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Rigo

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Everything posted by Rigo

  1. Yet another bug for the hind, will not startup on mission "fight island" both in manual and autostart, another guy with me had the same issue. The quirks of early access i guess.. P.S also saw some pretty strange pathfinding of the ground units in CA, literally driving in the ocean (jesus moment there)
  2. Hi Alpen, hopped in the server this morning and i have incountered a strange bug. The mission was phone boot, hopped in the hind for the second sortie and for some reason i couldn't take away fuel to make the helo lighter (crew said "unable to comply") and also had trouble with loading rocketpods (loaded only 1 in the right inner pylon) only with the S8KOM heat/ap type, despite being available in storage. Tried spawning a new aircraft,engine on and off and all of that, problem kept coming so im letting you know. (me and you have some sorties to do in the hind with multicrew btw)
  3. Can confirm, still down at this time
  4. Seems like the server is offline/has some problems, not showing up in the list.
  5. Hi guys, in the mission "Hold the line" the waypoints for the a10a seem to be "shifted" by 1 position (eg. waypoint 6 is actually the eastern red farp), don't know if it's an alredy known problem.
  6. It is for some units and in certain missions I think. In Swedish delivery the jtac/commander can control tanks/aaa/sams, but you can't control individual units in deployed sams like SA 6 and HAWK. At least you could before the latest update.
  7. Smart move, but the chat screenshot proves you wrong
  8. Seems there is not awacs or ewr to contact in "Two Towns" mission on blue side, dont know about red ATM.
  9. GREAT, can't wait to try it out
  10. I think strafing FARPs is a viable tactic as long as it is made quite challenging to do, by defending them with some powerful close range aa like Tunguskas and such on both sides.
  11. That's because shilkas turn on their radars only when you get close, so 2/3 nm at best, for sa 6 and similar it's a different story
  12. They can carry sidearms, a modified aim 9 (C I believe) with a radiation seeker head, works like HARM but shorter range (10nm at best), no pod needed.
  13. In "search and destroy" a message popped up saying "blue holds fasa town" even though there were neither red or blue units on the point.
  14. Suggestions for gameplay improvements Hi all! This is my first post on the forum so i would like to bring something new to the discussion. I played a lot of times on "The deserts has eyes" mission and it feels like it's missing something, usually both sides manage to destroy all the ewrs on the map in the first couple hours, GCIs go basically blind and i feel like im flying without a purpose, so i would like to suggest some modifications that could make playing on that map more stimulating. (this is just food for thought for us all to reflect upon) This is what i thought about: -Better defence of FARPs (which i think Alpenwolf already took care of) -Including a couple of tanks on FARPs to discourage driving AAAs direcly in it -Deployable advanced SAMs (Strela/Chaparrals) in the CTLD menu, maybe unlocked with an helo mission (crate delivery/ extraction of special forces teams that carry some sort of intellicenge exc.) -Addition of more mission critical locations (FOBs,ammo depot exc..) to destroy after the EWRs are gone, in order to increase mission longevity -Deployable EWRs AFTER the first four get destroyed, maybe unlocked with the usual delivery mission, to ensure at least some ease of gameplay for our poor GCIs Thank you for your time, i hope AlpenWolf will consider these suggestions or maybe use them as cues for some new missions. Hope you have a wonderful day, stay safe and healthy, see you in the server!! :pilotfly:
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