I have some ideas, and I would like to share, Development of DCS World.
* Car headlights light up at night,
* Trees break with bombs and aircraft impacts,
* Warheads with destructive power according to the number of explosives and warhead sizes,
* size of explosions according to the size of the warhead
* Bombs leave craters on the ground differently depending on the size of the warhead,
* Destroyed tracks have a hole in the asphalt and hole in the ground.
* Land vehicles are destroyed in different ways by projectiles 30 mm, bombs of fragments, bombs of warheads, etc.
* Destroyed vehicles and aircraft have their carcass spread on the ground according to the impact of destruction and firing position,
for example, the front of the vehicle has one type of destruction, the other side, and behind it another.
* Improve ATC control according to standard aircraft traffic on an aerodrome, such as Falcon Allied Force 4.0.
* Institute the radio command for emergency landing at ATC, releasing the landing strips "hawg 61-sierra declaring emergency"
* Introduce radio command to trigger pilot rescue ejected in hostile terrain, for AWACS, ATC, JTAC or SAR with specific frequency.
* Modify the trajectory of the ballistic projectile to form a negative arc due to the deceleration of the initial point of thrust.
* Create a virtual world where combat starts online and extends for months, with several missions in the combat theater until the conquest of the territory or the defeat, after the end, another campaign begins and according to the number of hits
of users, if many, creates more campaigns to support the user demand allowed for each campaign. Each time the user connects online in DCS World, it automatically downloads the campaign mission update that
is being simulated after having chosen the "team" of weapons and country employment to simulate and defend. Users can follow the news of the fight and the theater up via Smartphone with an APP, email and youtube with news of facts
can only act when on the World DCs platform.
* The flight may have an appointment or immediately start the mission, rethink this fact.
* The User can be a spectator of the War, and everything can be watched by Youtube in Real mode with a robot management of cameras for better angles and results.
* Have a module option for each time you log in to the DCS World platform, the airfields with your movement will be updated, with aircraft that have taken off and landed, moving vehicles, such as tank truck, etc...
* Weather conditions will also be updated, so when connected, you will enter the dynamic world online module by downloading the access day update, or specific date that the DCS provider establishes. It could be
another DCS World module for dynamic campaign combat. Your flights can be made in this dynamic world, where missions/ campaigns and offline flights may have the weather conditions changed robotically for up to 5 days/ Online will be
time and movement in the aerodromes on a daily basis. You can choose the dynamic world, or use the default Mission Editor in DCS World or campaigns and missions.
* For Online Campaign, details of terrain with explosion holes, vehicles destroyed after combat, aircraft dropped, aerodromes destroyed, areas burned, will have map changes that apply these events in a permanetes manner until the end of the campaign. In other words, the wrecked vehicle will be there on the battlefield until the campaign is over.
* For dynamic online campaign, study a method of application for the death or defection of the user, who will have only one life. You can also download the day of the campaign you worked to fly again and train offline.
* There are burned or burning areas in forests or cities and aerdromos where there has been conflict or fires caused by weapons.
*When the user ejected into hostile territory or killed in combat, they will have a new life in the Dynamic Campaign that can be stipulated after one day, after one hour, after 30 minutes or the time it will take to reach an allied point. This will directly affect the "time-line of the war making it more real.
* Dynamic campaign exists in the simulated Free Falcon 6.0 and Falcon Allied Force 4.0, in addition to the original Falcon 4.0 of Micropose, so it's not a novelty.
* Improve the interphase of creating missions with Script templates to create complex missions.
* Put in the emergency landing fire trucks waiting at the headwaters of the runways and going to the aircraft after landing.
* Fuel bleeding is not present on some aircraft such as the A10C Warthog.
* Put the user's face image on the main character, "Put your face on game!" The photo will have to be profiled and facing to suit the dynamic graphics shaping and introducing the character to the virtual world DCS World.
*More Option: Improve immersion too by facilitating the movement of Track face, inside the cockpit, with a face recognition software through a Web Cam, has to be functional and easy to handle.
* High and low tide according to the moon and storms in the open sea.
* Place a print option button on the controls settings page.
* Climatic conditions, clouds when covered and storms do not cover the entire territory, they are only in parts of the territory and can move quickly to other locations on the map.
CN....