Hah ... I am going to get long-winded ... I'll try not to :D
Perfect. A specific scenario is good.
This is because your maneuver is only a good start of an evasive maneuver.
A few tips:
1. FIRE BACK!
2. Be at corner speed. For pretty much all fighters this will be between 350-450kts (650-830kph) indicated.
3. Don't maintain a single maneuver - that's really asking for it.
4. Throw out chaff and flares like they are unlimited.
5. Try not to be in burner. A heater will be more likely to go for that than your flares. Sometimes you can't help it though.
No. Missiles are less sensitive to chaff when looking up (radar missiles that is)
In general, a missile being shot as you from this range cannot be out-climbed.
That's better - but don't go into a spiralling circle. Roll inversted, and dive like this to put the missile on your 3-9, then roll inverted again and pull down hard. Unload (let go fo the stick) then roll the plane WITHOUT pulling back on the stick (fastest roll, and it gives you speed) roll in the opposite direction and PULL. Think of it as a vertical S. You're throwing chaff and flares out while doing this.
If you're going to run away from the missile, ie. turn tail to bandit, do it BEFORE he's within 7nm.
You'd never make it.
Get out of burner - use high-G dive to control yoru speed. This comes with practice. it will be hard to do at first but you -can- do it.
Remember, fight missiles with aspect, and fight missiles out of plane.
If you are doing a flat turn, you are in-plane. 'Flat turn' means a turn in ANY direction ... left right, up/down ... without change of direction. You are always in plane if you do this.
Every time you change your turn, the missile must do so also - this causes it to burn speed, so it takes longer to get to you (flies longer path) and when it gets to you, it might not be able to keep up with high-G maneuvering.
Because of missile guidance, if you are in the same turn all the time, the missile does not have to maneuver much to reach you.
The missile will ALWAYS steer to a collision with you - that is, a point is spare STRAIGHT AHEAD of you. Do WHATEVER you can to move that point around a LOT.