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HansBlix

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  1. @BIGNEWYLegend! That's all I can ask But on that note I did also notice something else... or an adjunct to the original issue. I'm using a cockpit rig (obbutto) which places me a lot lower down and flatter than an ordinary desk setup would. It seems the current scaling is designed around a desk setting (which makes sense) but means it is very off for this rig which is why I can't get my hands below the bottom of the left and right MFD's before hitting my own legs. Even moving the tracking unit around I just could not get my hand movements lower down to match. Maybe the offset/tilt would resolve it or maybe there are additional elements in the API to adjust the mesh/scaling. It's most obvious when I grab the stick as my hand in-game is inside the middle to lower part of the centre Data entry pad, so waaaay to high considering I adjusted the stick as low as it can go and is almost between my legs. Anything the team can do around this issue would be awesome, but for now back to the trusty old mouse
  2. @BIGNEWY Any chance of adding the offset and tilt options for ultraleap into the game. Got a 3d printed mount for the ultraleap but it has the sensor above and tilted down to keep it out of the way of the headset cameras. Really messes with the tracking down lower in the cockpit. There are standard API commands for it so hopefully an easy add.
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