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Chain_1

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Posts posted by Chain_1

  1. First track was from an air start so I can't check the alignment, but to help troubleshoot I tried a cold start with both a stored heading and normal alignment and the behavior persisted.  I ran a full repair, and the behavior still persists regardless of alignment or type of start.  That said, I didn't do myself any favors in the last track by doing a roll in normal mode first to show it was working properly.  Here's a track where I only use DRIFT C/O.  First I roll right and go a bit more and less than 90 degrees of bank, then I go left and do the same.  You can see the pitch ladder and flight path vector rapidly move to the top and bottom of the hud as I go to either side of 90 degrees both ways.  To be clear, the ladder is oriented correctly, i.e. perpendicular to the ground.  It did not used to behave this way.  However, if you all are seeing the ladder remain caged as it does at all other angles of bank, I guess I have a different problem.  

    hudladderDRIFTCO.trk

    Here's some pics to show what exactly I'm seeing.

    hud1.JPG

    hud2.JPG

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  2. I assume that it would be expanded, but I'd like to know for certain, as well.  The mountains in the northeast provided some great scenery, plus Bagram, J-Bad, Kabul, and the Mez are there.  And I want to provide cover to FOB Shank because it got mortared all the time.

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  3. I noticed it in the last update or two as well.  You're starting the toss right at the edge of the envelope and drifting in and out of it, based on what people are saying in another thread.  If you wait a few potatoes after the max toss cue, or use a lower toss angle, you'll see it doesn't happen.   

  4. To make it easier on yourself use 3000' at 10 mi (1 deg = 100 ft/mi) since math kills lift.  If you look into the 60:1 rule, there's a bunch of things you can mentally figure pretty easily if you round a bit, i.e. 1 NM = 6000' instead of 6076'.  It's all close enough.  Technique only.

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  5. 2 hours ago, AvroLanc said:

    No, this is not the solution.

    Yes it will make the bricks more visible, but it doesn’t address the bug. The GMT and SEA modes are both displaying terrain mapping incorrectly in MT.

    They should not display ANY terrain unless the INTL (interleaved) option is selected, and then only on alternate sweeps. Compare this with the correct behaviour in Single thread. 

    Brick visibility was the OP's issue, but you are correct in that the terrain was not displayed by default in GMT/Sea pre-patch.

  6. Double check your control axes for any binds.  I have the HUD/JHMCS brightness bound to some controller axes, and if i move those controls after a hot start that will cause the HUD or JHMCS to instantly turn off and then back on while the game matches the physical axis position, and it looks like what you described.

  7. On 1/30/2023 at 3:39 AM, buceador said:

    A female friend of mine who has recently got into DCS was astonished that are no female pilot models available for any of the aircraft!
    20.0% of USAF pilots are female

    Even the Russian Federation has its  ‘angels of death’, female pilots!
    ED?  

     

    Hope she sees this, bro.

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