red_FoX Posted May 4, 2013 Posted May 4, 2013 Probability of presence in mission editor is great option to avoid lineariti in missions, but I'm wondering if it would be possible to add something like "radius of deployment" ? This would make missions more interesting and dynamic, because enemies could spawn then on different positions on each mission start. AMD Ryzen 3 1300X, 16 GB DDR5, GeForce RTX 2060, Saitek X52
Exorcet Posted May 4, 2013 Posted May 4, 2013 It's not clear what it is you want added, but you can make groups have random positions already. I do it by cloning groups and them letting triggers randomly select one of the clones to spawn during the mission. You can make it such that only one group spawns, or that they all can spawn. There is a lot of variety to be had. Awaiting: DCS F-15C Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files
Grimes Posted May 4, 2013 Posted May 4, 2013 We can add it in via the scripting engine, something like it will probably be in one of the near future versions of Mist. In the mean time there is a scripting function available in Mist that will sort of do what you want. mist.groupToRandomZone() will set a new path to the group to travel to a random position within a trigger zone. Assuming the player isn't over the target area immediately, it is plausible that the group would be in a randomized location by the time a player gets there. 1 The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
red_FoX Posted May 5, 2013 Author Posted May 5, 2013 We can add it in via the scripting engine, something like it will probably be in one of the near future versions of Mist. In the mean time there is a scripting function available in Mist that will sort of do what you want. mist.groupToRandomZone() will set a new path to the group to travel to a random position within a trigger zone. Assuming the player isn't over the target area immediately, it is plausible that the group would be in a randomized location by the time a player gets there. Thank you for your answer ! I have found MIST instructions on this forum, so I'll try to make a mission as you described. AMD Ryzen 3 1300X, 16 GB DDR5, GeForce RTX 2060, Saitek X52
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