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Michi.G85 started following Let us be #2! and German translation wrong
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Yesterday I noticed once again the wrong translation in the german text. It is not a mission type bug, but general incorrect translated across many modules: The AI radio call "Attacking armor at XYZ" is (wrongly) translated into "Greife Panzerung an" - which means as much as "Attacking armory". It should be "Greife Panzer an" (Panzer = Tank, Panzerung = Armory)
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What about Bugfixes? If thats true, why do these files get deleted after the update is finished?null
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Well, no updates, no problems, no new stuff... Not what I want.
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I can´t load the last update. It seems, like there is to less space on my drive (~200 GB). WTF? Why do I need to install ALL of the modules - even if I don´t own them? No wonder my drive is full. This isn´t normal behaviour, is it? I.E.: I don´t own the F-15E - but it stills downloads it with 3.2GB. Absolutely unnecessary.
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Yes, I do. And I also realised that these mission disappear after each update. So it would be nice of ED to just implement them into BS3. But to do so I have to install BS2, which I neither need nor want.
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Could you please provide the Missions from the BS2 also for BS3 please? I don´t want to install both modules, just to modify it for the BS3 (and do so again and again after each and every update). And while you´re at it: Do the same for the A10C II as well please. null
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Maybe it´s just me, but even this is an FA18 mission the briefing talks about me being an Apache Pilot of 4....
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It would be nice if there was a hint which options has which impact on which PC-Part. For example, everything that stresses the CPU could be marked in blue (or any other way). What stresses the GPU could be marked in red and so on. This would make optimizing much easier.
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Please give us the option to be #2 in the flight. As now you have to be the flight lead, no matter what. I don´t know how realistic it is as a new guy to lead a flight of up to 4 planes (i.e. as a new pilot in DCS). It would be so much more fun to start as #2, 3 or even 4 and would give mission builders more options. The possibility to follow your lead on a mission is completely missing in DCS. Maybe it would even add to a feeling of progress in a campaign, after getting promoted to become #2 or even the lead at some point. But for now I really need the possibility to be #2 and not the lead...
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Please give us the option to be #2 in the flight. As now you have to be the flight lead, no matter what. I don´t know how realistic it is as a new guy to lead a flight of up to 4 planes (i.e. as a new pilot in DCS). It would be so much more fun to start as #2, 3 or even 4 and would give mission builders more options. The possibility to follow your lead on a mission is completely missing in DCS. Maybe it would even add to a feeling of progress in a campaign, after getting promoted to become #2 or even the lead at some point. But for now I really need the possibility to be #2 and not the lead...
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And in one or two weeks... give us a Load function as well please!
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Refering to this topic it is still ongoing: There may be improved AI in DCS - but my very own wingman is none of that. He is still stupid and prefers to fly into enemy territory instead of using his stand-off weapons. As soon as he gets the order to attack, he developes a deathwish and starts to imagine he is invincible. But, he isn´t. So therefore I have two options: #1: Not using my AI Wingman at all, hoping he survives and I can take his plane if I crash #2: Ordering him to attack, knowing it is his sure death I really really doubt ED can manage such a huge task like a Dynamic Campaign if they fail for years to improve this easy behaviour... #changemymind Stupid Wingman AI.trk
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Deployment campaign - Mission 12 - KODA - KA-50
Michi.G85 posted a topic in DCS: Ka-50 Black Shark 3
First of all: The windshield whiper in the BS3 has no effect on the rain. Just tried to finish the 3rd and last campaign of the good old Ka-50. And what can I say except from: How TF are we supposed to succeed in that mission? Did anyone ever completed that? Visibility ends with the tip of my rotors and there are no sensors in this bird. The only chance to find the target is to fly 200m by them - which turns out to be very deadly. I really think there is something off in this mission - or maybe I´m just a whimp. -
I still don´t get why a free falling item is as fast/faster then an aircraft in Afterburner. That can´t be right, can it?
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Either way it seems quite unlikely that a bomb can breach the soundbarrier by itself. If that was so simple, humanity wouldnt have struggled this long with it. And even if: a free falling and thumbling fueltank shoulndn´t be able to go over M1.0 on it´s own. So therefore must be something wrong in the Sim.