

HungryCoyote
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Posts posted by HungryCoyote
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Thank you!
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Thank you. I will check out those videos.
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Need a little help. I am trying to make a simple autolase mission. I kinda understand mist but just can not wrap my head around moose. I do not get any jtac info, either in comms menu or from the jtac. Obviously something is missing but I have no idea what.
local recce = SPAWN:New("Reaper") :InitDelayOff() :OnSpawnGroup( function (group) local unit = group:GetUnit(1) local name = unit:GetName() autolaser:SetRecceLaserCode(name,1688) autolaser:SetRecceSmokeColor(name,SMOKECOLOR.Red) end ) :InitCleanUp(60) :InitLimit(1,0) :SpawnScheduled(30,0.5) local autolaser = AUTOLASE:New(FoxSet,coalition.side.BLUE,"Wolfpack",Pilotset)
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That works great. Thank you!
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Do I just put that in a Do Script trigger?
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On a dedicated server, I would like to keep people from joining if their name is the default "Player". Is this possible?
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I missed that. Thank you.
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Since update with new deck crew, original crew no longer seen on CVN-74 even though Supercarrier is owned.
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The helotroops module is nice. Is there any way to be able to have more than one group loaded at same time?
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I could attach as normal. First load unhooked as expected but second could not unhook as it went right through the ground. did not try emergency, just normal release.
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Also having trouble slingloading with Mi-8. Never did before. I get message saying I am unhook and container falls through the ground.
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@DCoffey Wolf Pack has training servers and lots of helpful people. Great place to get started with multi-player. https://discord.gg/wolfpack1
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I wanted to have players place a mark on F10 map, Give it a specific name, then use comms menu to spawn late activated unit. This can already be done using Gamemaster or FatCow scripts. i wanted to make my own script that did a similar thing so I could edit it to my own needs. I looked at those lua files but there was so much extra stuff in them that i could not figure out exactly how they work. Definitely need to learn more basic coding first.
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That is way over my head. I spent the last two days just trying to learn how to use simple lua in a dcs script file. I managed to go from
print ("Hello, World!") --works in lua compiler but not in DCS
to
local function message()
msg1 = "Hello, World!"
trigger.action.outText(msg1, 12)
end
message() --works in DCS but not in compilerThis would have taken me five minutes by using the Trigger Action / Message to All
edit:
I added this. It does not work but at least it is not giving me any errors. So that is something.
local requestM = missionCommands.addSubMenu('Request Asset')
local subN1 = missionCommands.addSubMenu('Spawn Tank', requestM)local function marker()
Event = {
id = 25,
idx = 3,
time = 1,
initiator = 'Player',
coalition = 2,
groupID = 3,
text = 'spawn',
pos = vec3}
endmarker()
local function spawn()
vars =
{
groupName = 'Tank',
point = pos,
action = 'clone',
}
end
spawn() -
How would you script a simple option to spawn a unit at an F10 Mark Label?
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My apologies. In my ignorance, I thought it was understood when I said I added a Herc. Next time I will be sure to include more info. Again, very sorry for wasting your time.
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It is working now but I believe it was the airtank script as that was the only thing I edited.
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I must have had a typo. Works fine with my beloved Hercules.
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I tried the Ka-50 just to see and the same error.
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Another great mission by cfrag. I tried adding a Hercules but got error.
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Thank you.
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I am using this on a Radio Menu trigger to spawn enemy air targets. It works very well. I would like a second command that will remove the spawned aircraft.
mist.respawnInZone('Enemy Air', 'Zone-01', true, 500)
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CPG CMWS mode indicator missing
in Bugs and Problems
Posted
Thank you, Sir.