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sandcat

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  1. I have the suspicion that wags is flying with the "control help" setting in special. Because I see none of the wobble that I see when I fly, or when I watch other players fly. Also does the dampening autopilot really work like that in real life? Oscillating against input, because I see none of that in real life videos. And it isn ot that it only fights strong input, every slight change in stick deflection, it wobbles then slowly oscillates until the waves are smaller. And is the Mi-24 REALLY needing rudder input when flying 200 km/h straight in real life? Because i have to hold 10% rudder to prevent drift. Does not happen on the Huey or the Mi8.
  2. However would heading hold produce that behaviour in real life?
  3. Something feels off when flying the Mi-24. When using the autopilot systems for pitch bank and yaw, there appears to be excessive oscillating wobbling, where the autopilot tries to fight the stick input until the oscillation slowly stops. And I think it is gamey and exaggerated. Because if you look at real life take-offs, you might see the copter slightly banking left and right. However no yaw wobble. The same for landing. Holding the rudder just right and descending, the slightest twitch in rudder will cause wild yaw wobble. Real life references: This one has timestamp: Notice at 15:03, even wags has issues avoiding the strong yaw wobble as he reduces the rudder. The copter nose wobbles up to 5-10 degrees to the side. None of that appears to happen in real life. This makes flying the copter very irritating. Because as soon as you make changes to rudder input, there is strong yaw wobbling.
  4. I was able to test the mi24 in the trial, it is great, in every way, except that the petrovich feels like another system on the aircraft, instead of a real pilot you interact with. Because one has to memorize different hotkeys to give commands. However the F-14 showed that a more realistic and intuitive command system is possible. So why is the Mi-24 AI command interface so primitive for lack fo a better term? A player should not have to memorize keyboard commands to tell petrovich what to do. Could ED clarify on what the plans for this are and whether they will add something to it. The AI code shown off by Belsimtek is probably great however the interface feels like the dark ages of flight sims, where everything was hotkeys to memorize.
  5. The reflection on the glass covering flight instruments in the spitfire looks wrong. Playing on latest beta branch, however the bug has been like this for 2 years.
  6. Started DCS, then plugged stick and trackir, then clicked rescan devices. Which deleted all my joystick settings. Is there a way to retrieve them?
  7. That would be really nice to have. Currently using petrovich feels like flying in a cockpit without any labels near buttons.
  8. At least contextual tooltips should be added (which then can be toggled off). Because it feels currently like an MFD UI screen. A player should not have to remember what "left petrovich short" does, when it is about telling a supposed human copilot what to do.
  9. I was flying the Mi24 for 2 days and it is a great module. However Petrovich feels a bit underwhelming in the way it is presented. For example in Wags' video, he mentions to press "left short pretrovich" to switch to a different mode. It does not feel right that players would have to learn and memorize what each directional command does in the petrovich menu. It should have a contextual menu like the F14 has. Because if players would have to rely on memorizing the coolie hat commands, then it would feel like petrovich is just a computer onboard the ship, instead of simulating interacting with a human. It would be great if a contextual menu with clear text for all the options would be added, like the F14 has. DCS was the first flight sim that removed the abstraction barrier, by allowing to click buttons instead of memorizing keyboard keys. Petrovich relying on memorized keys is a step back into this old system which does not feel right.
  10. Would it work if I duplicate the dcs install folder to the new drive, then uninstall, then reinstall on the new folder? Will the game preserve settings for joystick and graphics after a uninstall? Because I would like not to have to use 3rd party tools or registry
  11. Is it possible to move a DCS install to a different SDD drive without reinstalling?
  12. I think this is some of the best DCS flying I have seen, you really have masterful control on take-off. However, I think that the minimum proficiency required to take off in a 109 is too high. Specifically because it does not allow the pilot to catch mistakes in a take off roll and correct for them. And I think that is the buggy part. In the Dora and Spitfire, it is possible with some rudder and some stick to regain control of the direction. While with the BF109, as you can see in the video I posted, as soon as it drifts left a bit, full rudder and full stick can not correct it. Also the control surfaces appear to have less authority and require more speed for authority than the spitfire. (Spitfire gets rudder at 4km/h, BF at 28km/h)
  13. Something is not matching correctly then: BF109 rudder: Spitfire rudder: The spitfire starts to get rudder authority at 4-5 km/h. The BF109 gets barely any rudder authority at 28 km/h.
  14. I am sure this is a bug. The control surfaces and engine power of the dora, spitfire and BF are not that different. For BF Ingame maximum effort on rudder and aileron won't stop the drift, only the extra tap on the wheel brake. And I think that is not realistic, as the videos of real life take-offs don't show this amount of effort required.
  15. It is a bit brighter ingame. I use 1.6 gamma. I think the video compression made it a bit dark. I think this is good advice however, the 109 does not have a tail wheel lock like this, it uses a lever. Also on the spitfire, I can control take-off by stick to the right and slight rudder. Even during slow roll the rudder has enough effect and the right stick cancels out left drift. The same on the Dora, stick + slight rudder works. Even if it slips, there is enough power to correct it. But on the BF109 it does not have enough power to correct.
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