-
Posts
22 -
Joined
-
Last visited
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
Doing a cold start in a pitch black cockpit while parked under a bright light source on the supercarrier really breaks the immersion factor at times. Lighting at airbases doesn't even effect the exterior of the aircraft. It would be nice to have light sources other than the sun affect the lighting inside the cockpit at night.
-
- 1
-
-
I don't see a dedicated wishlist for the tomcat, so here it goes... It would be nice to have keybinds for the mouse for view controls such as "Zoom In Slow" and "Zoom Out Slow". Also, it would be nice to have the eject command be a 3x press.
-
Wow, I didn't realize that this setting was persistent in the mission editor. I was working on one mission where I had it active, then switched to another that I didn't (or at least thought I didn't). This fixed it. So simple, but I would have looked past it for eternity. Thank you!
-
Hi all, I can't get DCS to populate the VPC objects in the mission editor for some reason and I've been running this mod successfully for years now! I just built a new computer and transferred the ssd my DCS open beta install is on along with a backup of my savegames folder. A 1 to 1 transfer basically. However, for some reason now when I go into the mission editor and select any of the VPC objects through statics\structures, they are not showing in the ME. I have reinstalled the updated 9.6 version, and the omni-lights fix for 2.7 with no joy. I even went as far as to install the original, then the patched update, and the lighting fix. No joy. I double and triple checked to make sure the install paths were correct, and that I had the correct folders in the right place. I even went as far as to manually go into the bazar\shaders\model folder to add the fix after I used OVGME without success. Still, no joy. If I open a mission where I have those assets in place as fortifications, the mission loads with said assets in place (listed under fortifications\all\"name of VPC asset". However, if I load a newer mission where I have not placed any of the VPC objects, when I go into vehicle\fortification\all\, I only see the Tacan Beacon listed as an available selection and no VPC objects. Similarly, when I load a mission where I have placed VPC objects as statics, the mission will not load in the mission editor. In a new mission, when I go into statics\structures\, the mission editor fails to populate VPC objects in the list like it always has before. All of my other aircraft and tech mods in my saved games folder works without issue and DCS Open beta 2.7.5.10869 Does anyone have any idea what the heck is going on? I was just working on missions with the VPC objects right before this new computer build, and now it doesn't even see the objects in the folder!
-
I get it... There really is no reason to be flying a jet below street light level through downtown areas or highways, so it makes sense to not model every single light source on the map. However, why not have actual light sources at the airbases? What good does "cockpit global illumination" actually do when it isn't "global". I hope ED gives us (at the very minimum) actual light sources at airbases, as well as static light fixtures that do not break after updates. Hopefully some day we will get true global cockpit illumination. I don't understand how the light from the sun can affect everything inside and outside the aircraft, but the other light sources can only affect the exterior model, not the cockpit. At least now I know this is DCS and not my hardware. Thanks.
-
Yes, it is turned on. At one point, I ran everything at it's highest level, still no joy.
-
It would be great if bright flood lights on carriers and at airbases affected the darkness of cockpits at night. It really breaks the immersion when you are parked under bright flood lights, and your cockpit is completely black. I shouldn't have to use the flashlight when a bright flood light should be casting light into my cockpit. The exterior of the aircraft is in some cases not even affected by these lights. On the Supercarrier it works for the exterior of the aircraft, but on airbases, it isn't.
-
We Want To Hear Your Ideas For A New Map In DCS!
Wardog21 replied to danielzambaux's topic in DLC Map Wish List
The Adriatic Sea (Itally/Bosnia area), or anywhere else in the Mediterranean for that matter. Especially the area around Sicily, Tunisia/Libya, or Gibraltar/Morocco. It would allow for a wide variety of conflicts that span from WWII to more modern conflicts. -
ME not allowing changes to aircraft only
Wardog21 replied to Wardog21's topic in Mission Editor Bugs
Thank you so much, that fixed the problem! -
ME not allowing changes to aircraft only
Wardog21 replied to Wardog21's topic in Mission Editor Bugs
I see the errors at the end. I thought repair would have fixed this? DCS log.txt -
In the Editor today I went to click on an airplane and got this grey-blue box over the area where you would select the aircraft, the role, and add in the name. I cannot add new aircraft using the button on the left side, and I cannot copy and paste existing aircraft. I have no issues with ground units or ships. This seems to only be an issue with aircraft. I have also tried to start a new mission. I get the same result on a fresh mission using the Add Aircraft button. I quit DCS and used the repair function. I chose the slower option to verify each file. Restarted DCS and got the same issue. I'm running DCS OB 2.7.3.8494. Has anyone else had this problem? Restarting DCS doesn't work. Repairing didn't seem to work. I recently installed some aircraft in the mods folder, but I've never had issues with that before. Any ideas?
-
ME - make selected statics movable by using Shift
Wardog21 replied to Wardog21's topic in DCS Core Wish List
Sadly (even though I want to hold out hope that they will), I agree with you about the inaction ED will likely take regarding this. Although, I can see how ED would favor addressing customer complaints about "in-game" content or continue working on bringing newer modules in rather than focus on tiny operational quirks in the ME that will bring in zero additional revenue. -
ME - make selected statics movable by using Shift
Wardog21 replied to Wardog21's topic in DCS Core Wish List
I agree about the template option, and it's kinda what I was getting at with the copy and paste thing. As I mentioned in another post, if you couple the time it takes to build a FOB or enemy camp and then run the mission just to find out that the camp is actually on a hill, despite finding what you thought was flat ground in the ME, becomes tedious when trying to select every single unit to copy and paste into a new location. Moving each static object at that point just makes me want to exit out of the ME. -
In the Mission Editor, when clicking on the first unit of a ground vehicle using the armor button, you can move the entire selection of units, or by pressing Ctrl, you can single out the first unit and move it separately. In this vein it would be useful to have the ability to select a grouping of static objects like you already can using Shift, but while holding shift, to be able to move the entire selection while clicking and dragging with the mouse. The ability to select a group by clicking and holding down a mouse button then moving it to form a highlighted box over statics would be useful as well. Similar to how you move icons around on the desktop. Having to copy and paste, then manually delete each static takes too much time.