gunterlund21 Posted July 22, 2012 Posted July 22, 2012 Im trying to figure out a way to see if a group is in or out of supply without having to make an army of triggers to do so. Im simulating a Heavy Brigade combat team with Brigade HQ, Btn HQ, and Co HQ on down the line. I want to simulate whether groups are in supply relative to their distance to the supply trains in the brigade. So for instance if a group goes past a phase line it turns the AI off if they are not within a certain distance of the supply train. I thought I would do the check of a moving zone but that goes down to the unit level not the group. So to make that work Id have to make a condition for every supply -> unit combination which means massive sets of conditions. Is there another way to do this check. I tried using switched conditions but you have to have 2 triggers one to see if the unit is in the zone one to see if the unit is out of the zone. Part of this maybe my lack of understanding on how the switched condition works. So to clarify, if a group is within a specified distance of another group the AI is turned on. Thanks in advance for the help I was in Art of the Kill D#@ it!!!!
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