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Showing results for tags 'fixed'.
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Condition: I was creating a mission where several flights of 4 ship F-16s were required to refuel from a tanker prior to pushing. The F-16 4 ship will fly formation on the tanker's left wing, then the flight lead will take fuel, no problem. When # 2 tries to refuel, the aircraft will close into initial position, and then porpoise to just above the elevator of the KC-135, then collide with the rudder. This behavior is included in the tracks attached, however, I was fortunate enough to run a test where the tanker was not immediately destroyed and witnessed the 3rd AI pilot repeat the same maneuver. I believe this is included in the bl52 track file. This behavior does not occur with the A-10CII. Cause (Best Guess): I noticed that as the 2nd element closes into position with the tanker, the boom does not move / respond like it did with the flight lead. It seems the AI pilot then pulls up to avoid collision , as the boom has not been raised. The AI likes positive G, so up he goes into the KC-135 Rudder. Reproduce: Place a Tanker with a Boom on any map. Place a flight of F-16Cs (any block, CMs as well), and instruct them to refuel. Observe #2 strike the tanker when it is his turn. Repeat the process with A-10C, or any other female plane and they refuel fine. Indicates F-16 Specific Problem. F16_RefuelingBug.trk F16bl52d_RefuelingBug.trk
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Hi all, I've searched through the game crash forums and can't find exactly what's causing the crash. It's usually when I do something setting the jet up or even just flying nap of the earth in the apache. I'm adding my latest crash log. So far I've deleted the China asset pack as that was one warning that kept popping up and I've cleaned and repaired DCS though the cmd prompt. I'm not as computer savvy as I'd like to be but am willing to learn (please dumb it down) Crash on Hoggit.txt
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When using the new keybinds with, for example a two stage Trigger, you have to completly reset the Trigger in order for the 1st detent to register again. So 1st detent to 2nd detent works, but 2nd detent to 1st detent does not. You have to also release the 1st detent in order for the game to register it again. This behaviour can be replicated when using normal buttons or keyboard binds instead of an 2 stage trigger.
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Hi, I noticed through RenderDoc that the frame rendering starts out roughly with a bunch of ClearUnorderedAccessViewUint calls. They actually take some GPU time, on the order of 0.4ms on a 3060 Ti. But it seems half of them are redundant, so each buffer is cleared twice with the same value. It would make sense to only clear them once, or so I think... Should hopefully be a small/easy fix, with a measurable GPU performance improvement. My settings was "high", and the latest Stable release was used (2.8) Best Regards.
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I just got a new GPU, Gigabyte Aorus 4080 Super Gaming OC. The game runs fine, but i tested a p51 (bought version), using the F2 key for a side view noticed a weird prop display position behavior. It' position moves forwards and backwards along the first part of the engine compartment, pulsating about 6 times per second. This was not with my old Gigabyte Aorus RTX 3080 ti card .... so it might be some settings issue. MSAA on or of makes no difference, and i like it off since the prop haze is less. I am not handy to record a video of it, dunno how, got no experience installed (had problems with it in the past).. Settings:
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Hi, I recently acquire Supercarrier and I noticed a very annoying problem: some missions (and unfortunatly even in pay-campaign) are stucked during loading at sim poststart. Strangely, sometime and after tens of tentative, they may be loaded. I found some other threads in the past but no solutions... hope it will be fixed because it limit the user experience not only of SC, but of campaign based on it.
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Trying to start a ME mission and stucks at Sim PostStart. dcs.log is below. Don't know what is wrong. Tested in two PCs. dcs.log
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Hello folks General Remark: This post of mine comes from the AH-64D Bugs section, it seems to me that my problem with the crashes is better placed in this section. Since the patch of February 22, 2024, the game always crashes when I have destroyed a few targets with various jets and then switch to the AH-64D Apache. A trackfile was not created when the game crashed. Important observation: These crashes ONLY occur when I have destroyed a few targets with another aircraft and then switch to the AH-64 Apache. If I start the mission directly in the Apache, the game does NOT crash. Error Log: # -------------- 20240322-003726 -------------- DCS/2.9.3.51704 (x86_64; MT; Windows NT 10.0.19045) C:\Windows\System32\KERNELBASE.dll # FFFFFFEA (Unknown exception code) at 00007ffab2d4cf19 00:00000000 SymInit: Symbol-SearchPath: 'D:\DCS World OpenBeta\bin-mt;', symOptions: 532, UserName: '*-*-*-*' OS-Version: 10.0.19045 () 0x100-0x1 0x000000000002cf19 (KERNELBASE): RaiseException + 0x69 0x0000000000006be9 (edCore): ed::current_exception_stack_trace + 0x279 0x0000000000071881 (ucrtbase): raise + 0x1E1 0x0000000000072851 (ucrtbase): abort + 0x31 0x000000000000732a (VCRUNTIME140): _purecall + 0x1A 0x000000000000263f (PostEffects): PostEffects::PostEffect::apply + 0x5F 0x0000000000009d88 (PostEffects): PostEffects::PostEffectBase::addMSAAShaderDefine + 0xC18 0x0000000000031e7d (SceneRenderer): DCSSceneRenderer::updateAuxViewport + 0x1436D 0x00000000000542af (GraphicsCore): render::BaseRenderingPass::execute + 0x1F 0x0000000000054974 (GraphicsCore): render::BaseRenderingPass::execute + 0x6E4 0x0000000000058f7d (GraphicsCore): render::RenderGraph::render + 0xED 0x000000000001bb92 (SceneRenderer): DCSSceneRenderer::renderBakedRenderGraph + 0x42 0x000000000016299a (Visualizer): smSceneManager::regLua + 0x129A 0x000000000014deb4 (Visualizer): smCamera_Implement::getClipRegion + 0x19594 0x0000000000139cdc (Visualizer): smCamera_Implement::getClipRegion + 0x53BC 0x0000000000151192 (Visualizer): smSceneManager::DestroySceneManager + 0x1222 0x00000000000339c1 (edCore): ed::thread::_get_current_thread_id + 0x71 0x0000000000021bb2 (ucrtbase): _configthreadlocale + 0x92 0x0000000000017344 (KERNEL32): BaseThreadInitThunk + 0x14 I recorded the entire mission (various parts were accelerated with the time lapse). I play with a resolution of 4k, but I recorded the video with 1440p, because otherwise the file would have been too big (the video file with 1440p is almost 10GB). Video: https://rumble.com/v4kqz5x-dcs-ah-64-game-crash..html I played a similar mission without the MSI Afterburner and RivaTuner and the game still crashed. I have now taken the trouble to create a mission that has roughly the same setting as the one I usually play. Mission structure: Destroy all enemy aircraft (with blue Group 01 - 02) Neutralize the enemy Patriot Radar with HARMs (ALIC 202) (with blue Group 10) Neutralize the Patriot position (with blue Group 15) Shoot down the helicopters (with blue Group 20) Destroy all SA-8 launchers (with blue Group 40 / 42) Neutralize the remaining SA-19 SAMs and Gepard AAA (with blue Group 40 / 42) Switch to the Apache and enjoy the crash. My hardware is listed in the signature. I have uninstalled all 3rd party mods. GPU driver is up to date. If you need more data, please let me know and I will upload it here. Edit: Of course I deleted the shaders. Thank you in advance Cheers Homelander AH-64 Crash Test.miz dcs.20240322-003726.log dxdiag.txt
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The point of the Viper having a G-limiter is so that you can pull 9 G sustained. Right now you pass out at 9G after like 5 seconds which is a severe disadvantage. With the simulated "black out" G effects you are actually limited to about 7G in the Viper... From a balancing aspect, the F-16 just gets annihilated by the F-18/Flanker/Mirage and other fighters that can pull high alpha and point at you. In order for the F-16 to have a chance, the G-LOC resistance needs to be increased, imo for every fighter, because it is far to easy to start seeing black at the first sign of 7G+, but especially for the viper since the 9G limiter is the main advantage it has in a dogfight.
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My DCS have started to behave very strange! I use DCS Updater GUI Utility, and if i launch it with "VR Off" it launches in what i can only describe as "mobile mode" where the game runs in a about 1 dm wide strip from top to bottom of the screen, with black bars on the side. Which makes it impossible to access some buttons which are outside the visible small part (like the settings-button) If i launch it in "VR On" it will think for a bit, shows "1 process", then after a bit "2 processes", and then simply not launch, shows "0 processes", no trace of it trying to launch, nothing in the Task Manager or nothing! I have tried Restart the computer Wait a couple of weeks Uninstall and re-install DCS This guide https://forum.dcs.world/topic/225320-having-problems-read-this/#comment-225935 (i'm on step 3 ) Pleas help me! It worked fine a couple of weeks ago, and i don't know if the latest update did it or what i did, but no i cant fly The demo team are practicing flying the Gripen outside my window, so i really want to fly! Here is the dcs.log-content: === Log opened UTC 2024-04-08 11:51:22 2024-04-08 11:51:21.695 INFO EDCORE (Main): Created boot pool: n:12 2024-04-08 11:51:21.696 INFO APP (Main): Command line: "C:\Program Files\Eagle Dynamics\DCS World\bin\DCS.exe" --force_enable_VR 2024-04-08 11:51:21.696 INFO APP (Main): DCS/2.9.3.51704 (x86_64; Windows NT 10.0.22631) 2024-04-08 11:51:21.696 INFO APP (Main): Application revision: 231704 2024-04-08 11:51:21.696 INFO APP (Main): Renderer revision: 24955 2024-04-08 11:51:21.696 INFO APP (Main): Terrain revision: 24991 2024-04-08 11:51:21.696 INFO APP (Main): Build number: 73 2024-04-08 11:51:21.696 INFO APP (Main): CPU cores: 6, threads: 12, System RAM: 32502 MB, Pagefile: 2048 MB 2024-04-08 11:51:22.817 INFO ASYNCNET (9264): Login success. 2024-04-08 11:51:23.501 INFO ASYNCNET (9264): Got auth data. 2024-04-08 11:51:23.879 INFO APP (Main): Successfully got authorization data. 2024-04-08 11:51:23.897 INFO EDCORE (Main): (dDispatcher)enterToState_:0 2024-04-08 11:51:23.897 INFO Dispatcher (Main): 2024/4/8 13:51 V1803061700 2024-04-08 11:51:23.897 INFO ASYNCNET (Main): ProtocolVersion: 350 2024-04-08 11:51:23.903 INFO ED_SOUND (Main): Using driver: wasapi 2024-04-08 11:51:23.904 INFO ED_SOUND (Main): Found 3 available audio device(s): 2024-04-08 11:51:23.904 INFO ED_SOUND (Main): 0: ID: "{0.0.0.00000000}.{45297472-5fc2-47f6-bc13-3a14ee8f4180}", Name: "Headphones (Oculus Virtual Audio Device)" 2024-04-08 11:51:23.904 INFO ED_SOUND (Main): 1: ID: "{0.0.0.00000000}.{50860057-438f-4e17-9571-ddcdb9346755}", Name: "Digital Audio (S/PDIF) (High Definition Audio Device)" 2024-04-08 11:51:23.904 INFO ED_SOUND (Main): 2: ID: "{0.0.0.00000000}.{ff1070c9-2a38-4788-9146-2c71a1ea2838}", Name: "Speakers (High Definition Audio Device)" 2024-04-08 11:51:24.015 INFO SOUND (Main): Added sound path: Sounds 2024-04-08 11:51:24.034 INFO SOUNDER (Main): Loaded 214 packed sounders. 2024-04-08 11:51:24.034 INFO Dispatcher (Main): InitLow 2024-04-08 11:51:24.531 INFO EDCORE (Main): Loaded C:/Program Files/Eagle Dynamics/DCS World/bin/CockpitBase.dll 2024-04-08 11:51:24.540 INFO Dispatcher (Main): Loading installed modules... 2024-04-08 11:51:24.638 INFO SECURITYCONTROL (Main): Loaded coremods/tech/heavymetalcore/dcs_module.pak.crypt 2024-04-08 11:51:26.051 INFO Scripting (Main): OBSOLETE mount_vfs_sound_path() used in ./CoreMods/aircraft/AJS37/entry.lua 2024-04-08 11:51:26.172 INFO Scripting (Main): PLUGINS START------------------------------------------------- 2024-04-08 11:51:26.203 INFO SOUND (Main): Added sound path: ./CoreMods/tech/Animals/Sounds 2024-04-08 11:51:26.210 INFO SOUND (Main): Added sound path: ./CoreMods/tech/HeavyMetalCore/Sounds 2024-04-08 11:51:26.210 INFO SOUNDER (Main): Loaded 7 packed sounders. 2024-04-08 11:51:26.227 INFO SOUND (Main): Added sound path: ./CoreMods/tech/Kuznecow/Sounds 2024-04-08 11:51:26.227 INFO SOUNDER (Main): Loaded 1 packed sounders. 2024-04-08 11:51:26.241 INFO SOUND (Main): Added sound path: ./CoreMods/tech/SouthAtlanticAssets/Sounds 2024-04-08 11:51:26.241 INFO SOUNDER (Main): Loaded 14 packed sounders. 2024-04-08 11:51:26.245 WARNING EDCORE (Main): Source coremods/tech/southatlanticassets/textures/navy/ara_vdm/ara_vdm.zip is already mounted to the same mount /textures/. 2024-04-08 11:51:26.258 INFO SOUND (Main): Added sound path: ./CoreMods/tech/TechWeaponPack/Sounds 2024-04-08 11:51:26.259 INFO SOUNDER (Main): Loaded 74 packed sounders. 2024-04-08 11:51:26.336 INFO SOUND (Main): Added sound path: ./CoreMods/tech/USS_Nimitz/Sounds 2024-04-08 11:51:26.336 INFO SOUNDER (Main): Loaded 6 packed sounders. 2024-04-08 11:51:26.381 INFO SOUND (Main): Added sound path: ./CoreMods/aircraft/AJS37/Sounds 2024-04-08 11:51:26.393 INFO SOUND (Main): Added sound path: ./CoreMods/aircraft/AV8BNA/Sounds 2024-04-08 11:51:26.396 INFO SOUNDER (Main): Loaded 1 sounders. 2024-04-08 11:51:26.397 WARNING EDCORE (Main): Source coremods/aircraft/av8bna/shapes is already mounted to the same mount /models/. 2024-04-08 11:51:26.429 INFO SOUND (Main): Added sound path: ./CoreMods/aircraft/C-101/Sounds 2024-04-08 11:51:26.447 INFO SOUND (Main): Added sound path: ./CoreMods/aircraft/ChinaAssetPack/Sounds 2024-04-08 11:51:26.452 INFO SOUNDER (Main): Loaded 14 sounders. 2024-04-08 11:51:26.457 WARNING EDCORE (Main): Source coremods/aircraft/chinaassetpack/textures/vehicles/hq7 is already mounted to the same mount /textures/. 2024-04-08 11:51:26.485 INFO SOUND (Main): Added sound path: ./CoreMods/aircraft/Christen Eagle II/Sounds 2024-04-08 11:51:26.498 INFO SOUND (Main): Added sound path: ./CoreMods/aircraft/F-15E/Sounds 2024-04-08 11:51:26.552 INFO SOUND (Main): Added sound path: ./CoreMods/aircraft/F14/Sounds 2024-04-08 11:51:26.557 INFO SOUNDER (Main): Loaded 1 sounders. 2024-04-08 11:51:26.617 INFO SOUND (Main): Added sound path: ./CoreMods/aircraft/I-16/Sounds 2024-04-08 11:51:26.629 INFO SOUND (Main): Added sound path: ./CoreMods/aircraft/Ka-50/Sounds 2024-04-08 11:51:26.659 INFO SOUND (Main): Added sound path: ./CoreMods/aircraft/M-2000C/Sounds 2024-04-08 11:51:26.713 INFO SOUND (Main): Added sound path: ./CoreMods/aircraft/MiG-21bis/Sounds 2024-04-08 11:51:26.741 INFO SOUND (Main): Added sound path: ./CoreMods/aircraft/Mirage-F1/Sounds 2024-04-08 11:51:26.781 INFO SOUND (Main): Added sound path: ./CoreMods/aircraft/SA342/Sounds 2024-04-08 11:51:26.810 ERROR Scripting (Main): declare loadout fail, duplicate not allowed: "{HOT3_R2}" from "./CoreMods/aircraft/SA342/SA342_Weapons.lua", original located here "./CoreMods/aircraft/AircraftWeaponPack/HOT.lua" 2024-04-08 11:51:26.810 ERROR Scripting (Main): declare loadout fail, duplicate not allowed: "{HOT3_L2}" from "./CoreMods/aircraft/SA342/SA342_Weapons.lua", original located here "./CoreMods/aircraft/AircraftWeaponPack/HOT.lua" 2024-04-08 11:51:26.810 ERROR Scripting (Main): declare loadout fail, duplicate not allowed: "{HOT3_R1}" from "./CoreMods/aircraft/SA342/SA342_Weapons.lua", original located here "./CoreMods/aircraft/AircraftWeaponPack/HOT.lua" 2024-04-08 11:51:26.810 ERROR Scripting (Main): declare loadout fail, duplicate not allowed: "{HOT3_L1}" from "./CoreMods/aircraft/SA342/SA342_Weapons.lua", original located here "./CoreMods/aircraft/AircraftWeaponPack/HOT.lua" 2024-04-08 11:51:26.810 ERROR Scripting (Main): declare loadout fail, duplicate not allowed: "{HOT3_R2_M}" from "./CoreMods/aircraft/SA342/SA342_Weapons.lua", original located here "./CoreMods/aircraft/AircraftWeaponPack/HOT.lua" 2024-04-08 11:51:26.810 ERROR Scripting (Main): declare loadout fail, duplicate not allowed: "{HOT3_L2_M}" from "./CoreMods/aircraft/SA342/SA342_Weapons.lua", original located here "./CoreMods/aircraft/AircraftWeaponPack/HOT.lua" 2024-04-08 11:51:26.810 ERROR Scripting (Main): declare loadout fail, duplicate not allowed: "{HOT3_R1_M}" from "./CoreMods/aircraft/SA342/SA342_Weapons.lua", original located here "./CoreMods/aircraft/AircraftWeaponPack/HOT.lua" 2024-04-08 11:51:26.810 ERROR Scripting (Main): declare loadout fail, duplicate not allowed: "{HOT3_L1_M}" from "./CoreMods/aircraft/SA342/SA342_Weapons.lua", original located here "./CoreMods/aircraft/AircraftWeaponPack/HOT.lua" 2024-04-08 11:51:26.850 INFO SOUND (Main): Added sound path: ./CoreMods/services/VoiceChat/Sounds 2024-04-08 11:51:26.877 INFO SOUND (Main): Added sound path: ./Mods/terrains/MarianaIslands/Sounds 2024-04-08 11:51:27.114 INFO Scripting (Main): PLUGINS DONE-------------------------------------------------- 2024-04-08 11:51:27.437 INFO EDCORE (Main): Loaded C:/Program Files/Eagle Dynamics/DCS World/CoreMods/tech/SouthAtlanticAssets/bin/SouthAtlantic.dll 2024-04-08 11:51:27.451 INFO EDCORE (Main): Loaded C:/Program Files/Eagle Dynamics/DCS World/CoreMods/aircraft/AV8BNA/bin/AV8B_AI.dll 2024-04-08 11:51:27.463 INFO EDCORE (Main): Loaded C:/Program Files/Eagle Dynamics/DCS World/CoreMods/aircraft/C-101/bin/C101Core.dll 2024-04-08 11:51:27.476 INFO EDCORE (Main): Loaded C:/Program Files/Eagle Dynamics/DCS World/CoreMods/aircraft/ChinaAssetPack/bin/CAP_AI.dll 2024-04-08 11:51:27.486 INFO EDCORE (Main): Loaded C:/Program Files/Eagle Dynamics/DCS World/CoreMods/aircraft/ChinaAssetPack/bin/JF-17_AI.dll 2024-04-08 11:51:27.500 INFO CE2_AI (Main): Loading CE AI 2024-04-08 11:51:27.500 INFO EDCORE (Main): Loaded C:/Program Files/Eagle Dynamics/DCS World/CoreMods/aircraft/Christen Eagle II/bin/CE2_AI.dll 2024-04-08 11:51:27.512 INFO EDCORE (Main): Loaded C:/Program Files/Eagle Dynamics/DCS World/CoreMods/aircraft/F-15E/bin/F15E_AI.dll 2024-04-08 11:51:27.524 INFO EDCORE (Main): Loaded C:/Program Files/Eagle Dynamics/DCS World/CoreMods/aircraft/F14/bin/F14-AI.dll 2024-04-08 11:51:27.537 INFO EDCORE (Main): Loaded C:/Program Files/Eagle Dynamics/DCS World/CoreMods/aircraft/M-2000C/bin/M2KC_AI.dll 2024-04-08 11:51:27.551 INFO MiG21_AI (Main): Loading Mig21 AI 2024-04-08 11:51:27.551 INFO EDCORE (Main): Loaded C:/Program Files/Eagle Dynamics/DCS World/CoreMods/aircraft/MiG-21bis/bin/MiG21_AI.dll 2024-04-08 11:51:27.564 INFO EDCORE (Main): Loaded C:/Program Files/Eagle Dynamics/DCS World/CoreMods/aircraft/Mirage-F1/bin/MirageF1Core.dll 2024-04-08 11:51:27.578 INFO EDCORE (Main): Loaded C:/Program Files/Eagle Dynamics/DCS World/CoreMods/services/CaptoGlove/bin/edCaptoGlove.dll 2024-04-08 11:51:27.592 INFO EDCORE (Main): Loaded C:/Program Files/Eagle Dynamics/DCS World/CoreMods/services/LeapMotion/bin/edLeapMotion.dll 2024-04-08 11:51:27.608 INFO EDCORE (Main): Loaded C:/Program Files/Eagle Dynamics/DCS World/CoreMods/services/SensoryxVRFree/bin/edSensoryxVRFree.dll 2024-04-08 11:51:27.622 INFO EDCORE (Main): Loaded C:/Program Files/Eagle Dynamics/DCS World/CoreMods/services/VoiceChat/bin/VoiceChat.dll 2024-04-08 11:51:27.679 INFO EDCORE (Main): Loaded C:/Program Files/Eagle Dynamics/DCS World/CoreMods/services/jsAvionics/bin/jsAvionics.dll 2024-04-08 11:51:27.759 INFO APP (Main): options.graphics = { ['AA'] = 'OFF'; ['forestDetailsFactor'] = 1; ['rainDroplets'] = true; ['LensEffects'] = 0; ['box_mouse_cursor'] = false; ['anisotropy'] = 3; ['water'] = 2; ['motionBlurAmount'] = 1; ['BlurFlatShadows'] = 1; ['outputGamma'] = 2.2; ['aspect'] = 1.3333333333333; ['lights'] = 2; ['LODmult'] = 1; ['MSAA'] = 1; ['messagesFontScale'] = 1; ['width'] = 1920; ['visibRange'] = 'High'; ['DLSS_PerfQuality'] = 0; ['useDeferredShading'] = 1; ['clutterMaxDistance'] = 1000; ['textures'] = 2; ['cockpitGI'] = 1; ['terrainTextures'] = 'max'; ['height'] = 1200; ['multiMonitorSetup'] = '3cameras'; ['shadows'] = 4; ['defaultFOV'] = 78; ['shadowTree'] = false; ['chimneySmokeDensity'] = 5; ['secondaryShadows'] = 0; ['SSS'] = 0; ['fullScreen'] = false; ['preloadRadius'] = 60000; ['scaleGui'] = 1; ['Scaling'] = 0.66; ['DOF'] = 0; ['clouds'] = 2; ['sceneryDetailsFactor'] = 1; ['Upscaling'] = 'OFF'; ['Sharpening'] = 0; ['motionBlur'] = 0; ['ColorGradingLUT'] = 0; ['SSLR'] = 1; ['effects'] = 3; ['SSAO'] = 1; ['maxFPS'] = 180; ['sync'] = false; ['heatBlr'] = 1; ['forestDistanceFactor'] = 1; ['flatTerrainShadows'] = 0; ['civTraffic'] = 'high'; ['ScreenshotExt'] = 'jpg'; }; 2024-04-08 11:51:27.762 INFO VISUALIZER (Main): VRG skip, ask for support if you own VRG helmet Here is the DCS Updater GUI Utility logs for launching with VR ON: 04-08-2024 | 01:53:15 pm | APP | Log Screen Cleared 04-08-2024 | 01:53:18 pm | APP | Launch DCS World (VR Mode) 04-08-2024 | 01:53:18 pm | APP UI | Disabling PRESET EDITOR 04-08-2024 | 01:53:18 pm | APP UI | Disabling SERVER EDITOR 04-08-2024 | 01:53:18 pm | INFO | VR Rendering Driver using Windows Default 04-08-2024 | 01:53:18 pm | APP | Launching SIM in ST Mode 04-08-2024 | 01:53:18 pm | APP | Launching DCS World 04-08-2024 | 01:53:18 pm | CHECK | Checking For Running Simulator Processes 04-08-2024 | 01:53:18 pm | CHECK | Running Simulator Processes: 04-08-2024 | 01:53:18 pm | CHECK | SIM BUILD SLOT #1 RUNNING 04-08-2024 | 01:53:34 pm | APP | Initializing Preset Scan Engine 04-08-2024 | 01:53:34 pm | SYSTEM | NVIDIA RTX GPU INSTALLED 04-08-2024 | 01:53:34 pm | SYSTEM | NVIDIA RTX API'S SUPPORTED 04-08-2024 | 01:53:34 pm | SYSTEM | UPSCALING ENABLED 04-08-2024 | 01:53:34 pm | SYSTEM | AMD FSR SUPPORTED 04-08-2024 | 01:53:34 pm | SYSTEM | NVIDIA DLSS SUPPORTED 04-08-2024 | 01:53:34 pm | SYSTEM | NATIVE IMAGE SCALING SUPPORTED 04-08-2024 | 01:53:34 pm | SYSTEM | FLAT SHADOWS BLUR ENABLED 04-08-2024 | 01:53:34 pm | SYSTEM | NEW ANTI-ALIASING MODES ENABLED 04-08-2024 | 01:53:34 pm | SYSTEM | TERRAIN LOD MULTIPLIER ENABLED 04-08-2024 | 01:53:34 pm | SYSTEM | TOUCH POINTERS ENABLED 04-08-2024 | 01:53:34 pm | SYSTEM | HAND CONTROLLER AXES OFFSET ENABLED 04-08-2024 | 01:53:34 pm | SYSTEM | SHADER COLOR GRADING LUT ENABLED 04-08-2024 | 01:53:34 pm | SYSTEM | VOIP ENABLED 04-08-2024 | 01:53:34 pm | SYSTEM | SSS ENABLED 04-08-2024 | 01:53:34 pm | CHECK | Checking For Running Simulator Processes 04-08-2024 | 01:53:34 pm | CHECK | No Running Simulator Processes 04-08-2024 | 01:53:34 pm | INFO | ED Sim Closed 04-08-2024 | 01:53:34 pm | INFO | Duration 0 hr : 0 min : 16 sec 04-08-2024 | 01:53:34 pm | APP | Scanning For Build Selection 04-08-2024 | 01:53:34 pm | APP | SIM BUILD SLOT #1 Build Selected 04-08-2024 | 01:53:34 pm | INFO | ED Sim Detected: 2.9.3.51704 04-08-2024 | 01:53:34 pm | INFO | ED Updater Detected: 2.16.2.170 04-08-2024 | 01:53:34 pm | INFO | ED ModelViewer Detected: 2.9.3.51704 04-08-2024 | 01:53:34 pm | CHECK | Checking For MT Binaries 04-08-2024 | 01:53:34 pm | CHECK | MT Binaries Detected 04-08-2024 | 01:53:34 pm | CHECK | Checking For Saved Games 04-08-2024 | 01:53:34 pm | CHECK | Saved Games Detected 04-08-2024 | 01:53:34 pm | SCAN | Scanning for User Autoexec.cfg 04-08-2024 | 01:53:34 pm | LOAD | User DCS Autoexec.cfg Does Not Exist 04-08-2024 | 01:53:34 pm | SCAN | Scanning for User DCS Updater Custom Scripts.bat 04-08-2024 | 01:53:34 pm | LOAD | User DCS Updater Custom Scripts.bat Does Not Exist 04-08-2024 | 01:53:34 pm | CHECK | Default Graphics Preset Detected 04-08-2024 | 01:53:34 pm | CHECK | Enabling PRESETS 04-08-2024 | 01:53:34 pm | APP UI | Enabling PRESET EDITOR 04-08-2024 | 01:53:34 pm | APP | Initializing Preset Scan Engine 04-08-2024 | 01:53:34 pm | SYSTEM | NVIDIA RTX GPU INSTALLED 04-08-2024 | 01:53:34 pm | SYSTEM | NVIDIA RTX API'S SUPPORTED 04-08-2024 | 01:53:34 pm | SYSTEM | UPSCALING ENABLED 04-08-2024 | 01:53:34 pm | SYSTEM | AMD FSR SUPPORTED 04-08-2024 | 01:53:34 pm | SYSTEM | NVIDIA DLSS SUPPORTED 04-08-2024 | 01:53:34 pm | SYSTEM | NATIVE IMAGE SCALING SUPPORTED 04-08-2024 | 01:53:34 pm | SYSTEM | FLAT SHADOWS BLUR ENABLED 04-08-2024 | 01:53:34 pm | SYSTEM | NEW ANTI-ALIASING MODES ENABLED 04-08-2024 | 01:53:34 pm | SYSTEM | TERRAIN LOD MULTIPLIER ENABLED 04-08-2024 | 01:53:34 pm | SYSTEM | TOUCH POINTERS ENABLED 04-08-2024 | 01:53:34 pm | SYSTEM | HAND CONTROLLER AXES OFFSET ENABLED 04-08-2024 | 01:53:34 pm | SYSTEM | SHADER COLOR GRADING LUT ENABLED 04-08-2024 | 01:53:34 pm | SYSTEM | VOIP ENABLED 04-08-2024 | 01:53:34 pm | SYSTEM | SSS ENABLED 04-08-2024 | 01:53:34 pm | CHECK | Preset 01 Detected 04-08-2024 | 01:53:34 pm | CHECK | Preset 02 Detected 04-08-2024 | 01:53:34 pm | CHECK | Preset 03 Detected 04-08-2024 | 01:53:34 pm | CHECK | Preset 04 Detected 04-08-2024 | 01:53:34 pm | SCAN | Scanning Logbook File 04-08-2024 | 01:53:34 pm | SCAN | Retrieving Logbook / Pilot Country 04-08-2024 | 01:53:34 pm | SCAN | Retrieving Logbook / Pilot Name 04-08-2024 | 01:53:34 pm | SCAN | Retrieving Logbook / Pilot Callsign 04-08-2024 | 01:53:34 pm | SCAN | Retrieving Logbook / Pilot Rank 04-08-2024 | 01:53:34 pm | SCAN | Retrieving Logbook / Pilot Squadron 04-08-2024 | 01:53:34 pm | SCAN | Retrieving Logbook / Pilot Commissioned Date 04-08-2024 | 01:53:34 pm | SCAN | Retrieving Logbook / Pilot Total Flight Time 04-08-2024 | 01:53:34 pm | WARNING | Unable To Read Logbook Flight Time 04-08-2024 | 01:53:34 pm | SCAN | Retrieving Logbook / Pilot Daytime Flight Hours 04-08-2024 | 01:53:34 pm | WARNING | Unable To Read Logbook Daytime Flight Hours 04-08-2024 | 01:53:34 pm | SCAN | Retrieving Logbook / Pilot Nighttime Flight Hours 04-08-2024 | 01:53:34 pm | WARNING | Unable To Read Logbook Nighttime Flight Hours 04-08-2024 | 01:53:34 pm | SCAN | Retrieving Logbook / Pilot Total Campaigns Flown 04-08-2024 | 01:53:34 pm | SCAN | Retrieving Logbook / Pilot Total Missions Flown 04-08-2024 | 01:53:34 pm | SCAN | Retrieving Logbook / Pilot Successful Refuels 04-08-2024 | 01:53:34 pm | SCAN | Retrieving Logbook / Pilot Successful Landings 04-08-2024 | 01:53:34 pm | SCAN | Retrieving Logbook / Pilot Successful Ejections 04-08-2024 | 01:53:34 pm | SCAN | Retrieving Logbook / Pilot Total AA KILLS 04-08-2024 | 01:53:34 pm | SCAN | Retrieving Logbook / Pilot Total AG KILLS 04-08-2024 | 01:53:34 pm | SCAN | Retrieving Logbook / Pilot Total Deaths 04-08-2024 | 01:53:34 pm | SCAN | Retrieving Logbook / Pilot Total K:D Ratio 04-08-2024 | 01:53:34 pm | SCAN | Retrieving Logbook / Pilot Friendly AA KILLS 04-08-2024 | 01:53:34 pm | SCAN | Retrieving Logbook / Pilot Friendly AG KILLS 04-08-2024 | 01:53:34 pm | APP UI | Generating Chart For Build Statistics 04-08-2024 | 01:53:34 pm | APP UI | RESETTING BUILD STATISTICS CHART 04-08-2024 | 01:53:34 pm | APP UI | BUILDING CHART FOR BUILD STATISTICS 04-08-2024 | 01:53:34 pm | APP UI | BUILD STATISTICS CHART RENDER COMPLETE 04-08-2024 | 01:53:34 pm | APP UI | Generating Chart For User Profile Statistics 04-08-2024 | 01:53:34 pm | APP UI | RESETTING USER PROFILE STATISTICS CHART 04-08-2024 | 01:53:34 pm | APP UI | BUILDING CHART FOR USER STATISTICS 04-08-2024 | 01:53:34 pm | APP UI | USER PROFILE STATISTICS CHART RENDER COMPLETE 04-08-2024 | 01:53:34 pm | APP UI | Generating Chart For PRESET RESOURCE 04-08-2024 | 01:53:34 pm | APP UI | RESETTING PRESET RESOURCE CHART 04-08-2024 | 01:53:34 pm | APP UI | BUILDING CHART FOR PRESET RESOURCE 04-08-2024 | 01:53:34 pm | APP UI | BUILD STATISTICS CHART RENDER COMPLETE 04-08-2024 | 01:53:34 pm | SCAN | Checking Module Versions for Availability 04-08-2024 | 01:53:34 pm | SCAN | Platform: DCS World 04-08-2024 | 01:53:34 pm | SCAN | Retrieving Version from Launcher EXE 04-08-2024 | 01:53:34 pm | SCAN | Platform Version: 2.9.3.51704 04-08-2024 | 01:53:34 pm | SCAN | Updater Version: 2.16.2.170 04-08-2024 | 01:53:34 pm | SUPPORT | DCS: Normandy 1944 v1.0 (Historic) is Depreciated After v2.8.4.39259.1 04-08-2024 | 01:53:34 pm | APP UI | Converting Module Art to DCS: Normandy 2.0 04-08-2024 | 01:53:34 pm | SUPPORT | The Enemy Within Campaign Replaced By v3.0 After v2.5.4.26825+ 04-08-2024 | 01:53:34 pm | APP UI | Hiding Buttons/Checkbox 04-08-2024 | 01:53:34 pm | SUPPORT | Piercing Fury Campaign Not Supported after v2.7.12.23362+ 04-08-2024 | 01:53:34 pm | SUPPORT | Piercing Fury Campaign Released by Developer as Freeware 04-08-2024 | 01:53:34 pm | APP UI | Hiding Buttons/Checkbox 04-08-2024 | 01:53:34 pm | SUPPORT | The Red Flag 16-2 (AJS-37) was Integrated with AJS-37 Module 04-08-2024 | 01:53:34 pm | SUPPORT | Starting with Version 2.5.6.49798, Hiding Buttons/Checkbox 04-08-2024 | 01:53:34 pm | SUPPORT | DCS: Hawk T.1A No Longer Supported after v2.5.3.24984+ 04-08-2024 | 01:53:34 pm | APP UI | Disabling Hawk T.1A Buttons/Checkbox 04-08-2024 | 01:53:34 pm | SUPPORT | Video Training No Longer Supported After 1.2.10 04-08-2024 | 01:53:34 pm | SUPPORT | Module IDs No Longer Supported After 2.2.0 04-08-2024 | 01:53:34 pm | APP UI | Disabling Video Training Buttons/Checkboxes 04-08-2024 | 01:53:34 pm | SUPPORT | Updater Settings Disabled After v2.10.2.0 04-08-2024 | 01:53:34 pm | APP UI | Disabling Updater Settings Button 04-08-2024 | 01:53:34 pm | CHECK | Module Versions Check Complete 04-08-2024 | 01:53:34 pm | ERROR | Starting Module Scan Engine on Thread 01 04-08-2024 | 01:53:34 pm | SCAN | Initiating Module Scan: 04-08-2024 | 01:53:34 pm | SCAN | DEEP SCAN MODE IS OFF, ADDITIONAL INFO WILL NOT BE SCANNED 04-08-2024 | 01:53:34 pm | SCAN | Scanning Jet Aircraft Modules: 04-08-2024 | 01:53:34 pm | SCAN | FCS: Su-25T Frogfoot By Eagle Dynamics Detected 04-08-2024 | 01:53:34 pm | SCAN | DCS Jet Aircraft Modules Installed: 0 04-08-2024 | 01:53:34 pm | SCAN | DCS Jet Aircraft Modules Total Size: 0 GB 04-08-2024 | 01:53:34 pm | SCAN | FCS Jet Aircraft Modules Installed: 1 04-08-2024 | 01:53:34 pm | SCAN | FCS Jet Aircraft Modules Total Size: 0 GB 04-08-2024 | 01:53:34 pm | SCAN | Scanning Propeller Aircraft Modules: 04-08-2024 | 01:53:34 pm | SCAN | DCS: TF-51D Mustang By Eagle Dynamics Detected 04-08-2024 | 01:53:34 pm | SCAN | DCS Propeller Aircraft Modules Installed: 1 04-08-2024 | 01:53:34 pm | SCAN | DCS Propeller Aircraft Modules Total Size: 0 GB 04-08-2024 | 01:53:34 pm | SCAN | FCS Propeller Aircraft Modules Installed: 0 04-08-2024 | 01:53:34 pm | SCAN | FCS Propeller Aircraft Modules Total Size: 0 GB 04-08-2024 | 01:53:34 pm | SCAN | Scanning Rotary Wing Aircraft Modules: 04-08-2024 | 01:53:34 pm | SCAN | DCS Rotary Wing Aircraft Modules Installed: 0 04-08-2024 | 01:53:34 pm | SCAN | DCS Rotary Wing Aircraft Modules Total Size: 0 GB 04-08-2024 | 01:53:34 pm | SCAN | Scanning For Campaign Modules: 04-08-2024 | 01:53:34 pm | SCAN | Campaign Modules Installed: 0 04-08-2024 | 01:53:34 pm | SCAN | Campaign Modules Total Size: 0 GB 04-08-2024 | 01:53:34 pm | SCAN | Scanning Theater/Terrain Modules: 04-08-2024 | 01:53:34 pm | SCAN | DCS: Caucasus 2.5 By Eagle Dynamics Detected 04-08-2024 | 01:53:34 pm | SCAN | DCS: Mariana Islands By Eagle Dynamics Detected 04-08-2024 | 01:53:34 pm | SCAN | DCS Theater/Terrain Modules Installed: 2 04-08-2024 | 01:53:34 pm | SCAN | DCS Theater/Terrain Modules Total Size: 0 GB 04-08-2024 | 01:53:34 pm | SCAN | FCS Theater/Terrain Modules Installed: 0 04-08-2024 | 01:53:34 pm | SCAN | FCS Theater/Terrain Modules Total Size: 0.00 GB 04-08-2024 | 01:53:34 pm | SCAN | Scanning Asset Pack Modules: 04-08-2024 | 01:53:34 pm | SCAN | DCS: China Assets By Deka Ironwork Simulations Detected 04-08-2024 | 01:53:34 pm | SCAN | DCS: South Atlantic Assets By Razbam Simulations Detected 04-08-2024 | 01:53:34 pm | SCAN | DCS Asset Pack Modules Installed: 2 04-08-2024 | 01:53:34 pm | SCAN | DCS Asset Pack Modules Total Size: 0 GB 04-08-2024 | 01:53:34 pm | SCAN | Scanning Tech./GPS Modules: 04-08-2024 | 01:53:34 pm | SCAN | DCS Tech./GPS Modules Installed: 0 04-08-2024 | 01:53:34 pm | SCAN | DCS Tech./GPS Modules Total Size: 0 GB 04-08-2024 | 01:53:34 pm | SCAN | Scanning Discontinued / Unsupported Modules: 04-08-2024 | 01:53:34 pm | SCAN | Discontinued Modules Installed: 0 04-08-2024 | 01:53:34 pm | SCAN | Discontinued Modules Total Size: 0 GB 04-08-2024 | 01:53:34 pm | SCAN | Scanning Unlicensed Modules: 04-08-2024 | 01:53:34 pm | SCAN | Unlicensed Modules Installed: 0 04-08-2024 | 01:53:34 pm | SCAN | Unlicensed Modules Total Size: 0 GB 04-08-2024 | 01:53:34 pm | SCAN | Scanning Utility Modules: 04-08-2024 | 01:53:34 pm | SCAN | Utility Modules Installed: 0 04-08-2024 | 01:53:34 pm | SCAN | Utility Modules Total Size: 0 GB 04-08-2024 | 01:53:34 pm | SCAN | Total Modules Installed: 6 04-08-2024 | 01:53:34 pm | SCAN | Scan Complete 04-08-2024 | 01:53:34 pm | INFO | Duration 0 hr : 0 min : 0 sec 04-08-2024 | 01:53:34 pm | APP UI | Generating Chart 1 For Modules By Category 04-08-2024 | 01:53:34 pm | APP UI | Complete 04-08-2024 | 01:53:34 pm | APP UI | Generating Chart 2 For Modules By Size 04-08-2024 | 01:53:34 pm | APP UI | Complete
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Hello. Is it possible to give information when the problem with the EWR contacts not showing on the GCI map will be solved ? I'm playing on the server Baddy Spike 80, and since update 2.9 they are not displayed.
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When editing a shape, a mouse drag on the shape makes it jump to the first 'point' that was created when creating the shape, rather than a grabbing the shape at the mouse pointer when the left mouse button when down. This has the nasty side effect of making the whole polygon jump, sometimes massively with a false drag event i.e. when trying to edit the control points at the edge of the shape. This is particularly nasty when trying to create a single polygon for an entire countries border. NOTE: When the polygon is an oval, rect or arrow, then no matter where you try and 'grab' it, the grab point jumps to it's centre of the entire shape. I would suggest this is wrong too. Notice that this doesn't happen when selecting and dragging LINES about.
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fixed CTD when pressing F/A-18C A/G mode after changing aircraft
farebro posted a topic in Game Crash
any advice getting Game crashes, fly apache for an hour or 2 jump in Hornet hit A/G and then get crash. fly Hornet first then apache it crashes shortly after. reinstalled completely and get the same -
As the topic says... Am I correct in thinking there's no binding for the radar altimeter dangerous height adjustment dial in the Hind? I can't find any setting under any name I could think of for it. Not in buttons or axis. Have I just missed it somehow???
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Hiya, this started occurring a few days ago. Does this need a fix from ED or is it a specific computer issue? Oculus Rift, 4080, no issues with Il-2. Checked various threads but could not see a solution.
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Overspeed the gear to get the nosewheel stuck in the retracted position, then land. Your nose will never completely hit the ground. In this shot you can see the orange glow from the sparks effect despite the nose not contacting the runway. I'm not holding it up with elevator, that's the same attitude it'll come to a stop in.
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Hi. I've been playing DCS in VR for 2 years now without many issues. I'm running a Pico 4 with Virtual Desktop and up until this morning, everything worked as expected. This morning, Steam VR updated to version 1.25.7 and the headset connects properly to VD, then connects properly to Steam VR, but when I launch DCS, it launches in windowed mode, not VR. I've tried rebooting the computer, MT, single thread version, everything I can think of. Any hint of what could be happening?
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In-flight refuelling tanker chutes are only visible for the player that is hosting the server. tanken.miz = used mission file robin_server-* = server hosting player track jeroen_server-* = connecting client player track We have switched roles (server/client) too; same result. Side-by-side recording: Update: tried other refuelling tanker (S-3B) too; same problem. robin_server-20240306-200438.trk jeroen_tanken-20240306-200451.trk tanken.miz
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Compnullass rose is set by default outside the boundaries of the NTTR map so it´s not possible to drag it around the map like in other maps.
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Hello, I have found this flickering red pointer in the compass area. Here is the issue: Best regards.
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Please help me analyze it. dcs.log-20240312-131259.zip
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Hi folks, Firstly, thank you for all your hard work in building and releasing what is a wonderful map. However, I seem to have a problem with it. Quite frequently I’m getting a large part of my screen flashing black when flying on your Sinai map. I have no idea why, or how to fix. I do NOT seem to have such an issue on ANY of the other DCS maps (and I have them all). You can see the problem I’m having in a short video I’ve posted on youtube… A solution, fix, for this would be great. Thanks
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Stuttering occurs again, and it always in the Sinai-map.
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Hi, i have some problems with using NS430. OB\OB MT Same problems. Some fields in menus just dissappeard, looks like some render bug. They are there, but i can't see them. User WPT creating is unreal, like using DIRECT-TO mode. I made a little video, you can see it. Please, help me.