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V00D00

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Everything posted by V00D00

  1. Ah of course, don't know how I missed that! Thanks again for the help.
  2. Thanks LeCuvier, that fixed it! One more question if you don't mind. Some switches seem to need cycling a couple of times before they register in the game. Is that normal? Anti-skid seems to do that, but it's set up differently to the launch bar switch: {down = gear_commands.AntiSkidSw_EXT, cockpit_device_id = devices.GEAR_INTERFACE, value_down = 0.0, name = _('Anti Skid Switch - ON/OFF'), category = {_('Left Vertical Panel')}}, {down = gear_commands.AntiSkidSw, cockpit_device_id = devices.GEAR_INTERFACE, value_down = 1.0, name = _('Anti Skid Switch - ON'), category = {_('Left Vertical Panel')}}, {down = gear_commands.AntiSkidSw, cockpit_device_id = devices.GEAR_INTERFACE, value_down = 0.0, name = _('Anti Skid Switch - OFF'), category = {_('Left Vertical Panel')}},
  3. Hi All, Hoping you guys might be able to help me out as I'm really scratching my head here! I had a read through this rather long thread, a fair bit of which seems to be somewhat obsolete! I've mapped a couple of my switches for the launch bar in the F18 and swapped the values round so my physical switch position would not be the opposite of the in game switch position. I did this in both the joystick and keyboard default.lua files, code as follows: { down = gear_commands.LaunchBarSw, up = gear_commands.LaunchBarSw, cockpit_device_id = devices.GEAR_INTERFACE, value_down = 0.0, value_up = 1.0, name = _('Launch Bar Control Switch - EXTEND/RETRACT'), When I first tried this, it worked. Now for some reason, the switch will only cycle when the physical switch is set to 'off', so it seems to now be acting like a push button. Any idea why this would be? Very odd that it worked at first but now doesn't. I've checked both default files and nothing has changed. Also, some of the other switches I changed are still working perfectly, only launch bar and hook bypass seem to have a problem. Thanks in advance for any insights!
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