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KitKatCarson

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  1. Range for piston engine airplanes remains almost constant across all altitudes (see page 160 of aerodynamics for naval aviators) Higher altitudes will result in a higher TAS allowing you to use the same available range more quickly, but you wont get further. The only thing to consider is gliding range if you're expecting to run out of fuel before reaching wherever you're going.
  2. You're coming in at 160MPH and driving the thing into the ground, terrible technique that succeeds because the game is broken. Lets hope the developers address this
  3. If anything this video just further proves the point of this post! Your wheel landings here are awful, and there is an obvious problem with the struts with how they compress and expand. I'm sure Wiggy above could have done what you did here, and smash the airplane into the ground instead of going around, but this is not the point.
  4. This is also something that I've noticed. The airplane behaves as if you've brought the stick aft at touchdown instead of held it in position. You don't get a chance to bring the stick forward before the airplane has bounced (not skipped) back into the air. This completely disagrees with every wheel-landing that I've ever done. 'Wartime landings' were (nearly always) two-point/wheel landings when recovering back at base as part of a flight. If you three-point an airplane while recovering as part of a four-ship, you're not going to be able to see in front of you! Three point landings for short fields, or single ship landings. See this footage of the 4th FG for reference -> https://youtu.be/xbBi4rucrGI?t=482 , and there is plenty of footage of Mustang groups doing the same.
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