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Posted

03 May 2013 Update

 

Well, the big news this week has of course been the release of DCS ver. 1.2.4, along with the first DCS module... DCS: UH-1H Huey! We've been really delighted with the reception of the Huey and that it has demonstrated that a talented partner can develop a module to the same standards of the other DCS modules. We hope this will put some of those concerns to bed.

 

In order to release the Huey and 1.2.4 this week, we ran out of time to include some additional changes/fixes into the installers. On Monday, we PLAN/HOPE to provide a 1.2.4 update with the following:

 

• Fixed hit point of shells in multiplayer that were independent of turret rotation on the server-side.

• Disabled the incomplete "Ultra High" visibility setting.

• Implemented the waiting screen for the Module Manager.

• Corrected helicopter exhaust effect.

• Fixed damage value for AI aircraft.

• Corrected invisible warehouses.

• Helicopter takeoff from ships corrected.

• Adjusted shell aiming.

• Adjusted infantry weapon accuracy.

• AK-74 assault rifle rate of fire has been corrected.

• Fixed lock ability for non-air defense units.

• Fixed "Emission Control" for radar units.

• Advanced options waypoint that allows air unit to fly to an assigned ground unit.

• Adjusted delay between manual gear changes for CA units.

• Fixed delay after launch of IR-guided missiles.

• Repair after mast bumping is now available.

• Fixed GUI button size errors.

• Fixed synchronization of ground units in network play.

 

After that, we will evaluate the most important remaining 1.2.4 bugs and do our very best to resolve as many of them as possible in 1.2.5. Work will also accelerate on development of DCS: F-15C and DCS: Su-27. I hope to talk more about those next week.

 

Matt

 

 

-------------------------------------Note;-----------------------

 

Before the 124 , We had a work around for having the ability to steer the ground vehicles in CA with rudder peddles (scripting added to the lua.). "Rudder peddles Axis added" now I have found that ability has been removed or I just don't know how to yet... the point is can we get this back?

That made the immersion factor so much deeper...The ability to steer and gun at the same time was really neat!

[sIGPIC][/sIGPIC]

Posted

Mojeaux ---The pedals can work

The 1.2.4 version includes in the <options - controls - ground unit - axis commands> section a "Turn left/right" command

To see this you have to delete/rename Saved games/DCS/input/ground_unit files and then restart DCS World - go to

<options - controls - ground unit - axis commands> and you will then see it

Just a case then of restoring your original settings from 1.2.3

Posted
Mojeaux ---The pedals can work

The 1.2.4 version includes in the <options - controls - ground unit - axis commands> section a "Turn left/right" command

To see this you have to delete/rename Saved games/DCS/input/ground_unit files and then restart DCS World - go to

<options - controls - ground unit - axis commands> and you will then see it

Just a case then of restoring your original settings from 1.2.3

.

Thanks Zaxxar;

[sIGPIC][/sIGPIC]

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