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Posted (edited)

Hi Guys,

I fly the A-10c

I am able to change the viewpoint using the settings in view #13 in the snapview.lua file. But when I change the FOV nothing changes. I'd like to change it to 133 deg. to match my actual FOV.

Thanks,

John

Edited by Thick8

All of my posted work, ideas and contributions are licensed under the Creative Commons - Attribution-NonCommercial 4.0 International (CC BY-NC 4.0,) which precludes commercial use but encourages sharing and building on for non-commercial purposes, ©John Muldoon

Posted

Make copy of defaultsnapviews.lua and name it snapviews.lua ,Disable or set statement to false in the view.lua file.

Change line 13

usedefaultsnapviews= false

Then change your fov in the new file you made

Posted (edited)

Thanks for your help but that didn't do it. A couple of things I didn't mention; I have the cockpit zoom programmed to the "friction wheel" on my TM:WH and I use Facetrack for my headtracking. Could one of those be interfering with the view? My goal is to have a wide FOV when zoomed out and then zoom in during attack runs. Is there a way to adjust the zoom feature?

 

EDIT: I just did a search for zoom and found a post by TheThumper. I guess I was trying to control the wrong thing when I was playing with the FOV. What I needed to do was set the zoom limits. With a vAngle of 4.0 I set the zoom limits to CameraViewAngleLimits = {125.000000,160.000000},

Now I can zoom out to my actual FOV, zoom in to the middle slider detent for normal view, and all the way in is zoomed in on the HUD (old eyes ya know).

Thanks again for your help. I was just asking the wrong question.

John

Edited by Thick8

All of my posted work, ideas and contributions are licensed under the Creative Commons - Attribution-NonCommercial 4.0 International (CC BY-NC 4.0,) which precludes commercial use but encourages sharing and building on for non-commercial purposes, ©John Muldoon

Posted

Thanks for your answer. Seems when you set a high fov it wants to put your face in the glass.

I was running into the same problem. I can't get my slider to zoom back far enough. x52 pro. I'll try your solution.

I also found by using 3 cameras,1 for each screens gives a lot better fov. instead of stretching 1view across all 3 screens. but seems to hit fps.

I've got 3x32" screens at 1360x768 and 2x8" usb liliput MFCDs.

3 cameras let me sit back enough and can still see each wingtip.

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