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Muas's post in Cold War Era "no GPS" in-flight alignment was marked as the answer
Thanks, exactly what I was looking for. Specially the link to that thread, and and how to cure that CCIP drift.
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Muas's post in HOW DO WE NAVIGATE TO DESTROYER MOTHER SHIP? was marked as the answer
Best method so far is a workaround with no triggers involved whatsoever, but indeed it works: we just place a vehicle on the boat - now it has to be an amphibious otherwise it can't be placed on the boat, an AAV-7 will do nicely - then we just make him perform a command via the advanced waypoint actions by setting the frequency (0.190 MHz is the default Huey freq on spawning, so it will do perfectly), the we can set a sound (ideally a Morse code) if we want, what is important is to check the loop box, so it keeps transmitting continuously. When we jump into the Huey, we just turn on ADF, et voilà, the ADF needle pointing to the ship.
Now how will it look like having an AAV-7 onboard? It won't, because there is no collision model, so we can easily find a spot where the tank falls inside the boat model and gets completely invisible (works well around the front chimney area). And that's it.
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Muas's post in No arresting cables animation in VR was marked as the answer
I just solved this problem by resetting the WMR Holographic Controller to MAKE SIMETRIC USING RIGHT (the right eye was the one displaying the cables animation).
I can see now the animation on both eyes!
Here's the link to the WMR tool below:
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Muas's post in No role payloads on Mission Editor/ only AIM-9M available was marked as the answer
PROBLEM SOLVED!!
A repair BUT renaming the existing Saved Games DCS folder so a brand new is created.
Then we copy the Input folder and options.lua from the old Saved Games to the new one, in order to get all the key and joystick bindings back as well as graphic settings, etc.
Thanks to the ED Support who immediately presented me the solution 👍