PD919
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Posts posted by PD919
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I think people need to accept that the Phoenix is not nearly as accurate as an AIM-120. It's better to launch it from a high altitude. I would say it takes two AIM-54s to down a bandit. Sometimes you need to go in with the Sparrow.
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3 hours ago, dobe_r_man said:
I do run the left wing tank at startup and while I am orbiting airfield before switching to fuselage. Just like other missions. It seemed to work now - the only thing I noticed is the ram air lever was not pushed forward. Not sure if that would end up killing the engine but once I put it forward no more issues (other than being shot up by 190 A's lol) in Mission 2. Somehow three come after me .............
Ram air should ALWAYS be pushed forward. It was used for when there was a lot of dust/dirt on airfields I believe. I just move it forward on startup because I don't think that's modeled in DCS. It definitely should be forward after takeoff though.
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9 hours ago, dobe_r_man said:
I can't figure this out as I've not had these issues with blue nosed bastards or the Charnwood Campaign. On Mission 2 I get to about where they spot a train and my engine dies. I am not even in combat yet or pushing the bird to any extremes and the engine will just sputter then die. Fuel is not the issue as after priming with the left wing I put on fuselage until down to 25 before switching back to left or right wing fuel. I am not doing anything different than I have in other campaigns but it keeps happening. Clueless..........appreciate any help! I typically run RPMS at 2700 and maniford at 46 other than when supercharger kicks on and i keep it under 60 due to clinbing/altitude.
You do have to run the left wing tank for a few minutes before switching to the fuselage tank after takeoff. Something about the engine getting flooded.
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AI JTAC just seems borked now. I can't communicate with them. Can confirm I was on right station.
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Bugs have been lingering for who knows how long and I see no activity from the devs.
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In the meantime, try tuning to Biff's channel on the ARC-210 radio. Sometimes it won't come in on the VHF but will on the ARC. I'm sure this is directly related to the radio bug that has effected all of Baltic's campaigns.
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Thanks. There is also an issue with the flight radio cutting out mid flight. It sounds like I am flying out of radio range even though he is right next to me.
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When I turn on the radio, I cannot hear Biff talk. It turns on to the ATIS. Then his comms constantly cut in and out on the dedicated radio channel for the flight.
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Please make another campaign for the P-51D. BNBOB is one of the best campaigns despite it being more dated compared to your other works like Zone 5 and Fear the Bones. It would be a day 1 purchase for me.
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Will Baltic be adding more tutorial missions such as weapon employment in the future? I've been using videos/manual, but I like interactive tutorials the most. Obviously I understand early access, but is there a roadmap with these?
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23 minutes ago, shagrat said:
Endless circular discussions, lead to the only valid argument, after we could eliminate all (cheating, unfair, "gid-gud") pseudo-arguments. If this is an option that a server admin for a PvP server can explicitly block, there is not one argument left, other than "feel threatened to lose a sense of accomplishment".
Sorry, if you find that offensive, but I stand my ground. The group over and over going mad, whenever any helper or training aid for AAR is requested or discussed, could not yet bring any other argument, than "PvP refueling time to get back on station would be affected". And this is a none issue, if it has an admin option to block...
Though technically Auto-StartUp, Take-Off helper etc. fall into the same category.
ED has a lot more important things to add and fix than making an auto AAR command. Most assists are made because of hardware limits. Not everyone owns rudder pedals. A twist grip takeoff in a warbird is very hard. Helos get a lot of assists for a similar reason. I don't want to take the springs out of my joystick and rudder in order to have an authentic rotary experience as helos are secondary for me. Some people are the opposite. You can AAR in the cheapest HOTAS as long as your trimmed.
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Track attached. It looks like a traffic jam on the deck led to a blown up carrier.
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Post your results here if you like it so far. I've been experimenting and if get something good, I'll post it later.
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I usually leave about 10 gallons in the tank. Is there a reason for the 25?
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It feels like a new campaign now. I loved escorting bombers all the way to Paris. One question I have though is why do you put the drop tanks on the Mustang. I rarely end up using them as by the time we make contact with the enemy I sometimes still have fuel in the fuselage.
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That's a shame. Lining up on the catapult is a pain without it.
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Does the Forrestal have a deck crew yet?
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This campaign is better than a lot of other campaigns with full fidelity planes. It makes we wish the C were full fidelity.
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Send your wingman to attack them to cheese it.
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P-51D just really needs an update to match the newer warbirds like the P-47. P-51 was the first warbird. I would love to see it as the P51 is the most fun to fly. It can do everything and is good enough to win in a dogfight if you keep your energy state high.
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Order your wingman to attack them and he usually makes quick work of them. I launch two 120 at max range then tell my wingman to clean up.
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Unfortunately I think the general attitude on this is "get gud". Some campaigns do the AAR for you.
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On 6/3/2023 at 6:08 AM, MLGSwagPilot said:
They're really taking their time...
I think the plane is mostly done. They only have the damage model to finish. Also, I believe there is supposed to be an asset pack releasing with this and WW2 Marianas as this is the first Pacific Front plane we are getting for WW2.
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M07 Softlocked/broken trigger
in F/A-18C Rising Squall Campaign
Posted
This campaign is starting to feel like abandonware because it is so trigger dependent. Can ED give us some insight that Inverted still exists as a creator?