onib89 Posted March 7, 2013 Share Posted March 7, 2013 1.Sandbags 2.sandbags 15* angle 3.sandbags corner 4.sandbags with 50Cal (For USA) 5.sandbags with PK (for Russia) 6.barbed wire 7.military fence with barbed wire 7.military camp gate. open/close bar when a same coalition vehicle is very close 8.danger sign (for mines) 9.soldier with m16 (for USA) 10.soldier with m4 equipment (for USA) 11.soldier with javelin (for USA) 12.soldier with M72 LAW (for USA) 13.soldier with FN SCAR (for USA) 14.spec ops units 15.Supplies drop as static object 16.oil/fuel barrels as static objects 17.single heliport 18.ammo crates/ supplies crates as static objects 19.can choose camos for ground units 20.units gets more cover behind crates, sandbags . 21.military parking area for vehicles 22.army camp tents 23.weapons like rpg's or law's touched on sandbags as static objects 24.nuclear missile as static object 25.soldiers can be dropped with parachute from c-130/IL-76-78 26.soldiers can move on crouch 27.heli's when speed choosen as 0, are staying above point 28.chinook opens back door when lands (is better as trigger) 29.chinook can transport infantry. onboard/aboard new trigger ACTIONS: cluster eXplosioN nuclear explosion FIX 1.bomb in zone: when i'm selecting ''bomb type'' for example MK-82 and saving or doin' something else in editor, if i select again this trigger again bomb type box is empty like i never change it. 2. unit that is placed on a building, when it's dead is goin'g inside building that's all! and please, please do something about cluster bombs and mlrs's fps when fired are awful, do something about the world's fps my thanks!!! my english :( sorry Link to comment Share on other sites More sharing options...
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