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I'm finding using ground units quite entertaining, but there are some issues I have currently;

 

1. The smoke produced when firing main tank-guns obscures the fall of shot -even at longer ranges; could this smoke be thinned a little? Even if that isn't totally realistic, it would make shooting against AI 'super-gunners' a bit easier...

 

2. Using SAM systems equipped with radar; -ATM you aquire targets visually, and this in my experience is only possible when units are very close and in the case of the AI pilots, often means they are launching an attack on you before you see them. Could a simplified radar be added to alert human-players to -at the very least- the general area aircraft are approaching from?

 

3. Triggers. I build quite a few missions, and despite having a good few options now available, could I ask that the following is considered, please?!

ATM the 'coalition in zone' when used in conjunction with a trigger-zone is tripped when an aircraft flies over-head through it. This doesn't work well for me when I want ground-only units to trigger this; can this be added?

I realize there are such as 'group in zone' but that means making repeated triggers for each group and not just one general trigger for all of one sides ground-forces.

 

Thanks for considering these, and BTW DCS is looking pretty great from here.:thumbup:

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