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Showing results for tags 'fixed'.
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This issue is on since the last patch where aim120 and sidewiders started to levae smoke trails based on its altitude, but HARMs does not seem to follow the same rule, this is not correct right?
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Good evening I am having a strange problem using the TGP to mark some targets. Firstly, the block on the HUD is way above the actual targets, even though the targets are centered in the TGP video. However, my bombs are falling 'over' the targets...
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Hello, I'm not sure, but did the pitch reference line adjustment knobs work or are the WIP? I'm on stable version: DCS/2.5.5.33184 I can click, scroll move whatever but the pitch reference line does not move. This is for C-101CC and EB attitude and standby attitude indicator. I'm bit late to the C-101, but is there a current feature / WIP itmes / known bugs list? I did a forum search but couldn't find anything to the beahaviour described above. Thanks Jens
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i searched the forums - i found this discussed in 2022 thread: TALDS(ADM-141A) not being attacked by SAMs someone said it was fixed in latest OB but over the weekend i pulled up the HARM PB/SP hornet training mission, then copied the miz file, modded it a bit to experiment with different techniques of dealing withthe SA-10 system (CS BB and FL systems with TELs) the SA-10 system refuses to engage the TALDs : ( is that how its supposed to work?? in the documentation, the text/instruction says to play a "cat and mouse game" to entice the SAM system illuminating you so as to assist the HARM missiles to home in on the emitters ----- i thought it would be good to loose off a couple TALDs to do that part for me but it doesn't seem that's a viable option thanks! Tacview-20240101-153530-DCS-01c_Lesson 22-AGM-88C PBmode_TALDs.zip.acmi 01c_Lesson 22-AGM-88C PBmode_TALDs.miz
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Hi, I noticed 2 bugs during my M12 gameplay (played it 3 times now) and so far I didnt find anyone reported them here so here I go: 1st: Just a small one - during radio check on SC the frequencies are switched (check on PRI is done on AUX and vice versa). 2nd: This is a bit more problematic - during the fight with SU-24s I forgot (heat of battle) to report my splashes with space-bar press. Because of that (I presume) the F-14 didnt shoot at me after the initial battle had ended. As a consequence I couldnt finish the mission (I even flew right to the F-14 but they didnt react on my presence so I shot them down - nothing happened). 3rd time I flew the mission I focused on not forgetting to report splashed with space-bar and everything worked. Anyway great campaign so far!
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Hello there, SAM Hawk is able to track through terrain without line of sight. hawk track through terrain.trk
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fixed Petrovich Not Spotting Targets After Latest Update
BoomBoom posted a topic in Bugs and Problems
Hi everyone, Since the latest DCS update, I’ve been experiencing an issue with Petrovich AI in the Mi-24P. He acknowledges that he’s “searching for targets,” but he doesn’t list anything—even when the targets are clearly visible and in plain sight. Here’s what I’ve tried so far to troubleshoot the issue: Ensured the targets are within Petrovich’s field of view and in range. Verified that keybindings for Petrovich AI commands are correct. Confirmed the weapon systems are armed and properly configured. I’m wondering if this is a known issue introduced in the latest patch or if there’s a configuration I may have overlooked. Has anyone else encountered this issue? Any suggestions or advice would be greatly appreciated! Thanks in advance, BoomBoom -
BLG-66 Belouga cluster bombs should eject the sub-munitions in the wake of their travel and successively from back ring to forward ring. Also the submunition should be stabilized by drag chute in order to point downward. Currently in DCS the cluster bomb is throwing the submunitions forward.
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Same mission, (heavy mission) with F/A 18 55-70fps F-4 50-60 fps in VR in F-1, 8fps. r EE.trk
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DCS crashed a few minutes after the rendezvous, during convoy escort. Sadly there is no track file available at %USERPROFILE%\AppData\Local\Temp\DCS\LastMissionTrack.trk I've attached the modified mission file from the thread. The original mission, which was delivered with the AH-64D, is broken. PG AH-64D MountainCOIN (fv22).miz dcs.log.old dcs.log
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Hi everyone, Minor issue, similar to a problem with the RGM-84D Harpoon, the R-24R and T's control surfaces have animations that don't correspond to how the missile is actually manoeuvring. For instance, the fins will appear to deflect in a way that would cause the missile to yaw right, when the missile is actually pitching up. R-24R_controlsurfaces.trk R-24T_controlsurfaces.trk
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Dead and burnt Mi-8 turn into reflective puddle at some distance (LOD model problem). mi8.trk
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I tried the best way to Destroy a submarine and used different types of ammunition. It seems that the Improved Kilo Class Submarine is almost Invincible... Just the 1000+ JDAMs made some damage and mostly just 1/8 of the hit points. The Normal Kilo Class is just fine. Iam not a Sub engineer but i know so much that a Submarine wouldnt even stand alot of 20 mm and definitely not a 500lb JDAM. Hope you can look into it and fix that problem.
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bug f-5e-manual-dcsvsRL INKSCAPE project v01.svg Thanks to Bullet for inspiration Never tell me the odds || F-5E Tiger || DCS World - YouTube — https://www.youtube.com/watch?v=0fLrqVCKVcg
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The landing lights are not visible while on the glideslope at night inside of a mile from the boat. In F9 mode, you revolve around the carrier and the lights ARE visible from above. This is more pronounced in VR and in multiplayer. The first two shots are closer to the carrier the last one 3/4 roughly. Line up light on the back is visible no problem. as are the lights on the tower. nullnullnull
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- bug
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fixed Air Boss view, Some parts of my plane are missing
grim_reaper68 posted a topic in Bugs and Problems
Hi I just noticed that while I was looking at my Tomcat on the deck The screen talks for itself I think. -
Hey! I don't know if this has been reported, I couldn't find anything when I searched. I'm creating new AI helicopter mods and noticed a strange behavior. If you for example equip an Apache helicopter with a rail launcher like the M299/AGM-114 and fires against ground targets, when all four missiles are launched only the empty rack remains. But if you instead encounter for example enemy helicopters and all four missiles are launched against them, the rack will disappear. To summarize: A helicopter equipped with a missile mounted on a rack that launches all of the missiles at air targets will make the empty rack disappear. If you launch all the same missiles against ground targets, the empty rack will remain on the aircraft. Heli rail launcher disappear vs air target.miz
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Hi all, There are a couple of posts on this but so far I have found that the frame rate drops to around 2 FPS on both these aircraft as soon as the game is un-paused. All maps are affected, even a blanc map so not related to unit density. Interestingly these are my only two aircraft that have radar, so don't know if that's the issue? Other complex models such as the av8b, are fine..... Audio has gone funny too! Les
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As i can read here, 12 month old Bugs are still not Fixed. Floating Numbers of the Fuel Gauge and the Radio, the Prop cone isn´t turning. Please fix.
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fixed Strange artifacting after todays patch.
Cade108 posted a topic in Weather System Bugs & Problems
Strange effects in the new clouds after todays patch. I've tried loads of different settings but it seems to remain no matter what. -
Hi everyone, I was playing a mission yesterday and noticed that the smoke trail from SAM missiles does not change according to air temp just like the air launched missiles (AIM120 and AIM9), is this intended or a bug ?
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Hi ED, When using dynamically spawned FARPs and warehouses in multiplayer the item counts do not seem to be syncronized on player join. (FARPs existing within the miz file however, do seem to synchronize content across rejoins) Please see attached video of the following actions: Spawn Invisible FARP Rearm / Refuel menu shows no weapons Add Hydra rockets to FARP Rearm / Refuel menu shows 70 rockets Disconnect Reconnect Rearm / refuel menu shows no weapons Remove Hydra rockets from FARP Add Hydra rockets to FARP Rearm / Refuel menu shows 70 rockets Server Log (not much on) dcs.log Server Track: server-20240915-205728.trk Mission File: farp-warehouse-issue3.miz Edit: Some things I have found out, the above works because i removed them, and added them again with some delay (client sync time) If you run just the add then you will not get weapons in the menu - it appears DCS sends a delta to clients, which makes perfect sense from an eventual consistency perspective with independent client local operations that may occur at the same time as such if you do: warehouse:setItem("weapons.nurs.HYDRA_70_M151", 10) Warehouse shows 10 Disconnect / Reconnect warehouse:setItem("weapons.nurs.HYDRA_70_M151", 10) Warehouse shows 0 warehouse:setItem("weapons.nurs.HYDRA_70_M151", 15) Warehouse shows 5 Mission file including this edit: farp-warehouse-issue3-edit.miz So it does just look like the initial state is missing as part of connection join is absent to correctly apply the series of deltas that occur after join A possible workaround for now is to monitor the time of last sync of your warehouse and if a player is within range and not been synced since they connected then you can remove current inventory making all clients 0 then add the inventory again as required (this may pose a race condition for those actively rearming at that specific location during the "outage") but it's probably better than no weapons