Jump to content

Search the Community

Showing results for tags 'fixed'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • News
    • Official Updates
    • Community News
  • DCS World Tutorial & Training Range
    • New User Briefing Room
    • Guides & Tutorials
  • English
    • Digital Combat Simulator
    • Licensed Third Party Projects
    • General Off-Topic Discussion
    • Legacy Versions
  • International support
  • Русский
  • DCS Finland's DCS Finland
  • 3Sqn's 3Sqn
  • 49th Black Diamonds's 49th Black Diamonds
  • -=Пилотажники=-'s -=Пилотажники=-
  • Polacy's Polacy
  • = Flammeus Vulpes = fighting squadron's = Flammeus Vulpes = fighting squadron
  • Banda-DV's Banda-DV
  • Comedy Central's Comedy Central
  • =UVAF='s =UVAF=
  • 100 KIAP's 100 KIAP
  • VVS 504th Red Hammers's VVS 504th Red Hammers
  • COPE THUNDER's COPE THUNDER
  • Lock-On Mod Makers's Lock-On Mod Makers
  • Sweden's Sweden
  • Leftside Limited Tech section's Leftside Limited Tech section
  • Ground Troops Aviation Training Center's Ground Troops Aviation Training Center
  • German DCS Community's German DCS Community
  • Spanish DCS Community's Spanish DCS Community
  • DENMARK's DENMARK
  • °United Fight Spirits° - Germany's °United Fight Spirits° - Germany
  • DCS UK's DCS UK
  • Чат's Чат
  • RedRodgers's RedRodgers
  • Совместные вылеты онлайн's Совместные вылеты онлайн
  • -=Air piretS=-'s -=Air piretS=-
  • Клуб Веселых Пилотов/Smile Pilots Club's Клуб Веселых Пилотов/Smile Pilots Club
  • 161 Squadron's 161 (Recce) Squadron
  • German DCS Serveradmins's German DCS Serveradmins
  • Escuadrón 701, Colombia's Escuadrón 701, Colombia
  • LowLand Tiger Meet's LowLand Tiger Meet
  • 279KIAP Regiment's 279KIAP Regiment
  • Australian DCS Community's Australian DCS Community
  • Scandinavia's Scandinavia
  • Crazy Canuks's Crazy Canuks
  • VNAO's VNAO
  • SHREK AIR STRIKE Sqn DIE HARD's SHREK AIR STRIKE Sqn DIE HARD
  • DCS NA's DCS NA
  • The Silver Falcons's The Silver Falcons
  • 127Th Sibйrian Tiger's 127Th Sibйrian Tiger
  • 129th A-10 Squad: The Guard Sharks's 129th A-10 Squad: The Guard Sharks
  • Virtual Red Arrows's Virtual Red Arrows
  • Hellenic Pilots's Hellenic Pilots
  • =2IAE='s =2IAE=
  • VETERANS-GAMING's VETERANS-GAMING
  • 16th ACCW Tigers DEN's 16th ACCW Tigers DEN
  • USMC Veterans's USMC Veterans
  • United States Air Force's United States Air Force
  • =BAF='s =BAF=
  • Fighter Combat Simulations's Fighter Combat Simulations
  • =Воздушные Войны= aka =BB='s =Воздушные Войны= aka =BB=
  • CADelta's CADelta
  • DCS: Combined Arms's DCS: Combined Arms
  • VNAO - US NAVY's VNAO - US NAVY
  • Oceanic Wing and Friends's Oceanic Wing and Friends
  • The Virtual Horsemen's The Virtual Horsemen
  • Hellas's Hellas
  • NoPryl Flight Squadron's Topics
  • NoPryl Flight Squadron's NoPryl Warthog Squadron
  • Carrier Air Wing Seventeen — CVW-17 —'s Carrier Air Wing Seventeen — CVW-17 —
  • 蜂鸟特技飞行表演队 HummingBird Aerobatics Team's 蜂鸟特技飞行表演队 HummingBird Aerobatics Team
  • 1st Cav Div (Air Assault)'s 1st Cav Div (Air Assault)
  • CrimsonFlag - 102° GVv's CrimsonFlag - 102° GVv
  • AIEclan's AIEclan
  • Virtual Black Sheep's Virtual Black Sheep
  • 929th's 929th
  • French DCS Community's French DCS Community
  • 373rd Online Tactical Campaigns's 373rd Online Tactical Campaigns
  • Just For Laughs Simulation DCS's Just For Laughs Simulation DCS
  • "Russian Air Force" =RAF='s "Russian Air Force" =RAF=
  • ECV56 Cóndor's ECV56 Cóndor
  • Master Arms's Join Master Arms
  • Master Arms's Master Arms
  • 141 Wolfs's 141 Wolfs
  • 314. ШАП Моздок (Су-25)'s 314. ШАП Моздок (Су-25)
  • Escuadrón 117's Escuadrón 117
  • Austian/Germany Pilots's Austian/Germany Pilots
  • Итория авиации's Итория авиации
  • Clan Vikingos's Clan Vikingos
  • Virtual Royal Danish Airforce's Virtual Royal Danish Airforce
  • United Operations Air Forces's United Operations Air Forces
  • United States Navy's United States Navy
  • SQUADRONE LAMPO TICINO CH's SQUADRONE LAMPO TICINO
  • Europe clan's Europe clan
  • No.66 Squadron's No.66 Squadron
  • De Belgae's De Belgae
  • v47th Fighter Squadron's v47th Fighter Squadron
  • 105 Wirtualny Pułk Śmigłowców Bojowych (105th Virtual Combat Helicopters Regiment).'s 105 Wirtualny Pułk Śmigłowców Bojowych (105th Virtual Combat Helicopters Regiment).
  • 7 Wirtualna Eskadra Działań Specjalnych's 7 Wirtualna Eskadra Działań Specjalnych
  • 223rd CAS "Wolfpack"'s 223rd CAS "Wolfpack"
  • www.TAW.net - DCS Division's www.TAW.net - DCS Division
  • Jagdfliegergeschwader 1 “Fritz Schmenkel” (JG-1)'s Recruitment
  • 64th Aggressor Squadron - Public's Images and Videos
  • =BK= Братские крылья's Связь
  • =BK= Братские крылья's Сервера =BK=
  • =BK= Братские крылья's Вопросы
  • Virtual Carrier Air Wing 1's Topics - Bugs
  • Virtual Carrier Air Wing 1's COOP Flights - Request
  • Virtual Carrier Air Wing 1's Video and Live Feed
  • Virtual Carrier Air Wing 1's Recruitment questions
  • Air Combat Wings's Video
  • Air Combat Wings's Vola con noi !
  • DTA - Comunidad Hispana de DCS's Muro
  • Virtual Skyblazers's Information
  • Virtual Skyblazers's Conversation
  • The Flying Kiwis's The Flying Kiwis Zorb ball of death dedicated server
  • The Flying Kiwis's ANZAC Mission
  • LINCI's Discussioni
  • [OFS] Open Flight School's Informationen
  • The Pirates Cove's Mods
  • The Pirates Cove's C-130 MOD
  • VF-211's Contact us
  • DCS PŇACI's BLA BLA
  • Comunidad Española de DCS - Interescuadrones's Discusiones
  • Sabre Squadron's Campaign & Mission Updates
  • Neko PMC's Topics
  • 74th Flying Tigers's Questions and Answers
  • Virtual JaBoG32's Topics
  • VIRTUAL 312 SQUADRON's THE VIPER DRIVERS
  • Cerberus Fighter Wing's Screenshot Posting
  • Digital Coalition Air Force's Posts/Forum
  • Beyaz Kartallar (161-Kartal Yarasa Filo)'s Beyaz Kartallar
  • Strike Fighter Squadron's VMFA-35 Skin by Stellou
  • 1st VFW's General Discussion
  • VFA-41 Black Aces's VFA-41 Black Aces Squadron Info
  • 154th Air Wing's New Server
  • 9th Air Brigade of PLAAF's Anyone want to train together for competitions?
  • 71st_Eagles's Topics
  • 71st_Eagles's Members
  • Task Force Uniform Charlie Sierra's Links
  • =LF= Escuadrón LA FUNDACIÓN's AVISOS Y NOTÍCIAS
  • 1(F) Squadron RAF Air UK's Operations
  • Tact. Air Base 8's Dedicated Public Servers
  • 334th "Eagle" Squadron's Contact Us
  • Nemesis HAW's Topics
  • THE AIR WARFARE GROUP's Topics
  • 枝江虚拟航空队's 涂装展览
  • COMMAND OF THE AIR's ЧАТ
  • 511th Fighter Squadron- Virtual Vultures's Public Affairs
  • 「301sq」Virtual Squadron's MemberShip
  • Royal Netherlands Air Force virtual's Topics
  • 4YA-Community's The 4YA Community
  • VMFA-323's Welcome
  • 78th Fighter Squadron's Topics
  • Air Group =Axeman= (=AxA=)'s Связь
  • Air Group =Axeman= (=AxA=)'s Air Group =Axeman= (=AxA=)
  • VFA-103 VIRTUAL JOLLY ROGERS's Discord
  • Ghost Syndicate's Forum
  • GAEv Grupo Aeronaval Embarcado Virtual's Discusiones
  • 76th DSOW (Digital Special Operations Wing)'s Open Recruitment
  • 619th Windborne Air Group's Current Events
  • VICOMTE's Recrutement
  • Casual Flyers's Casual Flyers
  • The Jousters's Chat

Calendars

  • Community Calendar
  • Jagdfliegergeschwader 1 “Fritz Schmenkel” (JG-1)'s Events
  • ASOR 234 squadron's Operations
  • 11TSG's Events
  • ≡★≡ THE 51st VIRTUAL FIGHTER WING ≡★≡'s Events
  • DCS Español || D3W's Calendario
  • DTA - Comunidad Hispana de DCS's Eventos
  • Carrier Air Wing 66's Events
  • DCS - Allied Forces - Open Missions and Beyond's Events
  • The Flying Kiwis's TFK Flying schedule
  • VF-211's Calendar
  • VF-211's Training nights
  • 421st VIRTUAL FIGHTER SQUADRON's MISSION BOARD
  • DCS PŇACI's LIETANIE
  • Comunidad Española de DCS - Interescuadrones's Eventos
  • Neko PMC's Events
  • VFA-86 Sidewinders's Winder schedule
  • 74th Flying Tigers's Trainings and Missions
  • Red Air Regiment's Events
  • Cerberus Fighter Wing's Events
  • Digital Coalition Air Force's Events
  • uosef's عقابهای ایران
  • v81st Fighter Squadron's Training and Operations
  • Darkwater Aerial Security Ltd. (Task Force "Caucasus Dragons")'s Contracts and Operations
  • Darkwater Aerial Security Ltd. (Task Force "Caucasus Dragons")'s Events
  • Delta Force Squadron's Events
  • 71st_Eagles's Events
  • Virtual Fighter Group's Schedule
  • THE AIR WARFARE GROUP's Events
  • 71st Laughing Rooks's 71st Events
  • Virtual Air Festivals's VAF Events
  • Royal Netherlands Air Force virtual's Events
  • Royal Netherlands Air Force virtual's Events
  • vCSG-3's vCSG-3 Events
  • 102nd Albatross's Events
  • VMFA-323's Events
  • VMFA-323's Events
  • 78th Fighter Squadron's Events
  • Ghost Syndicate's Events
  • 76th DSOW (Digital Special Operations Wing)'s Missions

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Flight Simulators


Location


Interests


Occupation


Website

  1. Have the missions with Case III recovery been updated to support the new ACLS feature yet? Thanks
  2. After successfully firing a AGM-84 in BOL mode, the missile starts tracking the ship, but flies over the target instead of into the target. Repro: A/G Mode, select HPD Approach target from S, heading N Wait for Harpoon alignment Fire the Harpoon The missile flies over the target and hits the water behind Remarks: Due to the (other) bug where Harpoon missiles sometimes (but not always) explodes in mid air after launch, the track (at least in my case) needed to be ran 4 times before it actually had the missile separate from the aircraft. It's not deterministic. It's a very short track though, so just try a couple of times and you'll probably see it. Harpoon_SP_NoHit_Bug_CloseRange.trk
  3. Just working through M05, and i found first private plane, then found the target, formed up behind him just below, and got no response from knight, no F10 option, was flying form for a while then got a mission failed "didnt intercept in time", but this is the plane from the kneeboard. i was monitoring guard, but noticed after a while following with nothing happening, that it had turned off, so turned it back on, but no calls. Also had a really weird thing in M04, where once i looked at a ship with my pod, then unbox tgt, instead of going to the WP, then where i was looking would become that WP? Done the mission twice got same thing. still finished it using F10 map, but was pretty confusing, may be a new F18 bug?
  4. Me and my teammates experience an Issue with the GBU12 on any station that can carry a GBU12. If you select the GBU38 at first, designate a target with TGP and drop those, the GBU12 does not release at any circumstances, until you switch to DTOS mode and drop one of them. From there on CCRP with TGP works normal. Trackfile is to big, idk if the linked one already contained the issue Insane Operation - Caucasus - Iron Hand-20220720-010719.trk
  5. I created a training mission to practice using a FAC for CAS missions. Mainly it’s purpose is to practice creating waypoints and MGRS coordinates for attacks. However, I couldn’t just stop with that. So I added AI flights as well to increase the immersion of the mission and possibly found a bug. I added a B-1B to takeoff out of Nellis, fly up NE then W to the North War area, turn around and back track the same route to Nellis. The length and speed of its flight is almost perfectly timed with me, the player, finishing essential training and landing at Nellis as well. The thing is when I finish, the B-1 gets to Nellis first just by a minute or two and I witness this crew CFIT into the hillside after entering an orbit for the ATC pattern (more like a Marshall pattern, which isn’t correct but…..you know). I haven’t seen this happen with any fighter aircraft, which makes me wonder if bombers haven’t been checked to make sure the coding for them to fly for the pattern hold? (Marshall?) etc… Sent from my iPhone using Tapatalk Pro
  6. Happened already the 3. time in half an hour on the blue flag server. Doesnt have to do anything, it just hppens by itself. All icons will disapear and also some menu buttons are not showing up. Only a complete game restart solves the issue.
  7. The manual indicates that this should be possible but as implemented you must only carry one type of R530 on the plane.
  8. Maybe this should be merged with other AI threads, but i couldn't really find one that addresses this issue exactly. It is related with the recent under the hood changes in AI behavior. I've noticed that in some training missions, at times the AI will abandon its long standing tactics of vertical loops and instead try to go pure vertical, stall you out and then do a hammerhead on you.......which is great! What isn't so great though, is that it seems the AI never stalls out or departs for that matter. Namely i can go along with an F-16 hanging on its tail at 50 knots and not falling out of the sky, after all, it does have a T/W ratio greater then one at some altitudes. What i find puzzling is how is that plane perfectly controllable with so little 'wind' over its aerodynamic surfaces . So i did make several tests and i could see that thing make controlled over the top maneuvers with as little as 30-something knots.... Here's a snapshot of the lowest i've seen yet. It appears that there is no limit as to how low the AI wants to get. It will get as low as possible until it is you that has departed or stalled out. Anyone else noticed this as well? Is this working as intended? Or is it WIP? Cheers everyone!
  9. Hi All Really enjoying this Campaign, but I am having an issue with mission 9. After seeing off the Helicopters, we are tasked to engage the ZSU's with a MAVF. Every time I run in with Raven 22 he announces Rifle then he just disappears off to the west some where, his MAVF never registers a hit and then nothing seems to happen, even though my MAVF hits its target, there are no further instructions or requests from venom to continue with the tasking and no options in the comms menu "other" to request anything. I am using the standard release version: 2.7.14.24228 I was looking forward to completing this campaign and moving on to the latest one out.
  10. Found that after over-g if I eject or am killed the game will immediately crash. This was done with a centre line bag that was ripped of due to the over-g
  11. When you order the aircraft to be rearmed the parachute is not added. I tried to repair the aircraft to see if it would work, but the repair does not work on the Mirage F1CE. MF1CE bug.trk
  12. I mapped the countermeasure selector (switch on the top left side of the hud visor) to my hotas While Chaff and Flare button works fine, the mapped button for BOTH has no effect. I tried different buttons but the binding doesn't work. During my test I used the Thrustmaster Viper Stick, CMS button press and CMS button aft. Clicking the switch with the mouse works fine and I can reset it to both
  13. I can't get Russian soldiers to embark on this mission to test out some JTAC functionality. Also not getting an embarkable check box: Any insight would be appreciated. As you can see by the tracks, once I kill off the infantry the APCs go on their merry way. Also plz don't judge my flying too harshly, I was more concerned with checking functionality than staying alive. JTAC Test 01.trk JTAC Test 01.log JTAC Test 02 - Frogfoot.miz JTAC Test 02 - Warthog.miz
  14. Although many, many aspects of the F-16 have been improved some abilities have been reduced, for me it is the inability to get a radar lock on an enemy aircraft. I have also noticed that if I fly with a wingman, the wingman gets a lock LONG before I do and frequently has launched on numerous foes before I have a lock, this is not related to ECM usage nor TWS/RWS - any comments?
  15. There seems to be a bug when zooming using the 2 EXP modes on the HSD with CPL on (radar range couple). In UNCPL uncoupled mode, the 2 EXP modes work fine. In this video, I slew the HSD cursor over a contact with CPL on. The Bulls Eye location is shown correctly. When I press the HOTAS Pinky button for EXP 1 and EXP 2, the HSD is nowhere near the contact and the Bulls Eye locations shown on the HSD are way off as well. When returning to Normal zoom on the, the HSD cursor is off to the side, and not where it was initially before selecting the EXP modes. I then repeat a 2nd time with the same results. After the 2 attempts with CPL on, I switch the HSD to DCPL and the EXP modes then work as intended. Thanks!
  16. Positions 1, 2 and 3 are OK in the cockpit, but hitting 4 or 5 does not take you to the side gunner's positions after the big update last week.
  17. Gents, How do I disable NS430 for the F-14B. I can not program my TM MFD because it show NS430 commands. There is no option on the SPECIAL NS430 tab to disable it for the F-14. Any help? Tks, Sydy
  18. Issue: Since the patch that added the R60's, rearming the heli makes the countermeasures stop working. Tested on a multiplayer server and mission generator. both cold and hot starts. once the first weapon gets added to a pylon, flares stop working, even if it's in the middle of a flare program. After another rearming, it will shoot one single flare pair then stop and won't work anymore. 2 people tested this independently and got same results. Rearming to change the number of flares and chaff seems to resolve the issue *sometimes*. Will do more testing and report back.
  19. Very excited to see it finally go live, but it looks like there's no EA discount for the Steam version like there is on the ED site. Is that intentional? For the record, I'm not complaining--I just want to know if I should hold off on purchasing it because the lack of a discount is an error that will be fixed if I wait for a little bit.
  20. Attached is a track with 3 Reapers with various loadouts, attacking a mix of random targets at Batumi. Of the 3, only one will engage. Can someone spot my error? This is new behavior in the latest open beta, BTW. Reaper_test_2.trk
  21. Hi I threw 3 AGM154A at a search radar today in a small PvE mission, all 3 failed to destroy it, only a GBU38 was able to destroy it. A truck in the immediate vicinity could also survive again and again. The radar: Such and other things are me online in PvE or even PvP in connection with this weapon more often. noticed. When I rebuild the scenarios in the editor/SP and test it there, the SA-2 radar was always destroyed. in the recording you can see 2 of 3 hits: https://streamable.com/34u32k Although, as you can see, 2 trucks could be destroyed without effort Trackfile: https://www.file-upload.net/download-14915237/AGM153ALowDamge.trk.html Roughly summarized the behavior of the weapon is partly very questionable and it is very annoying when in a mission 3! of the AGM153A are not enough for track radar.
  22. The distance is rendered very dark, but the airfields are not from the cockpit of the P-47 making them oddly stand out. The External view looks fine. Does anyone run into this issue on the Channel map? I don't recall this on my machine until recently I started playing Reflected's WolfPack campaign. I tried deleting the shaders and Fxo folders in the Saved Games, but this did not solve my issue.
  23. So I flew Mission 13 but didn't get 100 but 80 though I think I did everything correctly, screenshots of the mission result attached. @baltic_dragon
  24. Yesterday and today I have spent most of the day carrying out attacks against frigates. You can tell me the Hornet is not designed to sink ships and I agree, but I also don't think five MK-84s will do only 40% damage to an armored ship, we're talking about five 3.000 pound bombs. I tried the Harpoons later and was taken down by my own cast 50% of the time. Missiles that do hit the target are shot down by missile defenses or cannons because unlike other types of anti-ship missiles available in DCS, Harpoons home in at 65 feet above sea level and this makes them vulnerable. . I don't know how real missiles would work, but I don't think there is anything capable of getting closer than 30 feet to a warship. I keep in mind that the Harpoons are designed to attack in a group by saturation, from different directions and I am giving it an incorrect use and I would not want an unrealistic result.
  25. Leads to unit to start with 133.3...% of life. I'm not sure if it's a bug or if there is a purpose in this fact, but it differs from description of the function. EDIT : it is not systematically 75%, for some units (ex : SR P-19 : 50%) it's lower, leading to 200% of life points at spawn. (% of life can't be reliable) getLife0-bug.trk
×
×
  • Create New...