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Kiruha

ED Team
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Everything posted by Kiruha

  1. That is not in my competition. There are some big steps in this direction (new directx GUI). I think there is no license or serious technical problems to make satellite view in mission editor. Simply it hasn't been done yet.
  2. Ok. There is a interface to fast generate large amount of missions (or to test your new nodes and templates). You can use "generate" button in nodes panel (MissionEditor->Generator->Nodes) for it. Select some node on the map and select templates for both coalitions on panel (both of templates should be checked). Then use "generate" button to create a mission in current node with selected template. Others preferences (weather, forces etc) are taken from generator options dialog. Unfortunatly there is no legal way to add static data in your missions (trigger zones or awacs in Turkey). You can try to write lua script to postprocess generated missions, but it's not easy to do. For changing unit groups structure and their start positions see tables "platoons" and "startPositions" in others.lua. For example you can add large air defence company and born them in battle-order. For dynamic company it's good to run generator every time with different parameters for every new mission, without changing them in editor, but now it's not fit for it well :)
  3. Hi, Ripcord! I'm glad that you've insterested in this tool. I've worked on it, so may be I can help. Now you can't add some triggers there. Because most of triggers are depends of current zones, groups, units or terrain, so they depends of current mission. But we can add some more common triggers, like "coalition kills more", "coalitions units count less", "playing time more" and use them in generator. Now you can change current set of nodes and templates. Please see special tool for it's in MissionEditor->Generator->nodes, templates menu. Your changed files would be placed in Config/MissionEditor/ directory (not in MISSIONGENERATOR/GENERATORDATA). Also you can add new unit groups and formations in generator by changing "others.lua".
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