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Michi.G85

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Everything posted by Michi.G85

  1. No, I didn´t know about the other zip files. But I switched to Virtual Desktop now (20 Bucks, but ok...) and it works now. If ED already has a fix, they should release it as a hot fix instead of waiting for the next cycle imho. There are many people out there waiting to join, so its a bit unfair if there is a fix to let them wait. Its at least 2+1 weeks now...
  2. Doesnt work for me... Would be great to fly on the long easter weekend, but no DCS since weeks for me...
  3. Hm, I´m on v62, PTC is off but it still crashes (non-Steam). Any suggestions how to fix this issue?
  4. Here we go again... was looking forward to a nice quick mission in the Apache. Startet Kodori Gambit but... At the end of the mission the MI8 is unable to land...
  5. Great, so just copy & paste it intothe game... Thanks for the link - thats the kind of info I would love to see in the ToolTipText.
  6. Could you please make decent tooltiptexts for the various options, explaining what they are and what they do instead of just repeating its name? Would be nice to know what SSS and all the other crap means and if it conflicts with other options. It would also be nice to know if the resolution has any impact on VR? Or is it that I can set my monitor resolution to a minimal 1024*768 to boost VR performance, since DCS has to run "double" - so to say.
  7. I remember that even "Comanche" was able to destroy trees. So... would be nice!
  8. I mean this issue... Digital Combat Simulator Black Shark 2023.08.03 - 15.05.37.07.mp4
  9. Yes, that's what it says. BUT: Under "It's support vehicles" I understand trucks for reloading, AA, and all other members of this group in its vicinity. NOT: 2 or 3 tank colums or destroy everything 10 Klicks around your primary target. If I´m supposed to do that I need to know that in the briefing or at least have a secondary target or TP 2-X. Even then: This mission is designed for 2 (!) KA-50s - which is almost impossible to complete 100% without going Winchester.
  10. I noticed two kinds of flickering: (VR) The first is when the HMS is active. It seems like there are two rotating things (mirrors) on each side of the monitor which seem to interfere with the picture on the Shkval. The second is during night time. There is a mission in the campaign (CP4.3) which is almost impossible to play because of this bug. Kills the immersion for me.
  11. Dont know if this is the right threat for this issue, so please be kind. And it kinda fits in here... SP Missions/Campaigns It drives me crazy that there either are no success triggers at all or if they´re included it isn´t clear in the mission briefing what they exactly (!) are. Take the KA-50 Campaign Mission CP3.3 as an example - since I have flown it now for the 3rd time and still only get 71 Points at max. The mission briefing says (at least in the german version - don´t know what the EN version is like and honestly I don´t care cause I don´t play it in EN): Destroy the Artilery at WP3/TP1. If I do so I get a success message and 51 Points. Wow. Then I seem to be supposed to ask my AI wingman what we should do next, because nobody told us anything to get 100 points (which is possible). I checked the ME and found that besides the Artilery there must be Tanks destroyed and some other things to do. That´s so frustrating to have to look up the most inner settings of a mission and can not be intended to be this way. So maybe, just maybe someone could fix this issue? PLEASE?
  12. Don´t know what the english name is, since I use the german version. But @Schlomo1933 knows what I mean...
  13. Could you please add the option to set the gun trigger protection to an On/Off setting (= Button) like in the BS2? The new one is set up as a switch which makes it pretty difficult to set it correctly on a Warthog HOTAS.
  14. If I send my Wingman out to engage, he doesn´t make use of his standoff distance but rather goes in for a knife kill resulting in getting shot down. Obviously. #twoejecting Secondly, I tried to bind the VR Spy Glass to my Keyboard, but DCS only allows it to be bound to the Rift Controllers or Pedals. In other modules it is possible to assign a keybind to this function (i.e. SU-25T)
  15. I flew a Apache Mission lately, destroyed 15/15 targets, landed on the FARP - but the mission was still 0% successful. That's pretty annoying tbh. Why do you guys design a complete mission but leave the successtriggers out? There are so many missions with this problem in SP. All I want is to see a "Mission successful" message after doing my job. So at least I know I did something right. Thats pretty frustrating, especially for new players...
  16. Just found a bug: Damaged my rotor and the cockpit started to shake like crazy. Even after landing and shutdown. Only after repair it stopped.
  17. How do I switch from one version to another (without reinstall?)?
  18. Maybe I should insert that I´m talking about the german version. Don´t know how precise it is in english, but the german briefing is rather short and all it says is basicly: Your targets are this and that. No additional details if you should kill tanks, AA, do a loop or anything. And yes - I know: I could take a look in the Mission Planer. But again: It spoils the whole mission for me. It would be much more useful to put some basic drawings/maps/scribble as mission pictures. Maybe even a "satelite picture" of the area and/or targets. There is even a special option in the ME for this, where you can put pictures to the briefing. I mean is it really that much asked for? I don´t need a Tom Clancy Storyline in each mission, but some basic information. You are this. Start from here. Going there. Your targets are roughly at WP XY. Kill/locate/pet them. Be aware of this & that. Return. Your mission will count as success if A/B/C is acomplished. That's it.
  19. It's not perfect - it's not even enough. Try the A-10C Campaign Georgian Hammer and you will understand. Sometimes it doesn´t even say what the call sign of your own flight is. Not mentioning the "map" you can´t read anything of... I mean so many games have done it right. Going back to 1993s X-Wing - even that had better (de-)breafings... Fairly new... yep... since BS1. That's about 10 years now in DCS... And yes, the missions in the KA-50 are ones of the best - getting worse with every module. If ED isn´t in for this, then let it be for good. Let other players do great missions and include them (like they did with the BS). And it does discourage me. As said: I try to bring a friend to fly with me, but its just a bad joke for both of us...
  20. Hi there! I think I experienced a bug with the Vikhrs. It´s not the first time and I can´t figure out why it happens or if it is a simulated failure... Also, the distance shown in the HUD and the Shkval are different. Please take a look at the video. Digital Combat Simulator 2021-12-12 00-33-36_Trim (2).mp4
  21. The problem is that even though you got the planer, many times it is unclear what the mission is about. And as soon as you open the planer all mystery is gone, (exact) units positions, type and numbers are shown. Thats no fun at all and feels like cheating. At least make the units invisible in the first place. But still - even if you manage (somehow) to complete the objectives - often the succeessvalues aren´t set and you don´t really know whether you did your job right or not. I know it sounds like bitching but I fly with a friend of mine who isn´t a simmer at all and thats one point we both hate about DCS. I imagine that we could increase the community quite a bit if the entry and fun wouldn´t be spoiled by so easily fixable shortcomings. Yes, of course there are bigger bugs & problems to solve, but in my opinion it is crucial to have a real good working basic foundation.
  22. Man, I´m again so done right now with DCS for a while. I´m mostly on SP so understand my frustration... I just tried to play the "Missile City" mission and boy the immersion ejects faster then Jester on a bad day. We all spent huge money on VR and HOTAS and Modules but as soon as I read the mission briefing it´s all in vein. I mean it´s great that ED gives us new missions and especially the new ones are well made, but why oh why do they still miss major basic (!) information crucial to the pilot? Take Missile City as an example: It's rather simple. Fly, drop bombs, shoot down misslies, don´t die. But: Supposed I fly this mission for the very first time and I don´t want to take away any surprises (or in other words: cheat) and look at the mission planer - how the F am I supposed to know what I´m tasked to do? All is set - but I don´t know on which waypoint the Target is. Where is my IP, at least? I guess it all doesn´t matter that much, because (of course) the mission has no success/failure settings. So after playing the mission for the 6th time I gave up. I hit the target - nothing. Ships explode. Nothing. If you really want to have fun, try the A-10C campaign "Georgian Hammer" mission 3 ("Push 2-1"). Targets? Montana & Vermont. Yeah - thats all. No explanation what the targets are. Or where they are. Yes, again - take a look at the mission planer. And while I´m on it I can also take a look at the enemy units. Where they are. What they are and how many of them. It feels like it doesn´t matter a bit if the Player is in the mission or not - and thats exactly the opposite of what it should feel like! Realy ED? Is it really that hard to take a moment and write a helpful briefing? Maybe even put 2 or 3 usefull pictures and a (zoomable) map to it (without spoiling everything). I play flight games since F-14 Fleet Defender and even then their briefings were more useful then what we got in DCS. Is it really to much to ask for a decent: You are this, start here, go to there, do this, be aware of... and to succeed do this and avoid this.? Man, sorry for bitching but even for me as a hardcore flight lover this is too much (or better phrased - not enough). Once again I would even do it myself to improve the game. Just say a word...
  23. Since the planes would be there anyways, shouldn´t be a big problem at all. Human > AI - therefore you could just kick the AI Pilot out of the cockpit and take over control as you said. Or, which would be a more arcadish way, you could create a new plane (if i.e. dead/crashed/disconnected) with status XY near your last location/tanker/wingman... but thats another story...
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