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KriX

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Everything posted by KriX

  1. Sorry for the late reply, I've stuck behind a TV screen for the past few days... Thank you, now I understand what is happening! I like the soft spring that you have set it to in the firmware but would personally like more centring force, because I find it very hard to find the centre and so I usually overcorrect when going back from stick deflection. Runing SimFFB with default settings gives me extra strength everywhere and writes the registers on the stick temporarily untill reboot, which is why it stays at extra strength even after closing SimFFB / LGS. So to change permanently I'd have to play with *(uint32_t*)&buf[REL(FF_COMB_PARAMS_BASE)] = 0x3F2F1F00; *(uint32_t*)&buf[REL(FF_COMB_PARAMS_BASE + FF_PARAMS_XY_OFFS)] = 0x3F2F1F00; and recompile + reload fw or just save the setting and start SimFFB/LGS at boot.
  2. Thanks for taking the time to answer @fred41 , I would have thought changing the values in the LGS / Global Device Settings would change the strength of the spring whilst holding it, but that doesn't seem to make any difference until I have started simFFB. After having started simFFB I can hold the stick and have resistance. Starting LGS allows me to set the global effects strength in the profiler. Now, oddly enough, if I close both simFFB and LGS (right click in start bar), the effect stays (I can hold the stick and it will not go limp). So in order to play any game I need to first start Logitech Gaming Software (LGS) + simFFB so that the stick will push back when I am holding it?
  3. Hi @fred41 I am also a Star Wars Squadrons player that has returned to my G940 - thank you so much for your continued improvements to this wonderful product! However, I have the same problem as below: I have no tape and when I am holding the stick it goes limp. When I let it go it returns to centre and if I use 2 fingers to push it, I meet resistance. If I am in the Logitech Gaming Software -> Device -> Game controllers -> Joystick screen, I can push the hat and the stick moves. When I hold the stick, then I meet resistance when pushing. I had a look at the sources and both experimental and the root branch seem to have the deadmans switch to active also /* set the default deadman switch state active, to simulate 'hands on' in case grip pcb is disconnected */ *(uint16_t*)&buf[REL(0x1F46)] = 0x21C0; How do I get it to give me force feedback when I am holding the stick? Thanks in advance!
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