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Arthonon1606687905

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Everything posted by Arthonon1606687905

  1. FYI, F-16s are modeled doing this in Falcon 4 as well, so while I don't know how the instrumentation works, I'm confident that it's how those aircraft work.
  2. You're missing something. If you want to fly north, but the wind is blowing from the east, it's going to be just like you're standing still, relative to the wind. You'll be pushed to the west, and that's what your HUD ladder is showing you. Think of a boat crossing a river - if you wanted to go straight across you'd have to adjust your "thrust" to keep the current from pushing you downriver, and wind has the same effect on an aircraft.
  3. The standard Mavericks in FC2 have a similar issue as the Shkval, but I never saw an impact on frame rate in FC1 using Mavericks, so that seems to be an FC2 issue some how. I never really flew the Su-25T in FC1, so I can't compare those.
  4. I'm running an ATI 5870 and an i7 930, and get a solid 60fps flying the Su-25T (vsynced) until I turn on the Shkval, and then also drop to 15fps, depending on what's in the Shkval's field of view.
  5. I had what I believe is the stuttering being referred to here, on an Intel E8500-based system with 2GB of RAM and an Nvidia 9800GTX+ video card. FC2 was the only program I noticed it on, and nothing I tried would fix it (changing max FPS, changing detail levels, clearly out any temp folders, defragging the hard drives, updating to the latest Nvidia driver, etc.). It only seemed to happen when terrain was visible. if I were nose-high, I could tell by the flight path ladder that it was moving smoothly. I know it was't a FPS issue because the frame counter held steady at 30+ most of the time, but I'd still see the stutter. I was thinking of buying a new system anyway, so I did, and I no longer see the stutters, so there was something going on between FC2 and that hardware/OS combo, but it certainly wasn't an issue with any other sim, including BS. Sure, I'd get an occasional stutter as something was being loaded, but nothing like the continual stutters FC2 caused.
  6. I can definitely reproduce it on a regular basis, so let me know if you want me to do any testing. From my own experience, and also from what I've read here, what is in the field of view has a significant impact on this. My guess is that if you had slewed the seeker head around in the situation where you took the screenshots, you would have seen a FPS hit at some point as well, probably where there was a greater concentration of ground objects or something that was further away.
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