

Glide
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About Glide
- Birthday 01/01/1967
Personal Information
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Flight Simulators
DCS World, MSFS2020, XP.
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Location
West Coaster
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Interests
Flight sims of course
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Occupation
Curmudgeon
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New Pilot - Looking for Basic Instruction
Glide replied to DragonSoulkin's topic in New User Briefing Room
Mission building is a big part of DCS. Get to know the mission editor. I like to fly recon missions over an area that I think would make a good battle zone, identifying bridges and roads that my units will move along, checking lines of sight, etc. Build a mission with no threats that has a populated world of air, sea and ground units. I like making mach loop missions for each map. Build a combat mission with a handful of ground units that move toward an objective, then add defending units, then add air defence, etc. Fly the mission at each stage to ensure the units are behaving correctly. Build up the missions until you lose more often than you win. This will establish a nice level of challenge. The mission generators are a great way to build larger missions, but they can be a challenge for beginners. There are great youtube videos on mission building. -
Open Composite & OpenXR Toolkit Tuning Guide (updated 15/05/22)
Glide replied to edmuss's topic in Virtual Reality
Big thank you to everyone for testing the stuffing out of this set of tools! My one tip, if you are seeing that constant tick tick in the terrain at 3 and 9, try Foveated Rendering > Preset > Performance in the OXRTK.- 461 replies
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- oxr
- openxr dev toolkit
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(and 1 more)
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I believe it's a known bug that the G2 can't talk to the 3090Ti yet. Something with the cable. According to the chatter on the MSFS forum.
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A thing of beauty! Thank you once again!
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Another question, while the topic is hot, with the old Lantirn pods you had to power up hardpoints 1 & 2 on the right panel. I am guessing those switches are redundant now and the ALQ-184 is hard wired?
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Effect of hardware virtualization on cpu usage
Glide replied to skypickle's topic in PC Hardware and Related Software
30 fps is perfectly acceptable so long as it never drops lower. I've never played multiplayer, so I can't speak to it. Speed of Heat's VR settings are a good place to start. These are conservative settings that you can increase one by one until you find the sweet spot. I turn off terrain shadows, set Visibility Range LOW, MSAA x2, resolution 1440p. SSLR and SSAA are expensive settings to enable. If you are stuck at 30 you may have Vsync turned on in game settings or the NCP. I use vsync and get a solid 60 of course in single player with my 3080Ti. You can post screenshots of your settings here if you like. -
Effect of hardware virtualization on cpu usage
Glide replied to skypickle's topic in PC Hardware and Related Software
This is a "red herring", and it has nothing to do with the DCS engine. Your GPU is designed to run at 100%, but with the CPU, after 50% performance starts to degrade. After 85% you are hitting max CPU utilization. The idea that if my CPU was only running at 100% I would have better FPS is just wrong. There are lots of threads here on how to tune DCS settings. Perhaps you should be more specific about what you are trying to achieve. Happy to help out. -
This is a very challenging problem to solve. If you are testing the AI attack ability, you want them to attack and not fly around for hours waiting for them to "decide" to attack. There has to be some predictability to their behaviour. Check out Growling Sidewinders video on the new AI. This is a work in progress, so it will get better.
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If you haven't found the Matt Wagner tutorials on youtube, they are excellent.
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Wags' video on YouTube is an excellent tutorial.
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I've been struggling to get my E-2D's to maintain a decent airspeed so their escorts don't have to hang in the air like kites. Can anyone share some tips for good AWACS/Escort setups for missions?
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Shift+F10 will cycle through labels.
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My understanding is that DCS runs on Lua virtual machines. They have not indicated they are changing that anytime soon. If you want to think about how they could possibly use multiple cores, then you should read up on scaling Lua. Coroutines are the components used to scale in Lua 5.0 and up. VM's in my experience (JVM's) don't scale to multiple cores. When I was spec'ing non-Intel hardware for JVM's, I would spec one core for the VM, and one for the OS. This was a few years ago though, so I may be out of date.