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Dopo svariati mesi di confilitti nella zona sud-ovest della Siria tra Beirut e Damascus, c'è un emergenza nell'emergenza. Le popolazioni locali sono ormai allo stremo, manca Acqua, Cibo e beni di prima necessità. Nei giorni scorsi sono iniziati ad arrivare i primi aiuti, ma con loro sono arrivati anche i problemi di ordine pubblico e sicurezza. Mappa: SYRIA Mods: Hercules / SAM SITE ASSET PACK Epoca: MODERN ISCRIVETEVI NEL CANALE => ATO-PVE-MISSION DISCORD: https://discord.gg/M4BVrRswp71 point
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The 10° Stormo Phoenix, in collaboration with the Joint Air Task Force (JATF), is proud to invite you to the new dynamic warfare campaign, Operation Levantine Ghost! We are an Italian community operating in the Central European Time Zone (CET). This PvP campaign is not just a combat flight simulation but a unique RPG experience. Each participant will not only be a pilot but will also embody a role within a complex war machine, where individual decisions and teamwork will shape the story’s evolution. The campaign immerses players in a realistic conflict with a detailed and dynamic narrative. Every mission has tangible consequences on the unfolding events. Pilots, commanders, and AWACS operators will collaborate to plan, execute, and adapt to emerging scenarios, following standard aviation communications in English and assigned roles. The goal is not just to complete missions or win battles but to live your role in a shared narrative universe. Strategies, moral decisions, and character fidelity will make every flight an immersive and unforgettable experience. Get ready to become part of history and write your chapter in this unique campaign. 20 Novembre 20241 point
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untilJG1 is inviting the public to join us for a special DCS event on the Sinai map. Mission involves both airplanes and helicopters. It is based on a fictionalized 1975 Yom Kippur scenario and is a competitive, score based battle (first team to 100 points wins). We will be using the Flyboy/Fox3 server. Slots are limited to 19 each side so important to sign up. Saturday, March 15 at 1400 ET (US)/1800 UTC (Daylight Savings Time in the US starts March 9), with prebrief 30 min prior. Signup here: https://docs.google.com/spreadsheets/d/1CNgXKVPeptVmauV9rYHnP_vv9sQuyAC5TfsKGhhVrBU/edit?gid=530948573#gid=530948573 We will be using our ACME Discord channel for the event: https://discord.gg/GWrXYqdJ ACME event: https://discord.com/events/974095923196088340/1342722141807968427 Open testing and map familiarization: Friday Feb 28, 2100 ET/0200 UTC Saturday, Mar 1, 1300 ET/1800 UTCS Friday Mar 7, 2100 ET/0200 UTC Saturday Mar 8, 1400 ET/1900 UTC Friday Mar 14 2100 ET/0100 UTC Mission Info Blue Commander: Fatal Red Commander: JG1_Vonrd This is a complicated mission and there is a lot going on with many possible ways to gain (or lose) points. It is strongly recommended that you review the attached mission briefing. In general, the mission starts with an uneasy peace. You can do recon flights and shoot down enemy planes, but attacking ground targets or crossing the no fly line will result in loss of points. After the war starts, specified ground targets, special ops and other missions completed will earn your team points. First team to 100 points wins the match. If no team reaches 100 points at the end of the time limit, the team with the most points will win. From the Briefing: For more info on JG-1: https://jg1.org https://forum.jg1.org or join us at our Discord channel Yom Kippur II by JG1_Flyboy FIRST COALITION TO REACH 100 POINTS WINS == Situation == 1000, 12 Oct 1975 It’s been two years since the Yom Kippur War of 1973 and there is currently an uneasy cease fire. The two sides are currently in negotiations, but tensions are high and it is doubtful the peace will hold. War could easily be set off by any wrong moves, such as destruction of enemy ground forces or crossing the “buffer zone” line. “Accidental” shoot downs of opposing aircraft within the buffer zone, however, could very well happen without consequences so keep vigilant while flying within this zone during the peace negotiations. It is thought that Egypt has plans to cross the Suez Canal like they did in 1973, but Israel is better prepared. Armored forces have dug in across the Sinai Peninsula, but are being threatened by Egyptian armor and there are rumored Syrian forces working with the Egyptians. Both sides have deployed SAM sites and artillery batteries across the frontline. Both sides need to have these forces neutralized. Enemy CAP and Recon flights can be expected to be flying along the frontlines. Airbases have limited aircraft and weapons slots. The bases and FARPs closer to the front are extremely limited, and when those aircraft and supplies are gone you will have to start at positions further away. This is a score based system. The first side to reach 100 points will win the war. - At the beginning, each side is awarded 20 “goodwill” points. However, during negotiations any violation of the peace by destroying enemy ground targets or crossing the extended buffer zone will result in a loss of 20 points for your side (aircraft “accidental” or otherwise losses are fair game and aren’t penalized). A designated mission commander can voluntarily “Declare War” on the F10 menu at a cost of only 10 points (which could work into that side’s strategic style of play and is an option). Be alert and use caution for the opposing side trying to lure you across the line. >>>>>IMPORTANT<<<<< IT IS NOT A GAME PLAY VIOLATION TO VIOLATE THE PEACE., and it may be a strategic play to do a sneak attack and accept the loss of the 20 points (or only 10 points if war is declared by commander before violation). This is totally up to you and your team. - You can check the status of the war or any available special missions using radio F10 menu. The resulting message will be displayed to all coalition members. - Before war is declared, each side can still earn points without violating the peace by successfully doing recons of the front lines. - Once the war starts and becomes hot, points can be earned by destroying enemy forward bases, artillery sites, forward tank units, etc. There are additional targets and missions listed in the individual Red/Blue briefings. - Generally, the larger the target destroyed, the more points earned. Some targets, such as SAM sites, defense or tank groups, can earn 5 points for bringing them to half strength and another 5 points for complete destruction. - Recon aircraft flights MUST TAKE A SPECIFIED RECON PLANE (survey objectives listed in Red/Blue briefing). Fly close enough to the site to achieve both a map marker and smoke for that area surveyed. You must successfully land and park at your ORIGINAL ramp to earn the points. Smoke is limited in time but the map marker will stay on the map for the duration of play. - Special Ops missions. There are a few special ops missions available, some are listed in the Red/Blue briefings but others may happen during the course of the event (watch for message pop ups and/or check the radio F10 menu). YOU MUST USE THE DESIGNATED/NAMED SPEC OPS AIRCRAFT and pay attention to the briefings on how to achieve the objective and where to land and finish the mission to achieve the points. Additional aircraft may be helpful in a supporting role. == Objectives == During Peace Negotiations: 1. Prepare for possible war by equipping your aircraft, coming up with tactical plans, reposition aircraft, etc. 2. Use Recon aircraft to survey enemy units along the front and return successfully to gain points. It is highly recommended to have escorts to discourage any aggression by the opposing forces. 3. Patrol the front and shoot down enemy aircraft (especially recon airplanes). Try to draw enemy across the peace boundary so they lose 20 points. When War Breaks Out 1. Destroy enemy SAM sites: Your task is to neutralize enemy SAM sites strategically located within the operational area. These sites are vital to suppress in order to protect our friendly aircraft and enable effective close air support. 2. Eliminate enemy artillery batteries: Engage and eliminate enemy positions that are bombarding our friendly tank forces along the Suez Canal. These batteries are inflicting heavy casualties and impeding our progress. Your accurate target acquisition and destruction are essential to minimize collateral damage. 3. Disable early warning radar systems (AWACS aircraft): Neutralize enemy early warning radar systems, which provide critical intelligence to their air defense network. By disrupting their radar capabilities, we gain a tactical advantage, allowing our aircraft to maneuver more effectively and engage enemy targets. 4. Provide CAS: Our armor forces are engaging enemy tanks across the Suez Canal and are requesting air support. Our forces are running low on supplies and will not be able to maintain much longer. 5. Conduct air patrols: Enemy aircraft have been spotted across the front line. These aircraft have hampered our ability to conduct ground strikes and must be taken out. 6. Take out designated strategic targets such as weapons factories, supply warehouses and resupply ships. 7. Use CTLD to bring troops and/or other equipment to where they can effectively destroy enemy targets (which will earn points when targets are destroyed). 8. Use Arty Spotting (see below) to call in artillery to destroy targets for points. First coalition to reach 100 pts wins. NOTE: CTLD, CSAR and Arty Spotter scripts are implemented. If war is declared, you can transport troops, armor, etc. behind enemy lines to destroy designated targets for points. Offloaded troops can be controlled from the Tactical Commander slot. ARTY SPOTTER. This allows helos and other FAC aircraft (e.g. OV-10) to call in artillery. HOW THE ARTY SPOTTER SCRIPT WORKS There are two ways to mark a target location. Empty map marker • Aircraft like the Gazelle provide you with range and bearing to a target. • Once you acquired a target, switch to the F10 map and use the ruler to find the approximate target position. Alternatively, you can use landmarks to identify the target location. • Now place an empty map marker on the F10 map. The script will acknowledge the marker with “Marker added”. • The marker’s position will now be interpreted as the target location and you can call the artillery using the F10 Radio commands. Entering a MGRS coordinate • Aircraft with a TPOD or the Kiowa Warrior with its MMS, provide an exact MGRS coordinate of the target. • Write down the coordinate and open the F10 map. You can now place a map marker anywhere you like and then input the coordinate into the marker’s text field. • Blanks and dashes will be removed by the script and missing UTM Zone (“36R”) and Digraph (“XA”) will be added automatically, based on the player aircraft’s position. Only convention is that Easting and Northing (“5818 2679”) need to be 4 digits each. Click on the map, to log in the input. • If a valid coordinate is entered, this will override the marker’s position as the target location and be used instead. The position of the map marker is thus irrelevant. The script will acknowledge the input with the message “Marker changed”. NOTE: to prevent exploitation of the artillery, a maximum distance between player aircraft and target is implemented. By default this is 15 kilometers, but can be adapted by the user. Calling the artillery Once the map marker has been placed, the player can call the artillery using his F10 radio commands and selecting the sub menu “Call arty”. The first shot will be a single round to calibrate the fire. In case the fire is off target, the player can adjust the fire through the F10 menu options: ● adjust distance: the distance can be adjusted in steps of 20, 50, 100, 200 and 500 meters. ● adjust direction: the direction can be adjusted as North, North-East, East, South-East, South, South-West, West, North-West. It is recommended to first adjust the distance and then the direction. The player can now either request another calibration round on the adjusted position or, when happy, he can request fire for effect. The default setting for “fire for effect” is 20 rounds with an impact radius of 50 meters. Engage a new target If the player wants to engage a new target, he can either remove the marker and place a new one or simply enter a new coordinate into the textfield (remember to click onto the map, to acknowledge the text input). RED Task Use the Radio F10 Command for current War/Peace status and additional missions available. Pic 1: Blue Munitions Factory. Destroy factories, warehouses, supply tanks. Pic 2: Blue Munitions Supply Ship. Destroy this ship Pic 3: Port Said. Destroy the supply ships. Pic 4: Destroy the cargo supply ships. Pic 5/6: Spy Rescue DO NOT ACCIDENTALLY VIOLATE THE PEACE DURING NEGOTIATIONS UNLESS AUTHORIZED BY COMMANDER!! >>>>>IMPORTANT<<<<< IT IS NOT A GAME PLAY VIOLATION TO VIOLATE THE PEACE., and it may be a strategic play to do a sneak attack and accept the loss of the 20 points (or only 10 points if war is declared by commander before violation). This is totally up to you and your team. - Violation by crossing the extended buffer zone East of the front line (Red X’s), or attacking any enemy ground targets will result in the loss of 20 points and immediate declaration of war. - Shoot downs of aircraft inside the neutral zone does not result in penalties. Be careful not to accidentally cross the boundary, however. - Designated Red Commander may declare war using radio F10 menu for loss of only 10 points. - At some point the peace negotiations will probably fail. At that time war is declared and both sides are authorized to engage any hostile ground or air targets. - Use the radio F10 menu anytime during game to check peace/war status and other available missions. The response message will be visible to all coalition members. GROUND TARGETS - Generally the bigger the object, the more points earned. Targets can be 20, 10, 5 or 1 pts. - Structures from 1-10 points. - Ships can be up to 5-10 pts - Artillery, Tank, Defensive or SAM groups are 5 points if taken down to half strength, and an additional 5 points if totally destroyed. AIR TARGETS - AWACS aircraft can be shot down for 10 points and temporarily blind the enemy. There is an additional spare AWACS plane that will be alerted and eventually take station, but once the spare is gone there is no additional AWACS. Take down the spare for additional points. - AWACS are escorted. Each escort shot down is worth 1 point. - A Blue C-130 cargo plane is flying supply missions. Find and shoot it down for 5 points. - A UH1H Helo is doing supply runs near the front. Find and shoot it down for 3 points. RECON MISSIONS - MUST TAKE A RECON AIRPLANE. - YOU MUST RETURN TO YOUR ORIGINAL RAMP LOCATION TO GET THE POINTS. Remember your starting location. Most locations should have a flag and other buildings/equipment nearby to help with location. - Recon targets will be marked with smoke and a map marker when you fly over, but you must return to your original parking ramp to receive the points. The smoke is limited in duration but the map marker will remain. - Frontline targets include Arty, Tank and Blue North and South forward bases. These are worth 2 points each if you successfully recon and return to your ramp of origin. - There is a Tank Convoy thought to be traveling towards the frontline. If you find it and return to your ramp it is worth 5 points. - Find the Comm Center located somewhere in the circle on the map. Successful recon and return earns 10 points. After discovering location, you can task additional aircraft to destroy structures for points. SPECIAL OPS MISSIONS Spy Pickup at Ovda airport (see pics 4-5) Take the L-39 Spec Ops airplane from Wadi to Ovda to pick up our spy that has been gathering intel about the Blue Munitions Factory. You must successfully land and park in the designated spot until the spy is onboard, then fly back to your base and park at your original ramp at Wadi to get 30 points. Our spy has arranged for fuel near his extraction point but watch out for airport security so you won’t have a lot of time to linger. There is also an Israeli QRF helo located a few miles north of the airport so use caution if it gets alerted. +30 points for success. Other Spec Ops missions may occur during the event so listen and watch for them in messages. Pay particular attention to instructions on which aircraft/helo to use and the takeoff/landing locations. Use the radio F10 menu to check status on available missions. BLUE Task Use the Radio F10 Command for current War/Peace status and additional missions available. Pic 1: Red Munitions Factory. Destroy factories, warehouses, supply tanks and the supply ship. Pic 2: Port Suez. Destroy the ships. Pic 3: Red Naval Convoy. Destroy the cargo supply ships. Pic 4/5: Prison and Rescue landing location. DO NOT ACCIDENTALLY VIOLATE THE PEACE DURING NEGOTIATIONS UNLESS AUTHORIZED BY COMMANDER!! >>>>>IMPORTANT<<<<< IT IS NOT A GAME PLAY VIOLATION TO VIOLATE THE PEACE, and it may be a strategic play to do a sneak attack and accept the loss of the 20 points (or only 10 points if war is declared by commander before violation). This is totally up to you and your team. - Violation by crossing the extended buffer zone West of the front line (Blue X’s), or attacking any enemy ground targets will result in the loss of 20 points and immediate declaration of war. - Shoot downs of aircraft inside the neutral zone does not result in penalties. Be careful not to accidentally cross the boundary, however. - Designated Blue Commander may declare war using radio F10 menu for loss of only 10 points. - At some point the peace negotiations will probably fail. At that time war is declared and both sides are authorized to engage any hostile ground or air targets. - Use the radio F10 menu anytime during game to check peace/war status and other available missions. The response message will be visible to all coalition members. GROUND TARGETS - Generally the bigger the object, the more points earned. Targets can be 20, 10, 5 or 1 pts. - Structures from 1-10 points. - Ships can be up to 5-10 pts - Artillery, Tank, Defensive or SAM groups are 5 points if taken down to half strength, and an additional 5 points if totally destroyed. AIR TARGETS - AWACS aircraft can be shot down for 10 points and temporarily blind the enemy. There is an additional spare AWACS plane that will be alerted and eventually take station, but once the spare is gone there is no additional AWACS. Take down the spare for additional points. - AWACS are escorted. Each escort shot down is worth 1 point. - A Red AN-26 cargo plane is flying supply missions. Find and shoot it down for 5 points. - An Mi-8 Helo is doing supply runs near the front. Find and shoot it down for 3 points. RECON MISSIONS - MUST TAKE A RECON AIRPLANE. - YOU MUST RETURN TO YOUR ORIGINAL RAMP LOCATION TO GET THE POINTS. Remember your starting location! Most locations should have a flag and other buildings/equipment nearby to help with location. - Recon targets will be marked with smoke and a map marker when you fly over, but you must return to your original parking ramp to receive the points. The smoke is limited in duration but the map marker will remain. - Front line targets include Arty, Tank and Red North and South forward bases. These are worth 2 points each if you successfully recon and return to your ramp of origin. - There is a Tank Convoy thought to be traveling towards the front line. If you find it and return to your ramp it is worth 5 points. Once located, this convoy can be attacked for points. - Find the Chemical Weapons Facility located somewhere in the circle on the map. Successful recon and return earns 10 points. Once located, this location can be attacked for points. Priorities include large factories and transport ships. SPECIAL OPS MISSIONS Prisoner Rescue (see pics 4-5) There is a high value person we must rescue. Our spec ops infiltrators have setup plans for rescue and awaiting your arrival to implement his breakout. - take a Spec Ops airplane or helo and go get him. - When you are about 10 miles out he will be alerted and make his break. - Land at the prisoner extraction point (pic 5) - Taxi near his location and come to a full stop to get him onboard. - Use caution as he will probably be pursued. - You must return him to Baluza and the parking ramp near the flag pole to earn 20 points. Other Spec Ops missions may occur during the event so listen and watch for them in messages. Pay particular attention to instructions on which aircraft/helo to use and the takeoff/landing locations. Use the radio F10 menu to check status on available missions.1 point
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