ec-swr Posted August 11, 2012 Posted August 11, 2012 if the x plane and fsx have been able to simulate the whole world ED could not do the same? [sIGPIC][/sIGPIC].youtube
EtherealN Posted August 11, 2012 Posted August 11, 2012 Because X-plane and FSX does not have to be prepared to handle ground forces at any point at any time. Effectively, you are asking the mesh for the entire planet to be in memory at the same time. Hard to do. There are solutions to this problem, but they are very complex to implement. Also, note that the aforementioned products don't "simulate" the entire world. At any one time they only hold your immediate surroundings in memory and stream required mesh data as you go, which is easy to implement when there's nothing on that ground ever that requires your attention except for what is immediately around the player. [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
maturin Posted August 11, 2012 Posted August 11, 2012 You could cache ground units fairly easily and have the whole world populated with tanks that only render and take up 3D positions when you fly close, but you wouldn't be able to have battles taking place on the other side of the map.
Eihort Posted August 11, 2012 Posted August 11, 2012 Unless someone wants to fly ferry missions of 18+ hours, there's not much reason to simulate the entire world at once.
EtherealN Posted August 12, 2012 Posted August 12, 2012 You could cache ground units fairly easily and have the whole world populated with tanks that only render and take up 3D positions when you fly close, but you wouldn't be able to have battles taking place on the other side of the map. This is not so much a graphics issue. Units already don't get "rendered" at large distances. The problem is all the associated logic that has to take place. One "solution" that could be feasible is the Falcon "bubble" style, but this has the adverse effect that battles can go one way or another simply based on whether the player is close enough for unit combat to get calculated individually instead of as part of a formation. [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
ec-swr Posted August 12, 2012 Author Posted August 12, 2012 DCS stands for “Digital Combat Simulator”. DCS is a world simulation engine permitting the user to operate or direct a growing number of combat and civilian aircraft, ground vehicles and ships, from different historical eras and in different geographical locations. hey guys not the world at war [sIGPIC][/sIGPIC].youtube
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