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Hello,

 

I'm trying to figure out if it is possible to model a Mk-82 airburst bomb in game.

 

I found the files regarding weapons data and warhead power. Although fragmentation is not modeled per se in game, I believe that by enhancing the warhead power a little bit, one could emulate the airburst effect.

 

But I'm trying to find the files regarding the contact bombs and penetrating bombs. I think that figuring out how the sim detects the target/ground and gives the order to explode, would help me out.

 

My idea is to make the bombs explode 5 meters over the ground, like theirb real counterparts do.

 

Any tip in this direction would help me out.

 

Also, has anyone ever looked at the bombs data and bombs table files? There is a perfectly good model for the Mk-82 Snake Eye, but it is not used in the game.

This is an amazing sim! 'Nuff said!:pilotfly:

 

YouTube: SloppyDog

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