Jump to content

Search the Community

Showing results for tags 'fixed'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • News
    • Official Updates
    • Community News
    • Official Newsletters
  • New User Briefing Room
    • Squadron Recruiting
  • English
    • Digital Combat Simulator
    • Licensed Third Party Projects
    • General Off-Topic Discussion
    • Legacy Versions
  • International support
  • Русский
  • DCS Finland's DCS Finland
  • 3Sqn's 3Sqn
  • 49th Black Diamonds's 49th Black Diamonds
  • -=Пилотажники=-'s -=Пилотажники=-
  • Polacy's Polacy
  • = Flammeus Vulpes = fighting squadron's = Flammeus Vulpes = fighting squadron
  • Banda-DV's Banda-DV
  • Comedy Central's Comedy Central
  • =UVAF='s =UVAF=
  • 100 KIAP's 100 KIAP
  • VVS 504th Red Hammers's VVS 504th Red Hammers
  • Lock-On Mod Makers's Lock-On Mod Makers
  • Sweden's Sweden
  • Leftside Limited Tech section's Leftside Limited Tech section
  • Ground Troops Aviation Training Center's Ground Troops Aviation Training Center
  • German DCS Community's German DCS Community
  • Spanish DCS Community's Spanish DCS Community
  • °United Fight Spirits° - Germany's °United Fight Spirits° - Germany
  • Чат's Чат
  • RedRodgers's RedRodgers
  • Совместные вылеты онлайн's Совместные вылеты онлайн
  • -=Air piretS=-'s -=Air piretS=-
  • Клуб Веселых Пилотов/Smile Pilots Club's Клуб Веселых Пилотов/Smile Pilots Club
  • 161 Squadron's 161 Squadron
  • German DCS Serveradmins's German DCS Serveradmins
  • Escuadrón 701, Colombia's Escuadrón 701, Colombia
  • LowLand Tiger Meet's LowLand Tiger Meet
  • 279KIAP Regiment's 279KIAP Regiment
  • Australian DCS Community's Australian DCS Community
  • Scandinavia's Scandinavia
  • Crazy Canuks's Crazy Canuks
  • The Silver Falcons's The Silver Falcons
  • 127Th Sibйrian Tiger's 127Th Sibйrian Tiger
  • 129th A-10 Squad: The Guard Sharks's 129th A-10 Squad: The Guard Sharks
  • Virtual Red Arrows's Virtual Red Arrows
  • Hellenic Pilots's Hellenic Pilots
  • =2IAE='s =2IAE=
  • 16th ACCW Tigers DEN's 16th ACCW Tigers DEN
  • USMC Veterans's USMC Veterans
  • United States Air Force's United States Air Force
  • =BAF='s =BAF=
  • Fighter Combat Simulations's Fighter Combat Simulations
  • =Воздушные Войны= aka =BB='s =Воздушные Войны= aka =BB=
  • CADelta's CADelta
  • DCS: Combined Arms's DCS: Combined Arms
  • Oceanic Wing and Friends's Oceanic Wing and Friends
  • The Virtual Horsemen's The Virtual Horsemen
  • Hellas's Hellas
  • NoPryl Flight Squadron's Topics
  • NoPryl Flight Squadron's NoPryl Warthog Squadron
  • Carrier Air Wing Seventeen — CVW-17 —'s Carrier Air Wing Seventeen — CVW-17 —
  • 蜂鸟特技飞行表演队 HummingBird Aerobatics Team's 蜂鸟特技飞行表演队 HummingBird Aerobatics Team
  • 1st Cav Div (Air Assault)'s 1st Cav Div (Air Assault)
  • CrimsonFlag - 102° GVv's CrimsonFlag - 102° GVv
  • AIEclan's AIEclan
  • Virtual Black Sheep's Virtual Black Sheep
  • 929th's 929th
  • French DCS Community's French DCS Community
  • 373rd Online Tactical Campaigns's 373rd Online Tactical Campaigns
  • Just For Laughs Simulation DCS's Just For Laughs Simulation DCS
  • "Russian Air Force" =RAF='s "Russian Air Force" =RAF=
  • ECV56 Cóndor's ECV56 Cóndor
  • Master Arms's Join Master Arms
  • Master Arms's Master Arms
  • 141 Wolfs's 141 Wolfs
  • 314. ШАП Моздок (Су-25)'s 314. ШАП Моздок (Су-25)
  • Escuadrón 117's Escuadrón 117
  • Austian/Germany Pilots's Austian/Germany Pilots
  • Итория авиации's Итория авиации
  • Clan Vikingos's Clan Vikingos
  • Virtual Royal Danish Airforce's Virtual Royal Danish Airforce
  • United Operations Air Forces's United Operations Air Forces
  • United States Navy's United States Navy
  • Europe clan's Europe clan
  • No.66 Squadron's No.66 Squadron
  • De Belgae's De Belgae
  • v47th Fighter Squadron's v47th Fighter Squadron
  • 105 Wirtualny Pułk Śmigłowców Bojowych (105th Virtual Combat Helicopters Regiment).'s 105 Wirtualny Pułk Śmigłowców Bojowych (105th Virtual Combat Helicopters Regiment).
  • 7 Wirtualna Eskadra Działań Specjalnych's 7 Wirtualna Eskadra Działań Specjalnych
  • 223rd CAS "Wolfpack"'s 223rd CAS "Wolfpack"
  • www.TAW.net - DCS Division's www.TAW.net - DCS Division
  • Jagdfliegergeschwader 1 “Fritz Schmenkel” (JG-1)'s Recruitment
  • 64th Aggressor Squadron - Public's Images and Videos
  • =БК= Братские крылья's Связь
  • =БК= Братские крылья's Сервера =BK=
  • =БК= Братские крылья's Вопросы
  • Virtual Carrier Air Wing 99's Topics - Bugs
  • Virtual Carrier Air Wing 99's COOP Flights - Request
  • Virtual Carrier Air Wing 99's Video and Live Feed
  • Virtual Carrier Air Wing 99's Recruitment questions
  • Air Combat Wings's Video
  • DTA - Comunidad Hispana de DCS's Muro
  • Virtual Skyblazers's Information
  • Virtual Skyblazers's Conversation
  • Sesto Stormo Virtuale's Media Missioni
  • The Flying Kiwis's The Flying Kiwis Zorb ball of death dedicated server
  • The Flying Kiwis's ANZAC Mission
  • LINCI's Discussioni
  • [OFS] Open Flight School's Informationen
  • The Pirates Cove's Mods
  • The Pirates Cove's C-130 MOD
  • VF-211's Contact us
  • RUSSIAN FALCONS's Публичная информация
  • Comunidad Española de DCS - Interescuadrones's Discusiones
  • Sabre Squadron's Campaign & Mission Updates
  • Neko PMC's Topics
  • 74th Flying Tigers's Questions and Answers
  • NE VAF's Announcements
  • Virtual JaBoG32's Topics
  • Cerberus Fighter Wing's Screenshot Posting
  • Digital Coalition Air Force's Posts/Forum
  • Beyaz Kartallar (161-Kartal Yarasa Filo)'s Beyaz Kartallar
  • Strike Fighter Squadron's VMFA-35 Skin by Stellou
  • 1st VFW's General Discussion
  • Joint Task Force 191's January 1st, 2024 - New Training Program
  • VFA-41 Black Aces's VFA-41 Black Aces Squadron Info
  • 154th Air Wing's New Server
  • JTF-111's What We Offer
  • JTF-111's Latest News
  • vVMFA-251's VMFA-251 is back and recruiting virtual Marine Hornet pilots!
  • 9th Air Brigade of PLAAF's Anyone want to train together for competitions?
  • 71st_Eagles's Topics
  • 71st_Eagles's Members
  • Task Force Uniform Charlie Sierra's Links
  • 1(F) Squadron RAF Air UK's Operations
  • Tact. Air Base 8's Dedicated Public Servers
  • 334th "Eagle" Squadron's Contact Us
  • Nemesis HAW's Topics
  • 枝江虚拟航空队's 涂装展览
  • 1st Virtual Air Expeditionary Wing's Public Affairs
  • 「301fs」's Enlisting
  • 「301fs」's 301fs Equipment
  • 「301fs」's Squadron Rules
  • Royal Netherlands Air Force virtual's Topics
  • 4YA-Community's Events
  • 4YA-Community's The 4YA Community
  • VMFA-323's Welcome
  • 78th Fighter Squadron's Topics
  • Air Group =Axeman= (=AxA=)'s Связь
  • Air Group =Axeman= (=AxA=)'s Air Group =Axeman= (=AxA=)
  • Ghost Syndicate's Forum
  • [TM] Tigermercs's Club-Forum
  • GAEv Grupo Aeronaval Embarcado Virtual's Discusiones
  • 76th DSOW (Digital Special Operations Wing)'s Open Recruitment
  • 619th Windborne Air Group's Current Events
  • VICOMTE's Recrutement
  • Casual Flyers's Casual Flyers
  • The Jousters's Chat
  • Stalin's Falcons's Создание сервера
  • Stalin's Falcons's Предложения полетов
  • Stalin's Falcons's Связь
  • a's Squadron Media
  • a's Squadron Recruiting Information
  • Taskforce Trident - USAFCENTCOM's Squadron Media
  • 21NSQD | Squadron's Recruitment Status
  • 101st Combat Aviation Brigade's Instructions on How to Join
  • (NAFSAM)'s NAFSAM Discord
  • VMFAT-101 'Sharpshooters''s Topics
  • Wolfa - french squadron's Activité/activity
  • Wolf Pack US's Wolf Pack Videos and Server Info
  • Wolf Pack US's Wolf Pack Warbirds Persistent Sever Tutorial
  • Carrier Air Wing 3 | RU's Discord сервер сообщества
  • Carrier Air Wing 3 | RU's Наша группа в ВК
  • 808th World Squadron's How To Join
  • 虚拟笕桥航空队-JQvFG's 鸽动力水坛(General Topic)
  • 虚拟笕桥航空队-JQvFG's 笕桥陵园(Event Room)
  • 虚拟笕桥航空队-JQvFG's 笕桥航校(JQvAA)
  • 虚拟笕桥航空队-JQvFG's 笕桥影业(JQvFG Film)
  • Australian Virtual Air Wing's Forum
  • Virtual Royal United Kingdom 10th Squadron's LUA Discussions
  • ММВГ "Broiller Squad"'s Форум
  • Task Force Thunderbolt's Topics
  • 588th Fighter Aviation Regiment's Announcements
  • 588th Fighter Aviation Regiment's Media
  • 588th Fighter Aviation Regiment's Chow Hall
  • Joint Flight Command Oregon's Application & Links
  • Irréductibles's Recherche de pilotes motivés F18 et M2000


  • Community Calendar
  • Jagdfliegergeschwader 1 “Fritz Schmenkel” (JG-1)'s Events
  • ASOR 234 squadron's Operations
  • ≡★≡ THE 51st VIRTUAL FIGHTER WING ≡★≡'s Events
  • Lock-On Greece | DCS World Greece™'s Events
  • DCS Español || D3W's Calendario
  • DTA - Comunidad Hispana de DCS's Eventos
  • Carrier Air Wing 66's Events
  • DCS - Allied Forces - Open Missions and Beyond's Events
  • Sesto Stormo Virtuale's Eventi
  • [OCG] Oceanic Combat Group's OCG Events & Training
  • The Flying Kiwis's TFK Flying schedule
  • VF-211's Training nights
  • VF-211's Calendar
  • Omega Group's Friday Night flights -- 7PM PST
  • Comunidad Española de DCS - Interescuadrones's Eventos
  • Neko PMC's Events
  • VFA-86 Sidewinders's Winder schedule
  • 74th Flying Tigers's Trainings and Missions
  • NE VAF's Events
  • Cerberus Fighter Wing's Events
  • Digital Coalition Air Force's Events
  • uosef's عقابهای ایران
  • v81st Fighter Squadron's Training and Operations
  • Darkwater Aerial Security Ltd. (Task Force "Caucasus Dragons")'s Contracts and Operations
  • Darkwater Aerial Security Ltd. (Task Force "Caucasus Dragons")'s Events
  • JTF-111's Events
  • Pegasus's Events
  • Delta Force Squadron's Events
  • 71st_Eagles's Events
  • Virtual Fighter Group's Schedule
  • Tact. Air Base 8's Events
  • 71st Laughing Rooks's 71st Events
  • Virtual Air Festivals's VAF Events
  • Royal Netherlands Air Force virtual's Events
  • Royal Netherlands Air Force virtual's Events
  • vCSG-3's vCSG-3 Events
  • 102nd Albatross's Events
  • VMFA-323's Events
  • 78th Fighter Squadron's Events
  • vNAVY's Events
  • Ghost Syndicate's Events
  • [TM] Tigermercs's Staffeltraining
  • [TM] Tigermercs's Events
  • 76th DSOW (Digital Special Operations Wing)'s Missions
  • RS Red Star's Events
  • a's CVW-2 Calendar
  • Taskforce Trident - USAFCENTCOM's Scheduled Squadron Events
  • 21NSQD | Squadron's Events
  • Combined Joint Task Force's OPERATION - ISLAND HOP
  • Wolf Pack US's Wolf Pack Missions and Events
  • Wolf Pack US's Events
  • Wolf Pack US's JUGHEADS mission night
  • 808th World Squadron's Birth Date 01.24.23
  • 虚拟笕桥航空队-JQvFG's 联机活动日程
  • Australian Virtual Air Wing's Events
  • Virtual Air Force's Mission/Training Night
  • TACG 218's Events
  • ММВГ "Broiller Squad"'s Операции
  • 366th Fighter Wing "Gunfighters"'s Mssion nigths & Operatinos
  • Task Force Thunderbolt's Events
  • Joint Flight Command Oregon's Events
  • Irréductibles's Campagne OGF
  • [JaboG49] Virtuelles Jagdbomber Geschwader 49's Termine
  • Virtual Carrier Air Wing One (vCVW-1)'s Sinai Campaign
  • Task Force Perpetual Motion's Events
  • British Virtual Air Force's Events

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



Flight Simulators





  1. Still not fixed , latest beta Sent from my iPhone using Tapatalk
  2. The following input commands all act as toggle switches, when in fact they should not: Left Console/Throttle Lever/Flight Control: Throttle Idle Detent - IDLE Left Console/Throttle Lever/Flight Control: Throttle Idle Detent - STOP Left Console/Throttle Lever/Flight Control: Throttle Idle Detent - Idle/Stop (2 pos switch) Testing scenario: Bind the STOP command to a button. Every press of the button will toggle the position of the switch. Same for the other two commands. Observed in both C-101EB and C-101CC. I'm using a Thrustmaster HOTAS Warthog throttle. Checked in the latest DCS 2.9.3 and 2.9.1. Expected behavior on button/key press: Throttle Idle Detent - IDLE: When throttle in stop detent, move throttle to idle detent. Otherwise do nothing. Throttle Idle Detent - STOP: When throttle in (or very near) idle detent, move throttle to stop detent. Otherwise do nothing. Throttle Idle Detent - Idle/Stop (2 pos switch): Button pressed: When throttle in (or very near) idle detent, move throttle to stop detent. Otherwise do nothing. Button released: When throttle in stop detent, move throttle to idle detent. The only command that should actually toggle the throttle detent on every key press is: Left Console/Throttle Lever/Flight Control: Throttle Idle Detent Toggle
  3. getDetectedTargets() retains the detected targets and never resets itself. Once it detects a target it will retain it "forever" even if it's way beyond the detection range. I tested it with enum 1, 4 and nil and it's the same. local SAM = "Ground-1-1" local maxRange = 30000 local controller_unit = Unit.getController(Unit.getByName(SAM)) local tDetectedTargets = controller_unit:getDetectedTargets() for i, v in ipairs(tDetectedTargets) do if v then local objName = Object.getName(tDetectedTargets[i].object) if Unit.getByName(objName) then local coal = Unit.getByName(objName):getCoalition() if coal == 2 then local coord1 = Unit.getByName(SAM):getPoint() local coord2 = Unit.getByName(objName):getPoint() local distancia = Distancia(nil, nil, coord1, coord2) if distancia < maxRange then a = 1 else a = 0 end end end end end
  4. When testing the Radar(EWR FuMG-401 Freya LZ) systems in the WW2 Asset pack, I have found that the Radar when using controller.getDetectedTargets never looses the target once the target is captured. This only looses target once Destroyed or de-Spawned. Edit: We've also tested this with Ships, Visual Detection, never seems to loose target.
  5. Hi, The Raven One Campaign seems to be bugged on mission 2. When you start the mission you are asked to do a radio check, I can hear two on comm2 but not on comm1 and later in the missions Texaco also is not audible on comm1 even though it works. The missions as a whole seems to be bugged but I could be doing something wrong since I'm missing this dialogue.
  6. Hi, I recently made a post about how buggy the radios in mission 2 were and with the recent update that has indeed been fixed so thanks for that. There are 2 other bugs however that prevent the mission from progressing. -Once you get to waypoint 1, the dialogue to then go to waypoint 2 and climb to angels 20 doesnt trigger and if it does, it trigger after passing waypoint 2, half way to wp 3. -Once at the tanker, the wingman does not refuel once your done, he instead flies off into the distance and the mission progress cannot progress.
  7. For people that use UltraLeap, the version of LeapC.dll that DCS ships with is incompatible with the version that UltraLeap Gemini ships with. This causes both DCS Leapc.dll and the Ultrleap OpenXR API layer to be active and generally leads to OpenXR failing to initialize at all with XR_ERROR_RUNTIME_FAILURE and a failure of VR to launch. Solution is to copy the Gemini LeapC.dll into DCS's bin and bin-mt directories every time DCS updates, but it would be nice if DCS could ship with the most current version of the DLL instead.
  8. As title say. Really STUPID action can result from this bug, if two tankers fly near by one is low on fuel with "RTB on bingo fuel" but the AI will command to refuel at nearest tanker instead of RTB. Bingo tankBINGO RTB BUG.trker is parasiting on next tanker
  9. Based on a forum search this has been mentioned before but apparently not reported as a bug specifically, so I wanted to raise the issue again. The Aim-7 family in DCS appears to fly straight for 1.5s (-F/M) or 2.0s (-E2) after launch before trying to turn toward the target, which is not correct behavior. More specifically, DCS Aim-7 wings unlock at ~0.5s (this is correct) and the autopilot rolls 45deg (also correct), but then flies straight until the seeker locks on at 1.5s or 2.0s (not correct). To illustrate, I have attached short .trk files for an -E2 and -M launched from the F15C at 15 degrees pitch-up and co-altitude with a target at 15kft. Misalignment between the launching aircraft and the target should trigger an immediate 'English Bias' turn, but the missile does not attempt to correct. For reference the IRL guidance timeline of an Aim-7E is: 0s Start of ejector stroke Motor ignition voltage applied 0.5s Electronic wing unlock Starts roll 45deg (from '+' to 'x' orientation) Starts 'English Bias' turn Antenna pointed toward target 0.5s - 1.5s Normal target lock window 1.5s Proximity fuse armed (DF mode) 2.9s Motor burnout While I think developers probably know this, I want to mention for the sake of the general forum population that 'English Bias' is jargon for the maneuver commanded at launch to correct misalignment between the launching aircraft and the intercept course computed by the fire control radar. The Aim-7's own SARH seeker attempts to lock on during the bias turn, and takes over steering commands whenever it succeeds. The short delay before electronic wing unlock is supposed to be just enough for the missile to clear the nose of the aircraft, un-mask its seeker, and maneuver safely. Unlike in-game, the pilot of the launching aircraft should not see a Sparrow flying straight for any time before suddenly turning toward its target. It will already be starting to turn by the time it is visible. This leads to my question for ED: is English Bias supposed to be included in the missile API but not working currently/yet, or is flying straight until seeker lock-on intended behavior? If 'English Bias' logic is not planned in the near future, can you please consider adjusting the existing delay time to approximate the IRL behavior more closely? A delay of 0.5s or 0.6s would be correct under most conditions, to represent when the missile really starts turning. The seeker will be fully locked before the 1.5s proximity fuse delay regardless, and fusing is what sets the practical minimum range of a Sparrow. SparrowNoBiasE2.trk SparrowNoBiasM.trk
  10. currently ingame, you can uncage the seeker for the AIM-9B by pressing the uncage button enabling you to take lead and off bore shot. this is however is incorrect since uncaging was introduce in AIM-9E. And I believe this problem is specific to F-5 airframe in game here is the track file and reference below 9Buncage.trk
  11. After today's patch I noticed that SA5 has this odd tracking, it starts to 'wiggle wiggle', not gaining speed and miss the target odd_SA5.trk
  12. Shouldn't the fuel shutoff valves on the Mi-24 cut off the fuel supply and shut down the engine ?
  13. There is a rather important mistake in the armament panel of the Mi-24P. With regards to the guided missiles, you are differentiating between Ataka and Shturm. That is wrong, and it brings further confusion to the forums, as well as improper denomination. Shturm (9K114), is the whole complex carried on the Mi-24P that allows firing of either the older Kokon (9M114), or the newer Ataka (9M120) missiles. The name of "Shturm" should be changed to "Kokon", in order to be correct. Just noticed this while looking at it in VR. zerO
  14. Hi, this has been pointed out before, but it seems it has somehow been forgotten...? Anyways, I did not want to necro an old longwinded thread, so here is a new one on the topic. The problem is that the following joystick bindings... {down = 8014, cockpit_device_id = devices.SYSTEMS, name = _("Throttle Idle Detent - Idle/Stop (toggle button)"), category ={_('Left Console'), _('Throttle lever'), _('Flight Control')}}, {down = device_commands.Button_118, up = device_commands.Button_118, cockpit_device_id = devices.SYSTEMS, value_down = 0.0, value_up = 0.5, name = _("Throttle Idle Detent - Idle/Stop (2 pos switch)"), category ={_('Left Console'), _('Throttle lever'), _('Flight Control')}}, {down = device_commands.Button_118, cockpit_device_id = devices.SYSTEMS, value_down = 0.5, name = _("Throttle Idle Detent - Idle"), category ={_('Left Console'), _('Throttle lever'), _('Flight Control')}}, {down = device_commands.Button_118, cockpit_device_id = devices.SYSTEMS, value_down = 0.0, name = _("Throttle Idle Detent - Stop"), category ={_('Left Console'), _('Throttle lever'), _('Flight Control')}}, ...as well as the following keyboard bindings... {combos = {{key = 'Home', reformers = {'RAlt'}}}, down = 8014, cockpit_device_id = devices.SYSTEMS, name = _("Throttle Idle Detent Toggle"), category ={_('Left Console'), _('Throttle lever'), _('Flight Control')}}, {combos = {{key = 'Home', reformers = {'RShift'}}}, down = device_commands.Button_118, cockpit_device_id = devices.SYSTEMS, value_down = 0.5, name = _("Throttle Idle Detent - Idle"), category ={_('Left Console'), _('Throttle lever'), _('Flight Control')}}, {combos = {{key = 'Home', reformers = {'RCtrl'}}}, down = device_commands.Button_118, cockpit_device_id = devices.SYSTEMS, value_down = 0.0, name = _("Throttle Idle Detent - Stop"), category ={_('Left Console'), _('Throttle lever'), _('Flight Control')}}, ...all do exactly the same thing: they all TOGGLE the state of the throttle detent between stop and idle. So no matter if you press RAlt+Home, RShift+Home or RCtrl+Home, you TOGGLE the throttle detent each time. While for the keyboard this is arguably just a small inconvenience / inconsistency, for the joystick bindings it makes it impossible to properly map a hardware throttle detent switch (like in the Thrustmaster Warthog throttle). Yes, you can of course "sync" the thing to the throttle by mouse click if it happens to be inverted, but that defeats the purpose of having the hardware switch in the first place. Can you please have a look at this and finally fix it? FYI, a long time ago there have been command codes 8015 and 8016 that properly set the throttle to stop/idle, but these stopped working (I would guess sometime during 2.7.x). Cheers, F.
  15. Starting this mission causes the application DCS to terminate immediately upon pressing the pause button on the keyboard. I do not understand why this is happening. May be because of lua script functions. Su-25T Перехват безпилотников.miz
  16. I'm not entirely sure if this is a "bug," but it confuses me to say the least. One of the voiceover lines english Petrovich (who is generally awesome, btw!) uses when he misses an ATGM shot is to shout "Missile, MISSILE!" To me, this sounds much more like a warning for an incoming missile than something I'd expect my CPG to say if he misses his own shot. Is this functioning as intended or is this a mistake? Thanks! A simple test mission is attached, including my track file. To replicate simply have Petro shoot at the trucks and fly like a drunken fool so he misses Here's a video demonstration as well: mi24_bugvoice.miz MissileMissile.trk
  17. As per the title. Distant LOD model shows the canvas tilt removed, which suddenly appears once you get closer. A minor issue of course, but I couldn't see it reported yet.
  18. When you want to add or remove group of modules, for example "Terrains, A/C Jet, etc." and you click on checkbox when group is collapsed, the sub-items don't get added/removed.
  19. The Gar8/aim-9B is bugged with regard to its uncage-lock/pre-firing behavior. Currently, you put the gun piper on the target until you get “tone” (~4 deg IFOV). Which automatically “locks” the target, and “uncages” the seeker head, and you can freely maneuver within the seeker gimbal limits (~25 deg). While this behavior or variations thereof may be found on later models of the aim-9 its not correct for the 9B since its seeker only uncages (locks) the target after being fired. Correct behavior would look like maneuver till you get tone on target. Then fire, and the firing process takes ~1 sec from depressing trigger to missile leaving the rail. The seeker gyro is uncaged with the firing command, never before. If the target maneuvers out of the 4 degree seeker FOV during this time you loose lock. Early versions of the sidewinder used a mechanical cage mechanism as described below. Later 9B versions used a magnetic cage mechanism which still mostly operated in similar fashion. Pg 71 Pg 115 sidewinder Magnetic caging and firing sequence, and 9B firing sequence from OP 2309 (3rd) page 2-2AIM-9B (https://archive.org/details/OP23093rdAIM9B) Declassed pre-1980. As stated above, only AFTER firing does the gyro uncage. And finally the first sidewinder to have uncage capability was the aim9E as mentioned in the Project CHECO report from Vietnam (pg10-11). https://apps.dtic.mil/sti/citations/ADA486826
  20. Hi, I was just flying around sight-seeing, and was experimenting with where the limits are for diving. I bent the wing (slightly) but no big deal. When landing I was still very heavy with fuel, but touched down OK-ish. Due to the bent wing, I touched down right-main first, which then skipped onto the left-main. It wasn't until I got off the runway that I noticed that the left main was very slightly bent backwards and the aircraft was leaning slightly to the left. I tried to repair the aircraft, got the 3 minute timer, but once it was complete, the left main was still bent. In prevois flights, repairing did not fix the bent wing, either. So... that is two broken parts of the airframe that aren't being repaired.
  21. Hello, In Game Master on F10 map, we have a crash if we create two target and open fire and delete the second and the first target in this order : - Create the first target and open fire -Create the second target and open fire - Delete the second target - Delete the first target test.miz dcs.log-20240317-124227.zip
  22. Hello, Seem to be a problem with lights on the ground. And there is a difference between projector ligths and navigation lights.
  23. The trimming via trim hat only works (for a "normal" joystick) if the FFB setting in misc (?) is turned off. Tested with linear and non linear setting in special tab.
  24. ASP-3N Gunsight Target Wingspan Adjustment Dial, Increase/Decrease actions are swapped on the non-axis commands. For example, selecting Increase will make the wingspan dial Decrease. This is not a problem with the axis command.
  25. I'm having these strange shadow, in cockpit and external view in the F16 in the quickstar GBU10 - 12 mission
  • Create New...