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jpuk

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Posts posted by jpuk

  1. On 12/29/2024 at 9:09 AM, Stu6711 said:

    Apologies to revive an older thread, but I’ve been looking for feedback regarding a modded TM Warthog stick as a cyclic. 
    Is there any stiction when pushing/pulling the stick diagonally?

    I’ve used both WinWing & Virpil sticks springless with dampers, but both have terrible stiction, making small movements all but impossible (I’ve applied Nyogel & it made almost no difference). 

    What do you mean by stiction? A friction?

  2. On 11/16/2024 at 1:35 PM, Cyking said:

    Hey @jpuk
    Why you don't have door gunners, did you dismount them when you are rearming at camp Marjayoun? In case your helicopter is getting to heavy by rearming, you can take out some fuel. 

    The CAS Scenario has 3 "waves" of enemies. Each wave comes after the other. 
    1. The mortars -> destroy with unguided rockets
    2. the technichal vehicle -> the most tricky one in my opinion, but utilizing your co pilot by using the front miniguns should take care about the technical. 
    3. Open field infantery -> I am aware, spotting them is not easy especially with the sun going down. But you should see some tracers which helps you to find their position. By positioning your door gunners in the right angle the insurgents are an easy pick for your gunners. Keep a safe distance to avoid the single rpg shoot. 

    You can do it! 💪😎

    Hi, no, I didn't dismout them, they were dismounted automatically while rearming. I have no possibility to mount them again.

     

    I have fully updated and repaired DCS, removed both mods but still the mission behaves strange.

     

    Btw, is the mission numbering corrected already? It doesn't look like.

  3. 12 hours ago, Cyking said:

    I agree that the Huey is a utility helicopter. Nevertheless, my intention was to include at least one kind of combat mission. From my perspective, the mission is not too difficult to master, but I have flown it many times, so I know all the triggers and unit locations. Finding the right balance is always a challenge.

    Let me see if I can help you. I think the key to success lies in utilizing your door gunners effectively. Position them at the right angle, and they should take care of the insurgents. 

     

    At this moment there are no door gunners, that is the point.

  4. 1 hour ago, Cyking said:

    Yes, exactly—Mission 13. So, you chose the final mission, completed it, and instead of loading the outro, it gave you the date mission? Nevertheless, as I mentioned before, something is messed up in the campaign file regarding the mission order. That was my fault due to some last-minute changes and rushed testing on my side. I apologize for that. It’s definitely a lesson learned after my first campaign—won’t make that mistake again. Should be fixed with next update. 

    Yes, I think it was like that.

     

    How is it possible that the Campaign was finished when I skipped one mission (09)?

  5. 1 hour ago, Cyking said:

    Regarding Rockets, idk. That is something ED needs to solve. Hopefully fixed with next patch, it is reported. 

    Which Mission you have choosen the first time? "The Final" or the "The Date"?
    Nevertheless there is a known issue within the campaign file which screws up the order of the missions at the end. A fix is already send to ED. 

    the order of missions at the end should be: 
     

      Hide contents

    New Friend -> The Date -> Credits
    or
    New Friend -> The Final -> Credits


     

    Where to choose the mission? 🙂 Maybe you mean the selection at the end of non-flying mission 13? I chose to capture the bad guy every time, of course. 🙂

  6. Hello,

    I am a little bit confused. I had to skip the mission 9 because of the known bug with the rockets. Why the rockets work in some missions while not in others?

    Next confusion is with the mission 14. When I comleted it for the first time, the outro didn't come up and the bonus mission The Date appeared which I wasn't able to complete because I didn't find the hospital. 🙂

    For the second time after The Final mission completed I left it and went back again. Then the outro appeared but no bonus mission came up. How does it work, please?

    IMG_3962.JPEG

  7. 5 hours ago, MoleUK said:

    This is something that is coming with the Kiowa, and is now available on the Loach mod as of it's 1.2 update a day or two ago.

    It's a nice alternative to using the gunsight imo, and I would love to see it as an option in both the Huey and Hip (as well as being able to hide the hip sight).

    Was it used in reality for the Huey? If not, I wouldn't add it.

  8. 47 minutes ago, DishDoggie said:

    I like to make myself Huey missions. I only play Single Player so I find myself poking around in the M.E. (Mission Editor) I spend a crazy amount of time building a 30 min mission. I am no M.E. Pro. I have been working on a old Idea I never fallowed through with. It is a Coast Guard Mission. So I think I have spent the last 3 weeks of free time working on it(I am Retired)Tons of free time. Last night I ran the mission and for the first time it ran as it should with all triggers going off at the correct time and Flag values being correct and Randomized Events All working together at he correct times. The Mission still lacks important features like direction as in only the maker knows what to do at mission start where to go and Why. Lots of things could be added to make it way more fun like Voice overs (Not My Voice or low quality AI) Still A work in progress. 8Balls sinking ship is off shore about a mile and a half and The Coast Guard Command Needs me in the Air and on Station after waiting for a TV crew to show up that wants to do a Fallow around Video of us as a Life in the Day of the US Coast Guard. Their TV 10 Huey is late So we Take off. None of the Mission things I will now talk about have been made. Maybe a few soft missions like some kind of sling loading repair parts from a contractors field to the Coast Guard ship Oliver H. Perry then maybe a Oil rig Hurt Worker rescue to a Hospital then The main event. (This is the part that is now made and tested) The sinking Ship will start pumping out dark black smoke (Not Good) as you move to investigate it (about a mile and a half away) the TV Huey will now stop fallowing you and head for the Ship on its own and on it's preset Waypoints will orbit the Sinking ship. This is when you see the Odd events around the Ship making you question this not normal situation. There are 4 lines of Life rafts running out from the ship in a X shape could be about 40 Rafts(the Ship cant have that many people on it) Then your wondering What is in the Rafts? Are they trying to save Cargo in the rafts? This is about the time the TV Huey trips the trigger for the Speed Gun Boats hidden in the black smoke to burst out of the Smoke and start throwing lead at us. Your Door gunners need to take them out. If that happens your left to see at the end of each life raft line is the last raft with 3 people in each raft. The Ship is on fire and sinking The terrorist have chained the rafts together with fuel cells in each raft at the end of the chain is the crew members that need rescued. This is when the First Explosion goes off of the first Fuel cell in the raft chain. You must free and rescue the 3 crewmembers in this chain of fuel cells before the exploding timer gets to the last cell in the chain killing the crewmembers. The 4 Chains are on a Random Explosion and you are forced to only save the next crew raft at the end of each chain of fuel cells that will start to explode on a random time. you have to hover at the Crews Raft lower the 5 AGL Altitude in the raft zone for 30 seconds  to free the crew the exploding chain will reach the crews in 45 seconds from the 1st chain explosion. It is a Challenge to get done. If you hit the Rafts with the Huey it can kill you or damage the Huey Take to long to save the crew and your forced to abandum them on live TV or Die trying. Not a lot of talking about missions people make so This is the reason for this post. please feel free to tell us what you create to play in single player Missions.

    Sorry but some text formatting would be fine. This is hard to read.

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