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PeachBoy

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  1. I've remapped a keyboard for F/A-18's UFC & MFDs(the below keyboard in pic), it works fine. Regardless those Chinese character, they can be easily translated in English. I should upload my script txt if interested. @steve2112 @HiJack
  2. Thanks a lot. By the way, not only oculus can be used, vive can also be used?
  3. The average usage of GTX1080 in vr is almost 60% - 80%. Low fps is not caused by your GPU, it's caused by the engine which can only use one CPU core to process all the things except sounds. You couldn't gain any fps increased by adding any other GPUs, unless you had a 10GHz cpu.
  4. Yes, cann't agree more:D
  5. hello SkateZilla, I've read those topics, including the topic you posted about editing the mask in autoexec.cfg and turning off the hyper-treading. But I'm still confused that why couldn't move irrelevant works into different cores or threadings. Is there also strong connection between AI and buildings so that dev team cannot separate them into two cores? Or the fact is just that the DCS engine is too old and too complicated to make any adjustment...?
  6. Yes, I searched them. In normal display, 30 fps or 40 fps is just playable, but in HTC vive, even a little fps decreasing that lower than 90 fps could make player giddy seriously. Both Constant 90 fps and better quality are my best wishes.:doh:
  7. how should you get the CPU usage to 70%? Mine is only 20%, seems like only one and half cores are used. :-< if you got an HTC vive, You could adjust the pixel density as this topic: http://forums.eagle.ru/showthread.php?t=169141 And then you will find the GPU usage get higher. In my PC this value can exceed to 70%~80%. The important things is that you can see the hud, the cockpit and the targets clearer.
  8. After upgraded to 1.5.4 open beta, VR performance had been huge improved with HTC vive. Good job, dev team! :thumbup: After a series test by different configuration, with FC3 A-10A instant mission, I found some appearance that some settings could make huge impact to FPS: 1) Many buildings could make FPS slightly decrease, for example above cities in this instant mission. 2) Could not turn on any shadows, otherwise also make FPS down to half. 3) Many AI objects such as tanks, helicopters, also cut FPS from 89.5 to 45. But at all those moment, my CPU usage was only 20%, and GPS usage was never more than 80%, most time is below 60%. :joystick: According to this, should I ask dev team to improve the engine for multi-core usages? Probably, most of flyers equipped 4 or more cores CPU such as i5, i7. I suppose that perhaps some calculation works can be moved to other 3 cores. Here are my suggestions, maybe not professional to developer. I guess buildings, shadows and AI objects are three independents processes, which can be put to three different cores to calculate, but maybe personal guess. So please don’t laugh me, thanks a lot. 1) All the static objects such as buildings, trees, can be moved to one core to process. 2) All the shadows process can be moved to another core. 3) All the AI objects can be moved to the third core. In that case, I suppose that the FPS should be significantly improved. This make me remembered the engine of COD12. While in game, at the normal scene, the CPU usage is about 30%, but it can rapidly raise to 80% or more when facing many enemies. :pilotfly: So I hope the dev team could consider this suggestion, and maximize our CPU potential.
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