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Ensi Ferrum

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Posts posted by Ensi Ferrum

  1. Problem :-(

     

    Hi,

    I got a little problem with the server part.

    It says it can not find my DCS World Directory.

     

    What I did:

    - Klicking "Locate DCS a-10C"

    - Navifgate to "G:\Eagle Dynamics\DCS_World", klick on "Open"

     

    Then the Message appears "Cannot locate DCS Worl folder"

     

    Am I doing something wronG????

  2. Options.lua

    options = 
    {
       ["difficulty"] = 
       {
           ["padlock"] = false,
           ["easyRadar"] = false,
           ["miniHUD"] = false,
           ["birds"] = 210,
           ["optionsView"] = "optview_all",
           ["permitCrash"] = false,
           ["immortal"] = false,
           ["easyCommunication"] = false,
           ["reports"] = true,
           ["radio"] = false,
           ["labels"] = true,
           ["map"] = true,
           ["easyFlight"] = false,
           ["cockpitLanguage"] = "english",
           ["units"] = "imperial",
           ["userSnapView"] = true,
           ["tips"] = false,
           ["externalViews"] = true,
           ["iconsTheme"] = "nato",
           ["fuel"] = false,
           ["weapons"] = false,
           ["setGlobal"] = true,
           ["geffect"] = "realistic",
       }, -- end of ["difficulty"]
       ["graphics"] = 
       {
           ["multiMonitorSetup"] = "extended_pit_helios",
           ["color"] = "32",
           ["preloadRadius"] = 80875,
           ["heatBlr"] = 1,
           ["scenes"] = "high",
           ["water"] = 2,
           ["fullScreen"] = true,
           ["disableAero"] = false,
           ["visibRange"] = "High",
           ["treesVisibility"] = 6000,
           ["aspect"] = 4.0740740740741,
           ["haze"] = 1,
           ["HDR"] = 0,
           ["TranspSSAA"] = false,
           ["textures"] = 2,
           ["cockpitShadows"] = true,
           ["shadows"] = 1,
           ["effects"] = 3,
           ["MSAA"] = 2,
           ["height"] = 1080,
           ["sync"] = false,
           ["shadowTree"] = true,
           ["civTraffic"] = "high",
           ["width"] = 4400,
           ["clutterMaxDistance"] = 0,
           ["lights"] = 2,
       }, -- end of ["graphics"]
       ["plugins"] = 
       {
           ["Ka-50"] = 
           {
               ["altTrimmingMethod"] = true,
           }, -- end of ["Ka-50"]
           ["P-51D"] = 
           {
               ["assistance"] = 0,
               ["autoRudder"] = false,
           }, -- end of ["P-51D"]
           ["CA"] = 
           {
               ["kompass_options"] = 1,
               ["ground_target_info"] = true,
               ["ground_aim_helper"] = true,
               ["ground_platform_shake"] = true,
               ["ground_automatic"] = true,
           }, -- end of ["CA"]
       }, -- end of ["plugins"]
       ["views"] = 
       {
           ["cockpit"] = 
           {
               ["mirrors"] = false,
               ["reflections"] = false,
               ["russianHud"] = false,
               ["avionics"] = 1,
           }, -- end of ["cockpit"]
       }, -- end of ["views"]
       ["sound"] = 
       {
           ["world"] = 0,
           ["radioSpeech"] = true,
           ["cockpit"] = 0,
           ["volume"] = 0,
           ["headphones"] = 0,
           ["music"] = -100,
           ["subtitles"] = true,
           ["gui"] = -6,
       }, -- end of ["sound"]
       ["miscellaneous"] = 
       {
           ["Coordinate_Display"] = "Lat Long",
           ["accidental_failures"] = false,
           ["headmove"] = true,
           ["force_feedback_enabled"] = true,
           ["f5_nearest_ac"] = true,
           ["f11_free_camera"] = true,
           ["synchronize_controls"] = true,
           ["f10_awacs"] = true,
       }, -- end of ["miscellaneous"]
    } -- end of options
    

    DxDiag.txt

    DesktopLayout.JPG.58ee3c75b201051ec024099bfab28b48.JPG

  3. Ingame Cursor "out of sync"

     

    Just installed DCS World newly, configured my "Monitor_Setup.lua" and "config.SoftTHconfig" (see both below).

    Went for a quick testflight and realized that the ingame cursor is way off. It's now impossible to click on any switch.

    Do we have a solution for this "feature"?

     

    MONITOR_SETUP.LUA

    _  = function(p) return p; end;
    -- Ingame Resolution: 3600x1080
    name = _('Extended_Pit_HELIOS');
    Description = 'Pit + Helios'
    Viewports =
    {
    Center =
    {
     x = 0;
     y = 0;
     width = 1920;
     height = 1080;
     viewDx = 0;
     viewDy = 0;
     aspect = 1.77777777777778;
    }
    }
    Gui =
    {
    x = 0;
    y = 0;
    width = 1920;
    height = 1080;
    }
    ED_A10C_RIGHT_MFCD =
    {
    x = 3715;
    y = 480;
    width = 580;
    height = 485;
    }
    ED_A10C_LEFT_MFCD =
    {
    x = 3715;
    y = 0;
    width = 580;
    height = 485;
    }
    
    ED_KA50_Shkval =
    {
    x = 2352;
    y = 0;
    width = 811;
    height = 480;
    }
    ED_KA50_ABRIS =
    {
    x = 3222;
    y = 5;
    width = 376;
    height = 381;
    }
    ED_A10C_UHF_PRESET_CHANNEL =
    {
    x = 2670;
    y = 308;
    width = 34;
    height = 22;
    }
    ED_A10C_UHF_FREQUENCY_STATUS =
    {
    x = 2557;
    y = 391;
    width = 127;
    height = 29;
    }
    ED_A10C_CMSP =
    {
    x = 2574;
    y = 14;
    width = 275;
    height = 67;
    }
    ED_A10C_CDU =
    {
    x = 2096;
    y = 50;
    width = 310;
    height = 235;
    }
    UIMainView = GUI

     

     

    config.SoftTHconfig

    [main]
    renderResolution=4400x1080
    nonlocalFormat=RGB16D
    keepComposition=1
    smoothing=1
    debugD3D=0
    zClear=1
    vsync=0
    tripleBuffer=0
    screenshotFormat=jpg
    dllPathD3D9=auto
    dllPathDXGI=auto
    dllPathD3D11=auto
    [overrides]
    forceResolution=0
    antialiasing=0
    processAffinity=0
    FOVForceHorizontal=0
    FOVForceVertical=0
    [debug]
    compatibleIB=0
    compatibleTex=0
    compatibleVB=0
    enableVBQuirk=0
    [head_primary]
    sourceRect=0,0,1920,1080
    screenMode=1920x1080
    [head_1]
    ; Autodetected as [url="file://\\.\DISPLAY2"]\\.\DISPLAY2[/url] at NVIDIA GeForce GTX 580
    devID=1
    sourceRect=1920,0,1680,1050
    transportResolution=1680x1050
    transportMethod=auto
    noSync=0
    fpsLimit=0
    [head_2]
    ; Autodetected as [url="file://\\.\DISPLAY3"]\\.\DISPLAY3[/url] at NVIDIA GeForce GTX 580
    devID=2
    sourceRect=3600,0,800,480
    transportResolution=800x480
    transportMethod=auto
    noSync=1
    fpsLimit=0
    [head_3]
    ; Autodetected as [url="file://\\.\DISPLAY4"]\\.\DISPLAY4[/url] at NVIDIA GeForce GTX 580
    devID=3
    sourceRect=3600,480,800,480
    transportResolution=800x480
    transportMethod=auto
    noSync=1
    fpsLimit=0
    

     

    THX in advance

  4. Getting really cheesed off 'bout the manner ED forces their customers to wait for a little patch! And I mean really little! It's only one, maybe 2 Files.

     

    You can all to a little test, in case you have the files from 1.2.1 on your HDD:

    • Make a new folder called eg. "FFTest_121".
    • Copy the following files from "your_DCSW121_Install\bin" to "FFTest_121":
      - FFTest.exe
      - edCore.dll
      - lua.dll
      - nedmalloc.dll
      - NewInput.dll
      - physfs.dll
      - tbb.dll
    • Make a second new folder, call it eg. "FFTest_122"
    • Copy the same files from "your_DCSW_122_Install\bin" to "FFTest_122"
    • Now start "FFtest.exe" from the "FFTest_121" folder and watch the output on your G940 as you move the sliders.
    • Close FFTest.exe"
    • start "FFtest.exe" from the "FFTest_122" folder and again watch the output on your G940 as you move the sliders.
    • Now you can compare the files in the 2 FFTest folders:
      To make a long story short, it's only edCore.dll and NewInput.dll which have changed!

    edCore.dll might have something to do with the Multiplayer problems, but I don't think that NewInput.dll is responsible for the other big problem. So I don't understand why we have to wait week over week over week to get a fix which is persistent for about 3 (!!) months now.

  5. To get the Hog (and FC3 Planes) to trim probely in 1.2.2 you just have to change your HAT POV (TRIM) key bindings so they are rotated around clockwise (or is it anti clockwise?) 90 degree's and it works fine again.

     

    This is not really true, especially for the hog.

    Setting GUN/PAC to the ARM position, the stick should move e few degrees to the front. With this solution, it moves a few degrees to the left.

    A-10 still unplayable!!

     

    ED: Bring a "hotfix" for this goddamn bug ASAP, please!!!

  6. I would be happy with a small update that fix ff bug and the repairs at airfield.

     

    Exes are abandoned bugged code roaming the galaxy to trap other reprogramming enthusiasts.

     

    Was the updater not introduced just for that?

    Waiting for the FFB Fix too, grounded now for about 3 Months!!!!!!

    And getting a little bit angry about it!!!!!!

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