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file ..\ME\MEInit.xml - - write into:

 

<Launcher CLSID="{005E70F5-C3EA-4E95-A148-C1044C42D846}" Name="MER-3*3 BetAB-500ShP" Picture="BETAB-500SP" Weight="1272" WorldID="2">

<Element ShapeName="MBD-3">

<Position X="0" Y="0" Z="0"/>

</Element>

<Element ShapeName="BETAB-500SP">

<Position X="0" Y="-0.41499999165535" Z="0"/>

<DrawArg Key="1" Value="1"/>

<DrawArg Key="2" Value="1"/>

</Element>

<Element ShapeName="BETAB-500SP">

<Position X="0" Y="-0.266000002622604" Z="0.293000012636185"/>

<DrawArg Key="1" Value="1"/>

<DrawArg Key="2" Value="1"/>

<DrawArg Key="3" Value="-1"/>

</Element>

<Element ShapeName="BETAB-500SP">

<Position X="0" Y="-0.266000002622604" Z="-0.293000012636185"/>

<DrawArg Key="1" Value="1"/>

<DrawArg Key="2" Value="1"/>

<DrawArg Key="3" Value="1"/>

</Element>

</Launcher>

 

 

file ..\Bazar\racks.lua - write into:

 

racks[111] = {

-- MBD_3_BetAB_500ShP; MBD_3; BetAB_500; 3

CLSID = "{005E70F5-C3EA-4E95-A148-C1044C42D846}",

Name_of_weapon = 4, -- BetAB_500ShP

OutView = false,

Cx_pil = 0.00988,

WeaponCount = 3

}

 

 

 

file ..\Bazar\names.lua - write into:

 

-- 2

bombLaunchTypes = {}

...

bombLaunchTypes["{005E70F5-C3EA-4E95-A148-C1044C42D846}"] = 111 -- MBD_3_BetAB_500ShP

 

 

:cool:

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