After upgraded to 1.5.4 open beta, VR performance had been huge improved with HTC vive. Good job, dev team! :thumbup:
After a series test by different configuration, with FC3 A-10A instant mission, I found some appearance that some settings could make huge impact to FPS:
1) Many buildings could make FPS slightly decrease, for example above cities in this instant mission.
2) Could not turn on any shadows, otherwise also make FPS down to half.
3) Many AI objects such as tanks, helicopters, also cut FPS from 89.5 to 45.
But at all those moment, my CPU usage was only 20%, and GPS usage was never more than 80%, most time is below 60%. :joystick:
According to this, should I ask dev team to improve the engine for multi-core usages?
Probably, most of flyers equipped 4 or more cores CPU such as i5, i7. I suppose that perhaps some calculation works can be moved to other 3 cores.
Here are my suggestions, maybe not professional to developer. I guess buildings, shadows and AI objects are three independents processes, which can be put to three different cores to calculate, but maybe personal guess. So please don’t laugh me, thanks a lot.
1) All the static objects such as buildings, trees, can be moved to one core to process.
2) All the shadows process can be moved to another core.
3) All the AI objects can be moved to the third core.
In that case, I suppose that the FPS should be significantly improved. This make me remembered the engine of COD12. While in game, at the normal scene, the CPU usage is about 30%, but it can rapidly raise to 80% or more when facing many enemies. :pilotfly:
So I hope the dev team could consider this suggestion, and maximize our CPU potential.