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Oneway

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  1. FC2 is totally buggy running the TIR 5 software with a TIR 4 device... It will work fine one day and then the next day nothing at all... Testing it on other games and in the software and the TIR is fine... This is a lock on issue... And it bites
  2. Thanks for all of the answers !!! I am going to basically copy and edit the entire campaign and make second version of Valley...where as each mission is in its own unique stage... Hopefully the campaign will not advance to the next stage unless I complete the mission to 100... Which brings up my next question: Why do the pre-canned missions have "Start(50,OFFLINE) as a mission goal?...I get 50% complete awarded for ramping out my Hog?...that makes little sense... Personally I would prefer that I get awarded all or nothing: "Mission Complete(100,Offline)".....and to get a mission complete I have to destroy all of the multiple units in my mission: Tanks, Artillery and Sam Sites for instance...at which point the stage would close out AND only then advance to the next stage/mission of the campaign. Take for instance 2A of Valley...I want to include an absolute condition that all three of the T72 at the abandon field are killed...all nine of the units in the 251 Battery are destroyed...and at least one of the two SA11 units south/east of Kobuleti field are killed before I get "you may exit the area mission complete thing"... Now I know this sounds very linear and boring to some...but I don't fly the missions for fun as much as I do for training and accomplishment...I want my missions to involve multiple sorties with dozens and dozens of targets...missions that take up to 4 hours to complete with many re-fuels and re-arms... ...I want my day to start before dawn and if I am lucky have the bird back on the ramp and shut down with a victory sometime around noon. Such a mission with multiple sorties vastly increases the tension as fatigue sets in and makes you think...should I attack the SAM site first when I am fresh...the toughest target...or should I get all the routine ground pounding out of the way and warm up to the ducking and dodging I will have to do in the canyons South of the SAM sites as I pick and pop units off...that is enough variation in game play for me...and lets me play mini air marshal in deciding how I will prosecute the enemy... Out Oneway
  3. I horribley screwed that up....and didn't understand you at first... So the hierarchy is Campaign/Mission/Stage correct? So the problem is that it advanced to the next stage...I want to set it back to stage 1 of mission 2... And as stated above I would prefer if the game would act like this: A campaign progresses mission by mission and only advances if you have successfully completed the mission (100%)... So it sounds like if I took all of the mission stages and put them in their own missions...and then found the right switch to only advance upon complete success that would be the ticket Oneway
  4. Yes it is the same stage... The Valley A10 campaign...it recorded the 10 seconds of ramp time an advanced from 2A to 2B.... I had completed Stage 1 which is a single mission: 1A I want to play 2A... I edited the stock mission to include additional units that had to be killed for the mission to be a success. Specifically the artillery battery located North East of Kobuleti was included as victory condition along with the original 3 T-72's at the southern end of the abandon field. When I got out on the ramp I realized I had set the load out wrong and exited the mission...and I also wanted to set the time of day to 5:30...it wasn't dark enough.. I went back to the editor and changed those two things... When I went back to campaign it forced me into 2B... Isn't their some text file somewhere that I can edit to make it go back to 2A... And frankly I would rather have the Campaign just run linear...2A>2B>2C... Maybe I should edit the campaign to have only one mission per stage? I sure wish their was a tech manual on this mission editor that explained the nuances of it... Oneway
  5. How can I roll back a campaign mission? I got out on the runway and realized the load out was not properly selected... I towered out set the load out and the campaign advanced to the next mission. In other words the second mission in essence is being skipped...its counting the 10 seconds of ramp time as a mission an advancing to the next mission :helpsmilie: Oneway
  6. I am not typically in the habit of quoting my own posts...but...it struck me that this typically happens when you are nose down and turning... Which just so happens to be concurrent with a heavy graphics load as the land scenery is both panning and zooming from a first person perspective... This would dovetail with the idea/notion that it is indeed related to graphics cards/graphics processing... Oneway Out
  7. I am looking for an A10 squad to fly with and learn from... Sim experience started many years ago with Air Warrior (AOL and Prodigy)...think late 80's... Have been flying HiTech's Aces High...most of my experience over the last few years is flying B-17's in AH...and I am really good at it... I have always flown or leaned towards ground attack and CAS in the WW2 genre when not flying the heavies... Have been a scenario commander and XO in AH and do excellent maps and graphics in support of joint operations... Excellent at the paper work that makes an effective unit function... Total Sim time spans more than two decades...have a private pilots license... Thirsting for the new DCS A10 that is coming... Any groups dedicated to the A10, or who preponderantly fly them... I would love to get a check ride... Ready for the Jet Age...and I like pounding the ground...viciously English language is practically mandatory...to be effective Salute Oneway System specs: Win7x64, 12mb ram, 2x5870 xFire, i7 2.8 clocked up, LOMAC FC2.0, TS3.0 server w/20 slots, remote storage and hosting
  8. Well that is not right...unless they create some sort of FOB mobile maintenance unit and you get a vector to the hayfield they are operating in... But then again if they also give you beer when fixing your plane I am all for it
  9. I am scratching my head on this one... I am running a 5870 W7x64 and my Cat version is 2010.0302.2233.40412 What version of what are you talking about? By the way, I too am having this same problem of screen freeze from time to time for periods ranging from 3-8 seconds...which is an eternity if your nose down and turning... Oneway
  10. The plane will repair itself if your in a parking area single player...takes a few minutes...and refueling and rearming seem to be able to be done concurrently... However if on your repair list you need to patch your fuel tank, wait to get repaired before refueling as the fuel tank will keep leaking even with the engine shut off... There is no audible cue from maintenance that repairs have been performed...you must rely on visual clues such as bullet holes or virtual damage disappearing when viewing the aircraft externally... Normally if you cycle down, hit the head and grab a brewski before the next flight you will be right as rain... Applies to LOMAC FC 2.0 Salute Oneway
  11. I think I was a little hasty in declaring success...testing is showing whacky behavior if your in landing position and want to go up one notch using this method... If the method/system is not bullet proof I am not interested in implementing it... I am having a devil of a time getting the SST macro to work right... I will give this another hour or so before I throw in the towel...
  12. That worked...thank you very much.... But again the game should simply have two commands for flaps....up and down and they act as toggles...if their is an empty notch to go either up or down the game would simply retract or advance the flaps the additional setting....thus two clicks down from no flaps is landing...two clicks up from landing is clean...and an up or down click from flaps one notch down....well you get the point... :thumbup:
  13. I tried this using the normal key press in my X52 pro, and the aircraft would not go to 1 notch... I did not try a Macro though... Will do so now and thank you... Oneway :thumbup: edit: Incidentally the solution posted in that thread clearly shows the problem...the problem being that 3 buttons must be programmed to operate a control that for purposes could be handled by 2 buttons...toggle flaps down and toggle flaps up...however if it works with a 3 button arangement I will be satisfied enough to move on...
  14. Negative on this as well.... The 'F' key is a toggle key that toggles between 'no flaps' and 'one notch down'....and in is in fact the problem... There is NO key or command that positively ensures a down movement of flaps under all conditions by an increment of ONE notch...
  15. Negative on that.... What I am looking for is a command that is strictly flaps down...ONE Notch... In the A10 Landing position is 2 notches of flaps down... Such a command would take a flaps condition one notch down, and lower a second notch...and in other words go into landing configuration... Its rather elementary...and simple...'flaps up' which we do have, should have a sister control 'flaps down'
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