skflanker_ Posted December 28, 2005 Posted December 28, 2005 file ..\ME\MEInit.xml - - write into: <Launcher CLSID="{005E70F5-C3EA-4E95-A148-C1044C42D846}" Name="MER-3*3 BetAB-500ShP" Picture="BETAB-500SP" Weight="1272" WorldID="2"> <Element ShapeName="MBD-3"> <Position X="0" Y="0" Z="0"/> </Element> <Element ShapeName="BETAB-500SP"> <Position X="0" Y="-0.41499999165535" Z="0"/> <DrawArg Key="1" Value="1"/> <DrawArg Key="2" Value="1"/> </Element> <Element ShapeName="BETAB-500SP"> <Position X="0" Y="-0.266000002622604" Z="0.293000012636185"/> <DrawArg Key="1" Value="1"/> <DrawArg Key="2" Value="1"/> <DrawArg Key="3" Value="-1"/> </Element> <Element ShapeName="BETAB-500SP"> <Position X="0" Y="-0.266000002622604" Z="-0.293000012636185"/> <DrawArg Key="1" Value="1"/> <DrawArg Key="2" Value="1"/> <DrawArg Key="3" Value="1"/> </Element> </Launcher> file ..\Bazar\racks.lua - write into: racks[111] = { -- MBD_3_BetAB_500ShP; MBD_3; BetAB_500; 3 CLSID = "{005E70F5-C3EA-4E95-A148-C1044C42D846}", Name_of_weapon = 4, -- BetAB_500ShP OutView = false, Cx_pil = 0.00988, WeaponCount = 3 } file ..\Bazar\names.lua - write into: -- 2 bombLaunchTypes = {} ... bombLaunchTypes["{005E70F5-C3EA-4E95-A148-C1044C42D846}"] = 111 -- MBD_3_BetAB_500ShP :cool:
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