first off... fantastic mod... thanks for all the hard work... adding Bombers is really kool...
I have some questions about the mod.
1. how does the Harrier do vertical take off and landing? what is the command for nozzle direction?
2. how does the F-18 use it's ground weapons?
3. why does the C-130 not have any guns or bombs?
4. is there any plan to use the B-1 flight dynamics for the TU-160?
5. C-130 & B-1 explode on runway when tasked to take off from runway or parking.
6. A-50 has a constant cockpit warning sound.
7. how do the AGM 150s work in the B-1
8. is there a readme.txt some where with the new buttons that are added for individual planes in EFA 2.0?
9. what is the method of introducing a new cockpit to the game? could I be of any help on that front? modeling, working into the wee hours reading posts on how to make it work?
requests
1. Nukes for B1 and B-52
2. MOAB ordnance for C-130
3. Paratroopers to drop over battlefield.
4. Rocket Assisted Take off for C-130
Requested C-130 Armaments
AC-130A Project Gunship II
4× 7.62 mm GAU-2/A miniguns
4× 20 mm M61 Vulcan cannon
AC-130A Surprise Package, Pave Pronto, AC-130E Pave Spectre
2× 7.62 mm GAU-2/A miniguns
2× 20 mm M61 Vulcan cannon
2× 40 mm (1.58 in) L/60 Bofors cannon
AC-130E Pave Aegis
2× 20 mm M61 Vulcan cannon
1× 40 mm (1.58 in) L/60 Bofors cannon
1× 105 mm (4.13 in) M102 howitzer
AC-130H Spectre
2× 20 mm M61 Vulcan cannon
1× 40 mm (1.58 in) L/60 Bofors cannon
1× 105 mm (4.13 in) M102 howitzer
(Current Armament)
1× 40 mm (1.58 in) L/60 Bofors cannon
1× 105 mm (4.13 in) M102 howitzer
AC-130U Spooky II
1× 25 mm (0.984 in) 5-barrel GAU-12/U Equalizer Gatling gun
1× 40 mm (1.58 in) L/60 Bofors cannon
1× 105 mm (4.13 in) M102 howitzer