One final tweak, I brought the resolution back up to 3500x4142, and I might drop MSAA to X2. The key takeaway for this method is to watch the App GPU time. With the FPS locked at 30, if you are seeing 33ms frame times, then the GPU is working as hard as it can. If you see 24 ms frame times, you know you have 9ms of headroom before the GPU may skip a beat and you get a stutter. Tweaking the resolution allows you to find the limits of your hardware. Then with Quadviews and/or some DLSS type scaling, and you can bring the visuals back into the sim.