More of my testing insights, just in case this is useful for anyone.
I've been testing which are the results of changing the resolution scale in the OpenXR Tools for Windows panel VS doing it in the OpenComposite's ini file, using the supersampleRatio option. I'm getting like 10fps more by adjusting the scale via OpenComposite and letting the custom scaling disabled in OpenXR Tools.
Regarding the motion reprojection issue, definitely in my case is due to that enabling it causes my FPS to take a considerable hit. So with MR disabled I get 50 to 70 FPS on F18 free flight over caucasus, but with it enabled it can't surpass the 30 FPS (unless I'm looking at the sky), hence I'm getting 30hz reprojected to 90hz, wich I think it what makes this MR looks worse than SteamVR's MR, wich always managed to give 45hz reprojected to 90hz.
The benefits alone of being able to increase the resolution so much with OpenXR make me stick with it, if just this little MR issue could be solved to achive smooth reprojection would make this the definitive VR API to use in DCS IMHO.
PD: Getting rid of SteamVR's spamming flashing screens during loading times is a god sent gift also