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W.Holland

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Everything posted by W.Holland

  1. This bug still exists, and also the elevator trim seems to be reversed! I am using a Brunner FFB stick base and my trim hat is NOT connected to the FFB stick, it is purely DirectX and DCS is telling the stick which way to move with trim. I had to bind the trim backwards.
  2. I have also experienced this and noticed the area where you can set it to TGT mode is blanked!
  3. Just tested it on Enigma's server. With ~40 players had 72 FPS, dropped down to 36 when things got busy.
  4. Ok guys, spent some time with the X3D. Updated my conclusion, I had a faulty link cable that was actually hurting my VR frame rate with my Quest 2. Using the VR preset on the Persian Gulf map, playing the AH64 live fire test range mission, I am getting a solid 72 FPS in the goggles and it never dropped below that even with tons of fire and smoke. The X3D CPU is giving a much more consistent and smooth experience in DCS VR. Very pleased. The 5600x was not as consistent, often dropping to 36 frames. MSFS2020 in VR was VERY playable and enjoyable as well!
  5. Ordered my 5800X3D. Will be testing with a Q2 and 64GB ram. Upgrading from a 5600x. I have 4 AM4 boxes in the house, not a waste of money if it proves to be slower. I too am hoping the MSFS numbers translate well to DCS.
  6. I use the Brunner CLS-E with the BrunnerDX workaround. What I can tell you is that the trimmer function is huge in itself for EVERYTHING. The L39 has a stick shaker function, the F5-E has a roll rate function where the stick will bounce back. The KA50 is awesome with the trimmer function working as it is supposed to. Really, it is a game changer for the KA50. The warbirds are amazing.
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