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Showing results for tags 'fixed'.
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My Afghanistan terrain module doesn't work anymore. It did for a while but today it stopped working.
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Hi I've just tried to launch DCS and its says that my Normandy 1944 module is desactivated. When I go to modules, I see it activated. What's the problem ???? OK, I see I'm not alone on an other topic. The Afghanistan map seems to have the same issue. ED you have to work !
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Hi! Loving it so far, however I my ineptitude may have found a couple of lil issues with missions 3 - the long range hit over Basra. In mission - tasking Smoke to hit the first tgt (truck) works fine, however when i tasked him to hit the second tgt (compound) he responded affirmative, had the calls from the JTAC but he just kept on orbiting. This broke it as I'd screwed both my drops due to issues of my own so I had to quit out, guns don't work on houses apparently. Second issue was regarding your save feature. Stated before tanking and partway through mission that should I leave, when I continued the campaign it would spawn me behind the tanker with full tanks ready to go... nope, it put me to the start of mission 4. Which is good I guess as it doesnt break the campaign, simply misses out my completion of mission 3 Cheers BD for a great campaign
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I've just updated to the latest version of DCS. When I try to fly, my Tobii Eye Tracker 5 (which had been working perfectly) isn't tracking anymore. I've tested the Tracker with other software and everything seems OK. Has anyone else experienced this? If so - any idea what I need to do to get it working? I'm just about to reinstall the Tobii software just in case that fixes the issue. I'll post an update here later. Thanks in advance... M
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First of all congratulations on releasing another campaign. Im sure this one will be a banger once again. The first mission though, I am running into some problems with mainly the AI (surprise surprise, almost sounds like we are talking about DCS here). Unfortunately I have very minimal visual proof of what is happening but I'll try to explain as best as possible. First thing I noticed was that Weasel 12 and Weasel 14 seems to be swerving from left to right a lot. I also noticed Weasel 12 ''warping'' forward a lot to maintain his position. This could very well be a DCS thing though. Next, the descend from 31.000ft to 12.000ft was more of a dive then a descent. All of the sudden the AI dived at almost a 30 degree angle. I am not sure if this is intended but it was a sporty descend to say the least. Last, in my run through, Weasel 13 and Weasel 14 seem to be leaving for Damascus instead of the intended homebase of H4. They did this as soon as Weasel 11 reported that he was on the ground. See the attached screenshot. I was able to request landing when I went initial and everything that happens then seems to be working as normal. I dont know if any of this is a ED problem or a campaign maker problem, just thought I put it out here! null
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Evening! In multi player (Afghanistan) once TGP (both ATFLIR and Litening) active, Laser > ARM and DCS crashes. Anyone else with the same issue?
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Hello, the update has so many bugs. Simply terrible. ED always wants money but they cut corners on quality management! Please fix it. Thanks
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There is a loud static noise that plays through the Helmet audio channel when the pilot enters some regions of the map. Here is a trk showing this problem at Ramat-David airport (Syria). The bug is probably present on other maps and regions. But this is the one I managed to replicate 100% of times. Turning Helmet volume down aliviates the problem, but it is not a solution. F-15C_static_noise_syria.trk
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fixed Unable to switch to Radio Mode / Stuck in Room Mode
Rogue Fox posted a topic in Voice Chat Bugs
When opening the new DCS Voice chat UI, the Radio Mode button is slightly greyed out and I can't click it or swap out of Room Mode. Chat works in Room Mode, and friends confirmed the radios are transmitting, just with no audio. I used to use SRS before this and still have it installed, but we aren't using it on the server and after looking through all sorts of options, I can't find what might be causing this. There's no mention I've found of this button being greyed out, yet it must be intentional functionality with some cause I don't know yet. Anyone have any ideas that may help? I'll compensate you with pictures of my cat!- 6 replies
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Just tried taking off from Kandahar Afghanistan in the cold and dark quick mission (hornet). This is a heavily populated mission around the airport and depending one where I am looking I get below 90fps. 90 FPS and above all is well but below 90fps the dynamic foveated renderring box (centre) jumps when moving your eyes. very disorentating. completely fine at 90fps though.
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Hi. Unfortunetly DCS crashes every time i am using a GBU (12). This happened never before last update. There seems to be no obvious pattern but only when having GBU selected and active - then it crashes when activating LTDR, or Bomb-Impact or even when watching the FLIR-Side of DDI. There seems to be some issues with "FA18C.dll": _______________________________________________________ 2024-07-20 15:37:49.995 INFO EDCORE (Main): try to write dump information 2024-07-20 15:37:50.226 INFO EDCORE (Main): # -------------- 20240720-153750 -------------- 2024-07-20 15:37:50.227 INFO EDCORE (Main): DCS/2.9.6.57650 (x86_64; MT; Windows NT 10.0.22631) 2024-07-20 15:37:50.228 INFO EDCORE (Main): D:\Spiele\Eagle Dynamics\DCS World OpenBeta\Mods\aircraft\FA-18C\bin\FA18C.dll 2024-07-20 15:37:50.229 INFO EDCORE (Main): # C0000005 ACCESS_VIOLATION at 00007ffc21d3ea80 00:00000000 2024-07-20 15:37:50.230 INFO EDCORE (Main): SymInit: Symbol-SearchPath: 'D:\Spiele\Eagle Dynamics\DCS World OpenBeta\bin-mt;', symOptions: 532, UserName: 'sebas' 2024-07-20 15:37:50.231 INFO EDCORE (Main): OS-Version: 10.0.22631 () 0x100-0x1 dcs.log-20240720-140510.zip dcs.log-20240720-153750.zip
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As title report after the patch the first thing I noted is that OpenXR Toolkit prompt come up as it was reinstalled/resetted and then in the hangar screen where I look the foveted visual shake continuosly, if I look around where the sweet spot move the visual continue to shake. Any one same problem? Any tips in how to solve? Thx.
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fixed Pimax Crystal Quadviews seems to broken after last patch.
tikijoetots37 posted a topic in VR Bugs
Quad views through PimaxXR just broke for me after the new DCS update that dropped a couple of hours ago. It looks like its tracking my eyes and where I'm looking but is shaking violently in the box where the Higher res part is supposed to be. -
In the Cold War Warrior campaign for the FC3 Su-25, the mission CWW-08-1 has the wrong date. It has the date 2011-06-05, while the rest of the campaign takes place from 2011-12-20 to 2011-12-24. Looking at the overall structure of the campaign and the dates in the other missions, it's clear that the date in mission CWW-08-1 should be 2011-12-23 in order to match mission CWW-08-2. Besides being inconsistent, this causes the mission to have summertime conditions/terrain rather than the snowy conditions found in all the other missions in the campaign.
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In the Revanche campaign for the Su-25, the fourth mission "Beginning" has an enemy group named "Укрепление" that we have to kill for mission success. It starts off east of the river that is east of Gali, heads north along a road, crosses a couple bridges, and then follows the road west into Gali to kill a bunch of our friendlies. Just in front of that group is another group called "Наступление ВЗ_1" that has the same route but whose destruction isn't necessary for mission success. For me, about 80% of the time the "Укрепление" group that we need to kill gets stuck around the first of the two bridges it needs to cross to get to Gali. Watching what happens just before it gets stuck, it seems like it is getting tangled up with the "Наступление ВЗ_1" group. You can see units from one group going off the road to pass units from the other group. Often around the first bridge, both groups will slow down quickly and and then slowly grind to a halt after the initial slowdown. When this happens, there is always at least one unit that is not on the road at that time. It's still possible to complete the mission by destroying the "Укрепление" where it gets stuck, but based on the timing it's pretty obvious the player is intended to engage this group on the east side of Gali but west of the big river. The group is set to not disperse under fire so we're supposed to be attacking moving targets on the road. Revanche04 bug2.trk
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Hi When the GBU12 are mounted on the AUF2, they're unable to track the laser from the JTAC. I've made a cross check, by using GBU 12 on the AUF2 and a single GBU 12 at the fuselage pylon. The single works fine. Same at wing pylons when single GBU12 is set up. By the way, they explode correctly when hitting the ground. Seems there is only a problem with the tracking system. Of course they were setup with the correct laser code.
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When testing, I found that ground units which are activated/spawned are never detected by other ground units (least the data is not coming via the API). Also, dead units are never forgotten. Demo code: function seewhatwesee(one,time) local unit = Unit.getByName("Recce Unit #001") local contr = unit:getController() local detectedunits = Controller.getDetectedTargets(contr,1,2,4,8,16,32) for _,_unit in pairs(detectedunits or {}) do env.info("Detected: "..Object.getName(_unit.object)) end return time+10 end timer.scheduleFunction(seewhatwesee, 1, timer.getTime() + 10) Demo mission - units of the group Enemy-1 are never reported in the log. Dead units (as in killed in CA by a tank) continue to be reported. ground not detecting ground demo.miz
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If a ground unit is set to restrict target to ground or air units only the fire at point task does not work. please see the attached mission: FireATPoint_Bug.miz In this miz i have 4 tanks set up with a fire at point, 2 set to restrict targets to air only and 2 to ground only. In each pair one has a fire at point with a alt set, the other has no alt value None of the tanks will fire
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fixed Short Range Missiles Vehicle Keep Making Tones
_UnknownCheater_ posted a topic in Bugs and Problems
Short Range Missiles Vehicle Keep Making Tones,even not locked any targets.Try to reslot to others planes,cant solved,need exit server to turn this off. short mp track below. SPS-Contention-Syria-20240518-160209.trk -
Hello, There is an issue with the weight of the SUU-25 x 8 LUU-2 - Target Marker Flares. The weight of a single SUU-25 is 287lb The weight of BRU-42 triple ejector rack 123lb So the weight of 3 SUU-25 on BRU-42 should be around 984lb But in the game (DCS 2.8.8.43704 Open Beta), the indicated weight is 1625lb. The issue is visible for A10C and AV8B modules. Can you please correct the weight? Slyvenne
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As the title reads, when using DTOS mode and targeting with the HUD and then fine tuning with the TGP, bombs are delivered in a completely different spot far away from the designated target. I have been using DTOS and CCRP for quite some years, so I think it is not my technique, cause I was on target most of the times in the past. Have you noticed that weird behavior? What do you suggest?