Loophole Posted May 8, 2013 Posted May 8, 2013 The binocular view in CA 1.2.4 is unusable if your multi-monitor setup is something other than a simple configuration of 2 or 3 identical monitors. The problem is that the binocular view (and the F10 map) render across the entire desktop surface, rather than in the primary viewport. Thus if you have additional monitors for the display of exported MFDs, or touchscreen instruments, the binocular view (and F10 map) end up spread across the whole lot, often partially rendered outside of the area visible on the monitors. Those two views should be either given dedicated viewports, or only rendered within the main viewport.
Loophole Posted May 8, 2013 Author Posted May 8, 2013 (edited) OK, I may be on to a partial workaround. I've found two files: DCS World\FUI\Common\MELIOS.tga is the mask/crosshair image for the binocular view. editing that can remove the black border on the view. I'm trying to tweak it now to get the crosshair lined up with the middle of my view. DCS World\FUI\Resources\MELIOS.res defines the rendering of the info text and (maybe) the viewport coordinates. By editing that, it should be possible to reposition the info text. So far, though, I have only been able to move the laser-code text; for some reason the other text is not responding to altering the coordinates! Edited May 8, 2013 by Loophole
Loophole Posted May 8, 2013 Author Posted May 8, 2013 Results of my experimentation: a dodgy but usable Binocular view. By simply editing the MELIOS.tga to be an entirely transparent TGA image, the binocular view is at least usable. You have to use the normal gun view Optics (O) mode to position your crosshairs, then flick to binocular view (B) to mark smoke or laser-designate without moving the view. It does not seem to be possible to move the information text - it looks like their XY positions from MELIOS.res are being overwritten by whatever code updates the data values (except for the Laser Code text, which was added later, and whoever did that did not alter the other code). You can also move the 'options' menu text if it is not visible by default - mine is readable.
Nirvi Posted May 8, 2013 Posted May 8, 2013 The binocular view in CA 1.2.4 is unusable if your multi-monitor setup is something other than a simple configuration of 2 or 3 identical monitors. The problem is that the binocular view (and the F10 map) render across the entire desktop surface, rather than in the primary viewport. Thus if you have additional monitors for the display of exported MFDs, or touchscreen instruments, the binocular view (and F10 map) end up spread across the whole lot, often partially rendered outside of the area visible on the monitors. Those two views should be either given dedicated viewports, or only rendered within the main viewport. I reported this issue in July 2012 :( http://forums.eagle.ru/showthread.php?t=91091 Serious uglies Discord 4YA - Project Overlord WW2 Server My DCS Videos
Loophole Posted June 19, 2013 Author Posted June 19, 2013 Some improvements As of update 1.2.4.12913 the situation seems to have been rectified - the crosshairs are now rendered correctly, in the centre of the main view. You can still edit the Melios.tga if you want a wider field of view. :thumbup:
LNR212 Posted August 9, 2013 Posted August 9, 2013 Hey Loophole! You think this is a solution for this (my) Problem: ?? http://forums.eagle.ru/showthread.php?t=108837
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