Megagoth1702 Posted May 10, 2013 Posted May 10, 2013 (edited) Hey guys, To aviod overwriting files and having the "backup" folder being huge on each update I am using following setup: I have the ZZZSpace sound mod installed into "DCS World\Mods\Aircrafts\SOUND". This is possible due to the entry.lua file, mine looks like this: declare_plugin("ZZZSpace Sound Mod v2 by ZZZSpace", { installed = true, dirName = current_mod_path, version = "1.2.4", state = "installed", info = _("This is an elaborate sound-realism modification for Eagle Dynamics 'DCS World', that alters key sound files in many ways, and their playback configuration has been radically revised away from standard."), }) ---------------------------------------------------------------------------------------- mount_vfs_sound_path (current_mod_path.."/Sounds") ---------------------------------------------------------------------------------------- plugin_done() The problem is though that with 1.2.4 I am getting this error: 00005.597 ERROR SOUND: can't load proto file ".\mods\aircrafts\real sound v1.2 mod folder\sounds\explosions\explodeground.sdef" for many sdefs resulting in NO sound being played. What does "proto" mean? I also can not see anything wrong with the sdef files. Any help is appreciated. Edited May 10, 2013 by Megagoth1702 [sIGPIC][/sIGPIC] System specs:2500k @ 4.6 GHz 8GB RAM HD7950 OC'd Win7 x64 Posting tracks to make your DCS better - attention bump incoming!
Megagoth1702 Posted May 19, 2013 Author Posted May 19, 2013 Nothing? Any audio devs around? [sIGPIC][/sIGPIC] System specs:2500k @ 4.6 GHz 8GB RAM HD7950 OC'd Win7 x64 Posting tracks to make your DCS better - attention bump incoming!
Ebs Posted May 19, 2013 Posted May 19, 2013 I'm no audio dev, obviously! I would hazard a guess that 'proto' is 'prototype file' The Sound Definitions (sdefs) are all based around the same 'template' I'd say that the error is based on something actually inside that file. Does the sim load the other sdefs in that folder? While we're on the subject, zzzspace's mod is pretty poor. I liked his samples but he's severely deluded in his 'calculations' he had the sim pitching sounds in realtime for no reason. To top it off, he basically just made every sample extremely loud for 'realism' reasons. I wouldn't bother with his mod if I were you. Check out my guide to JSGME for DCS World.
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