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PD919

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Posts posted by PD919

  1. I think people need to accept that the Phoenix is not nearly as accurate as an AIM-120.  It's better to launch it from a high altitude.  I would say it takes two AIM-54s to down a bandit.  Sometimes you need to go in with the Sparrow.

  2. 3 hours ago, dobe_r_man said:

    I do run the left wing tank at startup and while I am orbiting airfield before switching to fuselage.    Just like other missions.  It seemed to work now - the only thing I noticed is the ram air lever was not pushed forward.   Not sure if that would end up killing the engine but once I put it forward no more issues (other than being shot up by 190 A's lol) in Mission 2.    Somehow three come after me .............

     

    Ram air should ALWAYS be pushed forward.  It was used for when there was a lot of dust/dirt on airfields I believe.  I just move it forward on startup because I don't think that's modeled in DCS.  It definitely should be forward after takeoff though.

    • Like 1
  3. 9 hours ago, dobe_r_man said:

    I can't figure this out as I've not had these issues with blue nosed bastards or the Charnwood Campaign.    On Mission 2 I get to about where they spot a train and my engine dies.    I am not even in combat yet or pushing the bird to any extremes and the engine will just sputter then die.    Fuel is not the issue as after priming with the left wing I put on fuselage until down to 25 before switching back to left or right wing fuel.      I am not doing anything different than I have in other campaigns but it keeps happening.     Clueless..........appreciate any help!    I typically run RPMS at 2700 and maniford at 46 other than when supercharger kicks on and i keep it under 60 due to clinbing/altitude.

    You do have to run the left wing tank for a few minutes before switching to the fuselage tank after takeoff.  Something about the engine getting flooded.

    • Like 1
  4. 23 minutes ago, shagrat said:

    Endless circular discussions, lead to the only valid argument, after we could eliminate all (cheating, unfair, "gid-gud") pseudo-arguments. If this is an option that a server admin for a PvP server can explicitly block, there is not one argument left, other than "feel threatened to lose a sense of accomplishment".

    Sorry, if you find that offensive, but I stand my ground. The group over and over going mad, whenever any helper or training aid for AAR is requested or discussed, could not yet bring any other argument, than "PvP refueling time to get back on station would be affected". And this is a none issue, if it has an admin option to block...  

    Though technically Auto-StartUp,  Take-Off helper etc. fall into the same category. 🤷🏻‍♂️

     

    ED has a lot more important things to add and fix than making an auto AAR command.  Most assists are made because of hardware limits.  Not everyone owns rudder pedals.  A twist grip takeoff in a warbird is very hard.  Helos get a lot of assists for a similar reason.  I don't want to take the springs out of my joystick and rudder in order to have an authentic rotary experience as helos are secondary for me.  Some people are the opposite.  You can AAR in the cheapest HOTAS as long as your trimmed.

    • Like 4
  5. Some plane cockpits use a lot more resources.  F-14 is way heavier than F/A-18.  I'd assume this would be closer if not more than the F-14 as there are two cockpits being modeled from a programming perspective.

  6. On 6/3/2023 at 6:08 AM, MLGSwagPilot said:

    They're really taking their time...

     

    I think the plane is mostly done.  They only have the damage model to finish.  Also, I believe there is supposed to be an asset pack releasing with this and WW2 Marianas as this is the first Pacific Front plane we are getting for WW2.

    • Like 1
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