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texas_moto_maniac

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Everything posted by texas_moto_maniac

  1. That is actually a great idea. I just created the other JSGME instance for the saved games folder as well. That makes it much more simple to undo one versus the other. Thank you for that idea. Do you use the snapshot feature? I read that it is kind of useless with how big these terrain files are.
  2. Howdy, Taz. See my reply immediately above this one. I am copying the subfolders and files within the shaders mod Bazar folder into the install directory folder and overwriting/replacing those older files. Then deleting the cached files in the folders I listed in my reply above. Is this correct or should I be just replacing the Bazar folder with the mod version altogether? I believe I also tried that the first time around and had issues. So that is why I tried the procedure above. For JSGME, I literally just downloaded it and began attempting to use it last night. I have a "_MODS" folder in the install directory. I create a new folder for each mod and then create the exact folder/file path as the install directory location and place the mod files there. Is this correct? I installed the shader mod this way as my final attempt but I did not see that any of the new files were actually copied in those folders. Or does JSGME not actually overwrite/replace anything?
  3. This is precisely what I am doing. But I am copying the subfolders of the Bazar file from the shaders mod (kegetys) into the Bazar folder and overwriting/replacing the existing files. Should I instead be just copying the entire Bazar file and overwriting/renaming the old one entirely? I have also deleted the fxo and metashaders2 folder contents each time.
  4. @speed-of-heat Help me out, my man! Are their common mistakes that people make that maybe I'm overlooking? I haven't tried your version of the shaders yet. But not too antsy to try again either. To make sure I eliminated possible variables/mistakes, I just copied all of the folders and saved them as ".old", copied all of the new shader files into the "shaders" folder, replaced existing files with new (kegetys), deleted metacache and fxo data from my saved games directly, and then started up DCS. Just not working. I have the NON-Steam, standalone version of DCS World.
  5. I'm not sure what I'm doing wrong. Maybe it's that I don't have the Steam version of DCS World? I don't get why that would matter aside from not having to worry about IC checks(I think?). But I CANNOT get these shaders to work for me. I have tried 3 very frustrating times now to no avail: The first time I made a couple of mistakes so that one was on me. The second time I know I performed the procedure correctly according to a couple of YouTube videos, Reddit posts, this thread, and the surprisingly vague Read Me file included with each Zip archive I downloaded from Kegetys. Still, I sat for 30 minutes staring at a loading bar that never moved (yes, I am aware rebuilding the shader caches takes time). So I uninstalled everything and restored the backup folders. Finally, yesterday, I decided to give it a try with JSGME. I believe I setup JSGME correctly. But I don't see where it is actually installing mods and have not messed with it further since I tried to install the shader mod with it AGAIN. Still....still not working. I also viewed the debug window and saw something to the effect of "can't find shaders/cache" or "Direct X11 blah blah". This is pretty disappointing. I have a rocket ship of a gaming PC (Ryzen 3900X, 32GB 3600MHz memory, EVGA 2080 Ti Black, 2x Sabrent Rocket PCIe 4.0 NVMe drives, etc.) and I still get frame drops like nobody's business with this game. It is an incredibly inefficient engine. But with the comments I've seen about the improvements these shaders can bring, I would definitely like to see if that gets me where I want to be in VR. Does anyone have any suggestions and/or advice on the matter? For the record, here are the guides I have used(aside from this thread and the OP): - <--Lukas S./Wolta guide - Updated Lukas S. guide: -
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