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SrSosio

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About SrSosio

  • Birthday 03/05/1981

Personal Information

  • Flight Simulators
    DCS
  • Location
    Barcelona
  • Interests
    DIY, 3D printing, simulation

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  1. What screens do you use?
  2. Hey, I'm building one myself, and having trouble with exporting the display. I checked your code in github and saw this: DcsBios::StringBuffer<22> pltKuDisplayBuffer(0x808e, onPltKuDisplayChange); What's 0x808e? In my code I have: DcsBios::StringBuffer<22> pltKuDisplayBuffer(AH_64D_PLT_KU_DISPLAY_A, onPltKuDisplayChange);
  3. 80 bucks not including the screens right? I built MPDS myself, but I'm using 10.4" screens, and only those are 80-100 a piece.
  4. hey! quick question. Seeing the latest pictures, looks like the screen is not black background, is that correct? I'm having troubles finding these LCD in green/black combination. I don't even know if they exist.
  5. At around 3000 feet max. I know it's an area weapon, but when you shoot a round of 10 bullets, you want them all to fall in the general area you are looking at. With this bug, I get them all of them offset. If it keeps happening, I'll record it so you can see it better.
  6. Does it not compensate for wind? It happens almost in front of me.
  7. Hi. I have an issue sometimes that when aiming and lasing something with the TEDAC, the bullets seem to be off to one side, making it very complicated to aim since you have to eyeball it and it's a very inaccurate way to do it. Granted I do not boresight the ihads in the front seat, but it shouldn't be needed. And I also take off before waiting the INS, but I don't think that's the cause either, because it seems to happen after some successful shots, it doesn't happen from the beginning. Anyone else has experienced this? is this a known bug? Next time I'll try waiting for the alignment, see if that makes any difference.
  8. Yes, that comment relates to the first post: In previous versions, you had to overwrite some game files with the ones attached, but it seems like since the last patch, is no longer needed.
  9. I don't use Helios. I find it easier to just modify the lua file.
  10. Correct me if I'm wrong, but looks like since yesterday's patch, it's no longer needed to replace the mod files
  11. Ok, looks like I managed to fix it. There were some files that I had previously to replace in order for the MPCDs to switch between seats: Looks like this is no longer needed. After yesterday's patch, I had replaced those files, and that's when the TEDAC stopped working. I've run a full repair, and without replacing those files, it now seems to work, and the MPCDs switch properly between seats.
  12. Anyone? I did another test. I switched the right mfd and the tedac, to see if it had something to do with my screen, but no, when I did that, the right mfd properly displayed in screen 5, and nothing displayed in screen 4 (right mfd), so it has to be something with the export. I also tried both TEDAC and CENTER_MPCD. I also tried jumping in an MP server and getting in an occupied aircraft directly as CPG (so no switching seats), and it's the same.
  13. The first one is sold. The one in the pictures is for sale now.
  14. Hey, is it just me or the TEDAC viewport no longer works after yesterday's patch? This is my monitor config file: _ = function(p) return p end name = _('Apache') description = 'PLT and CPG exports' LEFT_MFCD = { x = 24, y = 2160, width = 1280, height = 960 } RIGHT_MFCD = { x = 1318, y = 2160, width = 1280, height = 960 } TEDAC = { x = 2786, y = 2160, width = 768, height = 768 } Viewports = { Center = { x = 0, y = 0, width = 4096, height = 2160, aspect = 1.896296296296296, dx = 0, dy = 0 } } UIMainView = Viewports.Center GU_MAIN_VIEWPORT = Viewports.Center My MFCDs do work normally. And this is my monitor setup:
  15. Oh! Thank you! I guess you can then close the ticket I just opened. I really appreciate the understanding and the prompt response. You're the best
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