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NickF08

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Posts posted by NickF08

  1. You know you guys can read the range from the V lines in the TID?

     

    Each line and line break represents 20nm. :-) While you dont get the exact range, you can estimate pretty nicely, especially when TID range is set to 100nm or less. As for alts the numbers next to the target represent the altitude deck, 0, 10k, 20k, 30k, 40k, etc... Personally these two bits are enough for me. But we will still change it so that he will have a better hooking logic.

     

    One idea that we are pondering is that he simply cycles priority targets, as usually you dont get any more than 4, and else reverts to closes one, or similar.

    Will this be in the new major F14 update coming out tomorrow? Been looking at some of the additions coming, and had not seen this listed.

  2. I had this happen on a couple Public Servers. I was on the Aerobatics, and I would see all my friends actions on his aircraft, like closing his canopy, throttling up, rearming, but his plane did not move from that position. We then went to a training server, dont remember the name, and this happened again, he would not move, although he was moving on his screen.

     

    I also had this later on in the day while playing by myself, I asked a question in the server chat and I told them my position flying over an airfield miles from where Ive taken off. But when they tried looking for me they only found me at the airfield I spawned at on the ground.

     

    I switched back to stable with my friend, and we never had the problem again. Super weird.

     

    Edit: These were all in official DCS planes

    • Like 1
  3. You know you guys can read the range from the V lines in the TID?

     

    Each line and line break represents 20nm. :-) While you dont get the exact range, you can estimate pretty nicely, especially when TID range is set to 100nm or less. As for alts the numbers next to the target represent the altitude deck, 0, 10k, 20k, 30k, 40k, etc... Personally these two bits are enough for me. But we will still change it so that he will have a better hooking logic.

     

    One idea that we are pondering is that he simply cycles priority targets, as usually you dont get any more than 4, and else reverts to closes one, or similar.

     

    The V lines are good for finding an estimate, but like you said not exact. This also does not include the bandits altitude, and closure rate which will determine weather or not you fire on that bandit.

     

    If possible a new wheel command option for hooking commands would be fantastic, but if not possible hooking the closest bandit would be a fantastic change!

     

    Thanks for looking at community feedback!

  4. That's a good idea, I will add it to the list.

     

    Yes, we plan on improving Jester, although not far beyond the scope of what he is capable of doing now. Please keep in mind, he never will be able to fully replace a human RIO or do any kind of sophisticated choices, like a human would.

     

    But such small improvements, like hooking the closest target, are definitely possible. This is, after all the stuff we are working on with him currently. Mainly fixing his TWS/RWS behavior and implementing Lantirn.

     

    Thanks for the quick response, glad its on the radar!

  5. Is there any chance that Jester can Hook the closest bandit after doing his normal work flow? This would make him so much more competitive in multiplayer scenarios and help with quality of life.

     

    On the other hand is Jester still being updated and improved upon, or he is as at standstill currently?

     

    Thanks, Nick

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