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Removing ground commander client if he is killed.


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Posted

I was thinking that I would like to remove the ground controller client slot in an MP mission if, for example, a command or control vehicle is destroyed.

Hoping somebody has an idea how to do this.

Posted

I like the idea, but I don't think that can be done. I don't think the number of player slots can be changed in the middle of a mission.

 

Maybe if you had ONLY one unit that was human controllable, or rather a very limited number (just a handful) then when those get killed in action, there would be no more units for the MP ground commander to control. But not sure how fun that would be.

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