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Posted

First issue is with the Briefing. It indicates take off time being 5:55, which is 10 mins after the mission loads. The F-16 DEAD flight takes off almost immediately. If they happen to get to the target area ahead of you Colt 1-1 will engage the Mig29 flight and jettison his A-G ordinance. While Colt 1-2 retains A-G, the flight will never engage the EWR if this happens, after issuing the push order. Colt 1-1 has won the BVR engagement, but the mission is still a fail if they don't strike the EWR. You can choose the go guns on it yourself.

 

The next issue is the AI F-15C flight inboud on Varianzi. They attempt a tandem landing but the wingman crashes into flight lead every time on the runway. If you let them land before you take off, the ATC won't give you take off clearance. This is mostly fine sine you can choose to go around them, but your wingman will stay on the ground. If you take off before them they still crash in the same manner. Upon RTB ATC will tell you to go alternate. Where ever you choose to land, your wingman remains in the air and his radio message of his intent to RTB loops. You can still complete the mission regardless of this.

Posted

I have almost the exact same problem with every mission after 05. The F-15E won't attack the runway and F-16 SEAD doesn't suppress all of the threats. Changing the advanced options to make the strike package ignore threats seem the do the trick. However, if the SEAD doesn't do their job the strike package is pretty much hosed. I'm going to tweak the SEAD load out a bit and see they are a little more effective and clearing a path.

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