triggers should be ok. However if you used Blindspots Mission Editor mod, you might want to remove anything with an "or" condition.

 

The real problematic area is the pre-assigned targeting for AI groups. The whole way it is implemented has changed, so its best to delete all of the pre-assigned targeting before you open the mission up in DCS World.

 

If errors occur you can always delete more stuff in FC2/BS1 before trying again.

Aside from that, it is pretty straight forward.

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The right man in the wrong place makes all the difference in the world.

Current Projects:  Grayflag ServerScripting Wiki

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Posted

And some of the less common ground AI / structures might be missing in DCS World, such as Armed House... (this worked even as a JTAC in A-10C 1.1.1.1.). So if you had missions with some of these obscure units on your map, then it might not work.

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Posted

Its a known issue, hopefully will be fixed in the next release. Changing any missing object to something that isn't missing will allow a 1.1.1.1 mission to load in 1.2.0. Whenever the armed houses get put back in, just change the unit back.

The right man in the wrong place makes all the difference in the world.

Current Projects:  Grayflag ServerScripting Wiki

Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread)

 SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum

Posted
Its a known issue, hopefully will be fixed in the next release. Changing any missing object to something that isn't missing will allow a 1.1.1.1 mission to load in 1.2.0. Whenever the armed houses get put back in, just change the unit back.

 

OK, I thought it might be a known issue -- certainly not a super critical problem, but should be easy enough to resolve.

 

Thank you for this heads-up, it is good to know.

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