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Showing content with the highest reputation on 12/13/06 in Posts

  1. Hi guys, I just finished to edit the images of the next gallery that we're going to publish. It's just a part becouse I'm too tired now to post more.. I'll post more in this week, check out our website for new SU-33 images and... the little surprise... ;-) and the little surprise... :
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  2. Some of this was posted as 'wishlist items' before, but I'd like to address this to the DEVs for consideration: - Jet wash Could be done by using the heat blur feature. The heat blur effect then had to be implemented a second time with extented dimensions (let's say reaching up 300 m behind the aircraft) and has to be merged with the crosswinds/upper winds effects, so that an aircraft passing this zone would be shaken violently, maybe together with an engine flame out. This for sure would make formation flights and AAR more realistic. The main components already exist: Heat Blur, cross winds, engine failure - Water spray on wet runways Could be accomplished by modifying the dust effect which occurs when an aircraft flies high speed low level over land. This effect then should be enabled when rain or snow was selected as weather and only on taxiways / runways. This effect then should generate a water spray texture behind the aircraft instead of the dust. The main component already exists: Dust effect when flying low level high speed. A new texture (or two including snow) for the water spray had to be created. - Bird strike Could be implemented by modifying the "civil traffic" feature, but this time adding flocks of birds as new objects instead of single helicopters. A flock of birds could be treatened as one object or actually an object group, enabled for the collision model. So if an aircraft hits such an object, random failures like hydraulic failure or engine failures should occur. Main components already existing: Collision model, civil traffic feature, system failures, aircraft damage model - Hung ordnance / misfire Could be implemented by modifying / adding to the system failure list. Randomly, missiles / rockets should misfire and pods/external fuel tanks should remain attached to the wing stations and from there, randomly even jettison should be disabled. - Icing Now this one is really complicated, depending on the weather selection, air temperature model (if there is one in LO/BS), humidity model (for sure not in LO/BS yet) and affecting the graphics (ice built-up on the wings and fuselage) and most important affecting the physical model of the aircraft (weight, drag, manouverability..) Most features of this list seem to be achievable by merging given effects / features, which IMHO should be much easier to implement than to program and implement completely new features. Anybody who likes to see this in coming sims ? (I guess, it's far too late to add them to BS by now)
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  3. there's a few photo's might interest people here (maybe?): http://s36.photobucket.com/albums/e26/TwistedAngelGrl/
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  4. Ну вот, Су-17М4 практически готов, 274 АПИБ а/б Шинданд 1988г. Жаль 3Д модель оставляет желать лучшего :(
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  5. I think what interests a lot of people would be to at least have online missions with goals in mind. Al la, IL2 Sturmovik online battles. Right now I do enjoy playing online, there are missions with goals on some servers. But most players seem to be concerned with just trying to get as many kills as possible without any regard for the mission. I like how IL2 has a certain amount of pilots and planes for each online battle as well as goals like defend or bomb a bridge or an armor column or something a long those lines. It would be cool if we could have something like that for LockON in the future. As well, I think it would even be great to have a certain amount of missiles and bombs for each side. Some element of supply rather than people just loading up on AMRAMMS, MAVERICKS, R-77, R-27ERs, ET's and what ever else. Think of what that would bring to the online battles if you had to use AIM-7's and some vanilla R-27s? Oh, I know it's only wishful thinking as well as most every other comment posted in the forums over the last 3 years. Things will get better for this sim, it's just going to take some time. BShark looks amazing from the fan videos people have posted. It's just a taste of things to come down the road. cheers fs
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