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netizensmith

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Posts posted by netizensmith

  1. Could be. I'll give that a go in a bit.

    incidentally I have not option to contact JTAC when I'm on the ground. Not until I get airborne do the JTAC menu options appear,

     

    SUCCESS!!!

    That was it. Too far from the JTAC.

    Made harder to diagnose because my harrier was initially able to make contact from a massive distance and then it degraded. In fact you have to be quite close.

    Anyway, many thanks for all the suggestions and particularly to buur who identified the real problem in the end.

    • Thanks 1
  2. I have one JTAC on 133 and one on 135. Comm2 Channel 1 is set to 133, and channel 2 is set to 135.

    Starting either jet airborne at larnaca:

     

    Harrier : Can contact axeman and darkknight by using comm2 on the appropriate channels. Partway throught the back and forth the jtac audio degrades and eventually they stop responding (as I'm flying closer toward them)

    Hornet: No response 90% of the time. I did get an initial response from axeman once but nothing past the initial response.

  3. This truly makes no sense then. Full reinstall (nearly 300 gig download!) , set easy comms off and on that mission I cannot get a jtac response from either of them in either aircraft.

    @buur any chance you could upload your tweaked version for me to try? Maybe my old install somehow corrupted it.

  4. Are you on open beta (I am)?

    Must be something wrong with my installation. I changed axeman to laser only but he will not respond to my Hornet, nor will DarkKnight.

     

    EDIT: Doesn't work from ground either and Harrier doesn't get a response either now. WTF!? lol. I'll try a repair, after that it's a reinstall job.

  5. Mission uploaded.

    When spawning as the Harrier, one or other, or both JTACS *may* respond (in my experience).

    When spawning as the Hornet they never will.

    They are asked to mark with laser. If you do get them to respond they will respond with No Mark.

    Sometimes the F1 option for e.g. Ready for readback, will fail and you'll have to bring the jtac menu up and select it again.

    Simple mission really. 2 Blue planes, 2 red trucks as targets and 2 jtacs targetting those trucks in as simple a way as I could do it.

    1. First contact with JTAC I will sometimes report Time on station, sometimes I'll report Playtime. Randomly changes in the same mission.
    2. Tell jtac to target a truck, mark with laser. JTAC targets infantry, marked with IR, or not marked at all
    3. JTAC doesn't respond at all a lot of the time
    4. When using AV-8B the aircraft name is not used by the pilot or JTAC
    5. When using AV-8B with AGM-65 E 2 the weapon is not read out by pilot or read back by jtac
    6. Pilot and JTAC do not acknowledge the fact my AV-8B has a gunpod i.e If I have the older laser mavericks loaded and a gunpod it states I have AGM-65E but no gun

    The above is mostly when I have multiple JTACs (all with their own callsign and frequency, in every part of the set up in the extended waypoint section)

    I have this issue with Hornet and Harrier, on multiple mission files in Syria and PG.

    Every video I've see describes a slightly different way to set things up and none of them show how to do multiple JTACs.

    Any help gratefully received!

    ExampleJTACProblem.miz

  6. HI, with Tacview (1.86) running about 15 minutes into my simple single playter mission my framerate drops to single digits, GPU goes to 100% and GPU fans full blast. Core temp of GPU is 86c, CPU is about 66c. I can reproduce this fairly consistently. Disabling tacview makes the problem go away. 32GB Ram, Ryzen 3600, Radeon 6800XT, SSD. Any tips on how I can stop it from crippling the game? Cheers.

     

    EDIT: I'm not 100% sure that it's even Tacview but I only had this problem since enabling it last week and after disabling it have been unable to reproduce it. I also noticed that with tacview on if I go into active pause my framerate immediately halves. unpausing returns it to previous framerate. I can toggle this and see it happening each time. Does not happen with tacview disabled.

  7. An extra click after context clicking a file when the options presented aren't what you want (which is most of the time) to select other options and finally the thing you want to do.

    The replacement of Copy, Cut and paste options with an iconic equivalent, on that same context menu. WHY!!!???? Everythign else is text. Why make those 3 icons?

    There might be others but those two are a constant annoyance. On the plus side... nope, I can't think of anything!

  8. 9 hours ago, Bossco82 said:

    I agree knowing the specs on the rest of his system would be useful. However, I own a 6800xt and I have used a 3080 and a 3080ti when installing them in systems for friends. In almost every game I tested including other flight sims the difference between the Nvidia and AMD GPU's performance reflects what is seen in popular and reliable review sites. Thats using a recent 6 core or more Intel or AMD based system. It makes no difference.

    In DCS though there is a big difference, Nvidia is clearly better. My 6800xt should be better than a 3080, its not, the 3080 is ahead. The 3080ti even more so. If you look at Point Blanks videos on Youtube, same results. It could be the larger memory bandwidth. I dont know. It would explain why DCS requires such a leap in GPU power when going up in resolution, ie, 4k. As I have put in other posts getting DCS to run a solid 60fps at 4k is a pig. 

    I dont have a massive game library to compare all this I admit. Something about the DCS game engine performs better on Nvidia at the moment! I'm not in a position to swap my 6800xt at the moment. Plus it performs equally to Nvidia in every other game I own. I'll wait and see if any updates such as Vulkan makes a change in DCS.

    Well that's a shame. Hopefully Vulkan etc. will give AMD users some better performance. I'm more than happy with my 6800XT and wouldn't buy nVidia anyway but it's still annoying to know the 3080 is better for DCS!

  9. I've got a 40" 4K here, and a 2k, and a 144Hz 1080p.

    On the 4K I found I didn't even need to turn on any anti aliasing because the pixel density was so high. To cut a long story short I use the 1080p despite having two higher res displays, and the horsepower to drive them. I prefer all the effects turned on and the high framerate vs an actual higher resolution. It feels like DCS is pretty happy at 1080p.

    • Thanks 1
  10. There's so much that governs what works best on a system. Just out of curiosity I used your settings (except I had to choose 3200x1800 resolution, so a bit higher than what you had - I guess you have an ultrawide?) with a 6800XT (a lower card) and using that track file I get minimum 50fps, maximum 96fps with a mean of 68fps. I'm on Windows 11 and I do have smart access memory enabled (Ryzen 3600X @ 3950MHz, 32GB ram at 3666MHz). I have no other cards to compare against of course! No doubt a 6900XT would be better and I guess a 3090Ti too, but maybe my system favours Radeon cards for some reason? Who knows!?

    P.S. What did you use to log the FPS? I just got the Radeon software to log it but if there's something better I'd like to try that.

    • Like 1
  11. I have an area on the Syria map where my GPU frametime jumps from about 9ms to 40. In this area I have positioned 3 mortars, constantly bombarding a point a thousand odd feet ahead of them. I'm assuming this is what's causing the spike but why? recommendations to solve it? I also have a reaper drone in that area also so I guess it could be that. Haven't tried removing either yet.

    Seems odd that the GPU spikes rather than the CPU
  12. On 10/22/2021 at 10:25 PM, M1Combat said:

    Did they change the way that reprojection works in W11??

    I did a fresh clean install because my Sabrent rocket 4 died...  :((((((  Super :(((((  But fresh Win11 and frsh OS build in general so... whatevs...

     

    I'm running a Reverb G2 at 90Hz.  I get 90 in the menu screen.  I used to get a solid average of 42-55 frames in sim before, which of course would lock mostly at 45.  Occasionally a touch lower or sometimes 90 if I look to the sky.  this is in SP.  Not sure about Frametimes...  I checked when tuning but don't recall them specifically.  Now I get a solid 60...  I am not at 60hz...  Again 90frames in the menu.  Don't get me wrong...  All sorts of things have changed.  Drivers, OS, game settings, VR settings...  But before this there was NO way to get 60FPS unless it somehow was randomly running exactly that framerate solidly or I was running the headset at 60hz (which I can't do because I don't like the feeling and slight flickering).  So...

     

    Did they change it so it will run at 30/45/60/90 instead of only 45/90 with reprojection on??

     

     

     

    What are you using to tell you what your framerate is? e.g. the DCS overlay itself?, fpsvr?, an nvidia/amd overlay?

    Using fpsvr, on an AMD Ryzen 3600 with Radeon 6800XT it shows me 45fps (occasionally 44 or 46 weirdly) or 90. Never 60. This is with a Reverb G1 (Windows 11)

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