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Krisidious

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  1. I'm starting to think I may have wasted my money... secret back door deals with manufacturers to sell their product is both underhanded and unappreciated. looks like I won't be spending any money on head tracking in the near future. and definitely not with TrackerIR, not the kind of business I want to support if this is how they make their money.
  2. I wish for a Dedicated Server please...
  3. nothing but sad answers for all my questions... well it would have been kool, thanks for the information.
  4. the TU-160 and TU-95 are not highlighted as yellow in my Version 2.0 mod. thanks everyone for the answers...
  5. thanks for all your answers... although they seem to be bad news on all fronts, it's nice to have the answers and not be looking for them. "4. is there any plan to use the B-1 flight dynamics for the TU-160? Not used the TU-160 so I have no idea what the problem is with the original, You can adjust your joystick curvature and saturation to have the effect of the flight model you would expect" I cannot set the TU-160 or TU-95 for Client flight... am I missing something? is it a flyable aircraft already?
  6. is anyone working on, is there a way... to have two pilots in one plane... either in rio position or in co-pilot position this would be a great addition to the game especially the EFA Mod.
  7. first off... fantastic mod... thanks for all the hard work... adding Bombers is really kool... I have some questions about the mod. 1. how does the Harrier do vertical take off and landing? what is the command for nozzle direction? 2. how does the F-18 use it's ground weapons? 3. why does the C-130 not have any guns or bombs? 4. is there any plan to use the B-1 flight dynamics for the TU-160? 5. C-130 & B-1 explode on runway when tasked to take off from runway or parking. 6. A-50 has a constant cockpit warning sound. 7. how do the AGM 150s work in the B-1 8. is there a readme.txt some where with the new buttons that are added for individual planes in EFA 2.0? 9. what is the method of introducing a new cockpit to the game? could I be of any help on that front? modeling, working into the wee hours reading posts on how to make it work? requests 1. Nukes for B1 and B-52 2. MOAB ordnance for C-130 3. Paratroopers to drop over battlefield. 4. Rocket Assisted Take off for C-130 Requested C-130 Armaments AC-130A Project Gunship II 4× 7.62 mm GAU-2/A miniguns 4× 20 mm M61 Vulcan cannon AC-130A Surprise Package, Pave Pronto, AC-130E Pave Spectre 2× 7.62 mm GAU-2/A miniguns 2× 20 mm M61 Vulcan cannon 2× 40 mm (1.58 in) L/60 Bofors cannon AC-130E Pave Aegis 2× 20 mm M61 Vulcan cannon 1× 40 mm (1.58 in) L/60 Bofors cannon 1× 105 mm (4.13 in) M102 howitzer AC-130H Spectre 2× 20 mm M61 Vulcan cannon 1× 40 mm (1.58 in) L/60 Bofors cannon 1× 105 mm (4.13 in) M102 howitzer (Current Armament) 1× 40 mm (1.58 in) L/60 Bofors cannon 1× 105 mm (4.13 in) M102 howitzer AC-130U Spooky II 1× 25 mm (0.984 in) 5-barrel GAU-12/U Equalizer Gatling gun 1× 40 mm (1.58 in) L/60 Bofors cannon 1× 105 mm (4.13 in) M102 howitzer
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